• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:48
CEST 12:48
KST 19:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon84Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7115 users

Game making progress -part 12-

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
April 09 2012 16:42 GMT
#1
Hello everyone!

It's time for a new update on my game making progress with lots of screenshots !!!
Leave some feedback or a question about my game.

Previous blogs about game making
(From newest to oldest)
- Game Making progress -part 11- 2012-03-30
- Game making progress -part 10-2012-02-18
- Game making progress -part 9- 2012-02-13
- Game making progress, almost done 2012-02-07
- Game making progress 2012-02-04
- Game making progress, school 2012-02-02
- School & game making progress 2012-01-31
- Math genius needed for game making 2012-01-11
- Making a game, progress 2012-01-06
- What makes a game interesting? 2012-01-03
- A new beginning 2011-12-31

Contents of blog:
- Stick to the plan!
- The grinding of game programming
- The fun side of game programming
- Implementations done since last blog
- Screenshot gallery
- Summary
- Index

Stick to the plan!
This section is for the aspiring game programmers among us that haven't made their first step yet into making their first game.

Every time something is not going to how you want something done then you're going to want to fix this. Stick to the plan (or your design document)! For the first time I've wanted to change some implementations which was not in line with my design document.
The design document is a good tool to have a structure and planning of your game making progress. You can divide tasks easier if you have team members in the future and/or if you are unable to complete a task then someone else can replace you and just look at the design document and complete what is asked from there on.

After a day of trying to implement/improve the new implementation I realized that the design document was there for a reason and I shouldn't have wasted a day on the new implementation. I can keep on trying to improve an implementation but then the game would never be done since I would constantly be trying to improve and I need to be focussed on the task at hand that is written by me. So again, stick to the plan! Don't have doubts unless you have a better implementation as in the code can be cleaner or the code will increase the game performance. If it isn't this then stick to the plan.

The grinding of game programming
Sometimes when you have bugs and you debug but it doesn't tell you a lot then you get frustrated really quickly. It becomes boring and when people get bored with a hobby they tend to leave it as is. I don't have this as I always just bite myself through it and this past week was no exception.

I spent about 10 hours banging my head to the wall what my bug[1] was and after figuring it out I moved on. Another obstacle I managed to overcome and learn a "new" thing lol.

The fun side of game programming
Not everything is boring about game programming. For me the most fun part is when I actually complete something the way I exactly envisioned it and specified this.

I managed to have a complete flow of talking to an NPC and have a conversation (see screenshot gallery for some fun placeholders I used ) and (almost implemented) accepting a quest.

When these things happen you feel like you're on top of the world only to realize you're standing in your room screaming of joy...
Nonetheless no one can take these moments of you when you achieve something you desire.

Implementations done since last blog
I've succesfully managed to have a conversation with any NPC with images and all that jazz and accept a quest after talking to an NPC.

Have a battle statistics page after a battle telling you the stats like the total damage or healing done but also the amount of loot and gold you have received.

Faking depth in game. You will now see that a character is behind another obstacle and make it look like there is depth (there are still some errors with this but it's more due to the pictures I'm using).

Screenshot gallery
Here are the screenshots of the implementations I've done since past week.

[image loading]
First try.

[image loading]
Second try without implementation of the auto RNG looting

[image loading]
Third try but using some stubbed text instead of the RNG looting

[image loading]
Finally managed to get the RNG looting on the 4th try (what a shame! I didn't loot anything )
Oh and as fun I wanted to have the text say: "It's over 9000" when the loot was over 9000 but I don't know if it's actually appropriate to do such things

[image loading]
First try with Itachi talking????? (No it's just fake text I used at this implementation try)

[image loading]
I see some glitches :X This is due to the image not actually being png lol

[image loading]
I'm a ninja, I can sneak behind people.

[image loading]
OH MY GAWD! The great Uchiha Itachi needs your help! (Second try with conversation text loaded this time).

[image loading]
Changed the text (3rd try)

[image loading]
LOL Sasuke has to help Itachi? (Conversation from the 3rd try of implementation)

[image loading]
Still the 3rd try of implementation and this was the conversation I made (2 lines or so from Itachi and a line from Sasuke.

[image loading]
The quest template of accepting a quest after having a conversation with an NPC.
Almost implemented as I haven't put text on the box yet and haven't positioned the boxes of accepting/declining a quest request. (1st try of implementation).

Summary
Done a lot of stuff and banged my head equally as much as I screamed in joy about completing stuff for my game.
Don't surrender easily when you get to the first obstacle. Many people give up and the rewards is really satisfying (in whatever you do, I know it's such a cliché).

Index
[1] The bug was that at runtime my object would not recognize the method that was being called on the object even though the class implementation has the method publicly listed.
Turns out that whenever I returned an object of this class it was of type id and thus at runtime it would not recognize the method since the object wasn't of the class I was trying to instantiate from. (Found this page and easily solved the problem).

***
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
0x64
Profile Blog Joined September 2002
Finland4638 Posts
April 09 2012 23:03 GMT
#2
Good stuff, it starting to shape up.
You have a really nice font btw.

So is the art now subcontracted or it something you are temporarly using?
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
April 09 2012 23:27 GMT
#3
On April 10 2012 08:03 0x64 wrote:
Good stuff, it starting to shape up.
You have a really nice font btw.

So is the art now subcontracted or it something you are temporarly using?

Placeholders man

I'd love to learn doing game art as well just to broaden my skills but I think if it's anything like programming it'll take years to get some basics :<
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
0x64
Profile Blog Joined September 2002
Finland4638 Posts
April 10 2012 20:17 GMT
#4
http://gamasutra.com/blogs/author/ChrisHildenbrand/604065/

Start by going through these, it will get you very quickly to the point where you can make your own temp graphics... It's not that hard and doesn't require skills.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16, Group C
Light vs JyJ
Soulkey vs hero
Afreeca ASL 13374
StarCastTV_EN319
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 39
StarCraft: Brood War
Britney 47085
Calm 11362
Bisu 4435
Jaedong 3100
Shuttle 1468
Leta 626
BeSt 592
Horang2 465
Pusan 397
Rush 387
[ Show more ]
Soma 256
Larva 238
Hyun 224
ZerO 199
Stork 141
Noble 95
Dewaltoss 84
Sharp 58
ToSsGirL 55
Killer 52
Barracks 41
Aegong 36
Sexy 33
sSak 33
Sacsri 25
Bale 24
Terrorterran 22
sorry 21
HiyA 20
soO 18
zelot 14
SilentControl 13
JulyZerg 12
Hm[arnc] 11
ajuk12(nOOB) 8
Counter-Strike
olofmeister1626
zeus1146
shoxiejesuss899
Other Games
Grubby7299
singsing1171
Lowko248
Pyrionflax246
Mew2King24
Organizations
Other Games
gamesdonequick934
StarCraft: Brood War
UltimateBattle 277
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt836
Other Games
• WagamamaTV245
Upcoming Events
WardiTV Weekly
12m
Rex39
WardiTV2
Monday Night Weeklies
5h 12m
Afreeca Starleague
23h 12m
Snow vs Shinee
Shine vs EffOrt
GSL
1d
PiGosaur Cup
1d 13h
The PondCast
1d 23h
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.