• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:31
CEST 06:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive? Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 2/8
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
[Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3942 users

Game making progress -part 12-

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
April 09 2012 16:42 GMT
#1
Hello everyone!

It's time for a new update on my game making progress with lots of screenshots !!!
Leave some feedback or a question about my game.

Previous blogs about game making
(From newest to oldest)
- Game Making progress -part 11- 2012-03-30
- Game making progress -part 10-2012-02-18
- Game making progress -part 9- 2012-02-13
- Game making progress, almost done 2012-02-07
- Game making progress 2012-02-04
- Game making progress, school 2012-02-02
- School & game making progress 2012-01-31
- Math genius needed for game making 2012-01-11
- Making a game, progress 2012-01-06
- What makes a game interesting? 2012-01-03
- A new beginning 2011-12-31

Contents of blog:
- Stick to the plan!
- The grinding of game programming
- The fun side of game programming
- Implementations done since last blog
- Screenshot gallery
- Summary
- Index

Stick to the plan!
This section is for the aspiring game programmers among us that haven't made their first step yet into making their first game.

Every time something is not going to how you want something done then you're going to want to fix this. Stick to the plan (or your design document)! For the first time I've wanted to change some implementations which was not in line with my design document.
The design document is a good tool to have a structure and planning of your game making progress. You can divide tasks easier if you have team members in the future and/or if you are unable to complete a task then someone else can replace you and just look at the design document and complete what is asked from there on.

After a day of trying to implement/improve the new implementation I realized that the design document was there for a reason and I shouldn't have wasted a day on the new implementation. I can keep on trying to improve an implementation but then the game would never be done since I would constantly be trying to improve and I need to be focussed on the task at hand that is written by me. So again, stick to the plan! Don't have doubts unless you have a better implementation as in the code can be cleaner or the code will increase the game performance. If it isn't this then stick to the plan.

The grinding of game programming
Sometimes when you have bugs and you debug but it doesn't tell you a lot then you get frustrated really quickly. It becomes boring and when people get bored with a hobby they tend to leave it as is. I don't have this as I always just bite myself through it and this past week was no exception.

I spent about 10 hours banging my head to the wall what my bug[1] was and after figuring it out I moved on. Another obstacle I managed to overcome and learn a "new" thing lol.

The fun side of game programming
Not everything is boring about game programming. For me the most fun part is when I actually complete something the way I exactly envisioned it and specified this.

I managed to have a complete flow of talking to an NPC and have a conversation (see screenshot gallery for some fun placeholders I used ) and (almost implemented) accepting a quest.

When these things happen you feel like you're on top of the world only to realize you're standing in your room screaming of joy...
Nonetheless no one can take these moments of you when you achieve something you desire.

Implementations done since last blog
I've succesfully managed to have a conversation with any NPC with images and all that jazz and accept a quest after talking to an NPC.

Have a battle statistics page after a battle telling you the stats like the total damage or healing done but also the amount of loot and gold you have received.

Faking depth in game. You will now see that a character is behind another obstacle and make it look like there is depth (there are still some errors with this but it's more due to the pictures I'm using).

Screenshot gallery
Here are the screenshots of the implementations I've done since past week.

[image loading]
First try.

[image loading]
Second try without implementation of the auto RNG looting

[image loading]
Third try but using some stubbed text instead of the RNG looting

[image loading]
Finally managed to get the RNG looting on the 4th try (what a shame! I didn't loot anything )
Oh and as fun I wanted to have the text say: "It's over 9000" when the loot was over 9000 but I don't know if it's actually appropriate to do such things

[image loading]
First try with Itachi talking????? (No it's just fake text I used at this implementation try)

[image loading]
I see some glitches :X This is due to the image not actually being png lol

[image loading]
I'm a ninja, I can sneak behind people.

[image loading]
OH MY GAWD! The great Uchiha Itachi needs your help! (Second try with conversation text loaded this time).

[image loading]
Changed the text (3rd try)

[image loading]
LOL Sasuke has to help Itachi? (Conversation from the 3rd try of implementation)

[image loading]
Still the 3rd try of implementation and this was the conversation I made (2 lines or so from Itachi and a line from Sasuke.

[image loading]
The quest template of accepting a quest after having a conversation with an NPC.
Almost implemented as I haven't put text on the box yet and haven't positioned the boxes of accepting/declining a quest request. (1st try of implementation).

Summary
Done a lot of stuff and banged my head equally as much as I screamed in joy about completing stuff for my game.
Don't surrender easily when you get to the first obstacle. Many people give up and the rewards is really satisfying (in whatever you do, I know it's such a cliché).

Index
[1] The bug was that at runtime my object would not recognize the method that was being called on the object even though the class implementation has the method publicly listed.
Turns out that whenever I returned an object of this class it was of type id and thus at runtime it would not recognize the method since the object wasn't of the class I was trying to instantiate from. (Found this page and easily solved the problem).

***
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
0x64
Profile Blog Joined September 2002
Finland4633 Posts
April 09 2012 23:03 GMT
#2
Good stuff, it starting to shape up.
You have a really nice font btw.

So is the art now subcontracted or it something you are temporarly using?
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
April 09 2012 23:27 GMT
#3
On April 10 2012 08:03 0x64 wrote:
Good stuff, it starting to shape up.
You have a really nice font btw.

So is the art now subcontracted or it something you are temporarly using?

Placeholders man

I'd love to learn doing game art as well just to broaden my skills but I think if it's anything like programming it'll take years to get some basics :<
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
0x64
Profile Blog Joined September 2002
Finland4633 Posts
April 10 2012 20:17 GMT
#4
http://gamasutra.com/blogs/author/ChrisHildenbrand/604065/

Start by going through these, it will get you very quickly to the point where you can make your own temp graphics... It's not that hard and doesn't require skills.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft616
RuFF_SC2 188
Nina 71
FoxeR 53
StarCraft: Brood War
Rain 3630
GuemChi 2271
JYJ 425
Shuttle 400
Leta 242
ggaemo 148
Hyun 69
Mind 39
Noble 29
Purpose 11
[ Show more ]
Icarus 6
Dota 2
NeuroSwarm194
League of Legends
JimRising 678
Counter-Strike
summit1g7955
tarik_tv2750
Coldzera 1403
m0e_tv434
Other Games
hungrybox1650
C9.Mang0356
PiGStarcraft295
ViBE139
Maynarde125
ToD47
Mew2King12
Organizations
Other Games
gamesdonequick764
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 60
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1054
• Rush940
• Stunt322
Upcoming Events
The PondCast
5h 29m
OSC
5h 29m
INu's Battles
6h 29m
Percival vs Cure
Classic vs Clem
Replay Cast
19h 29m
Escore
1d 5h
IntoTheTV X SOOP
1d 6h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
The Patches Monday
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.