• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:28
CEST 20:28
KST 03:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 235ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon435.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Most successful SC2 players of Q2 2026 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7284 users

HoN/LoL/Dota playing a carry - "ganking"?

Blogs > unkkz
Post a Reply
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
March 27 2012 20:08 GMT
#1
Hi, been playing alot of HoN lately as it is free, have some experience playing both hon and dota and i consider myself to be decent atleast. But as always, public hon atleast, everyone flames everyone for everything if something goes wrong.

But just now i had a game where an issue arose that i often have wondered about, i normally dont play carries but currently there is nothing fun gank or support wise for me to choose with my free account so i've been playing the madman carry for a few games. The issue at hand is my team "ganking" the enemy team, while i just stay and farm. This perticular game they did so on several occasions, on every occasion i told them to B since we saw nobody on the minimap, and lo and behold, everytime they were counterganked by 5 people vs their mostly 3 sometimes 4.

They then proceed to flame me all game per the usual for not helping, and last hitting whatever i farm for the next 10 minutes, not minding that we almost score a comeback when i finally get my damn BKB/Shrunken head.

Im just wondering, how often do you gank playing a carry? I gank whenever i see a lone hero, we are more and we are also close. I feel roaming around looking for a gank is just bound to get you counterganked if the enemy team is any decent and has wards, which is what normally happens in my games. And if you get a bad start as a carry it gets pretty hard.

bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 27 2012 20:38 GMT
#2
Well assuming you are playing with a team of friends or at least pubs you can trust if you pick such a hard carry such as madman your essentially running a 4/1 strategy where your team will practically be 4v5 until you get enough farm to be useful. As a hard carry you need to be constantly farming - lane, jungle, anything! If your team is wandering across the enemy jungle with no vision and no heroes on the map, well then they sort of deserve to lose.

The easiest way to win with a hard carry is get some good support on the team to ward up the map and go for pick offs on their team when a hero is out of position; this will allow you to turn your 4/1 strategy from a 4v5 to a 4v4. If you're not farmed and you have not picked off one of their heroes then it's a pretty dumb idea to engage. There is a fine balance between helping the team and being a ricing D-bag; so just carry a tp and at the very list port in for tower defences
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-03-27 20:51:26
March 27 2012 20:49 GMT
#3
Ganking is situational and about opportunity. If there's no lane to free farm or if someone is overextended in a lane that you can farm, then going for a gank on that hero is efficient. Even if you fail the gank attempt you'll be where you want to be on the map. If they're close to their own side and on their tower then most of the time it's a waste for you to take a trip there. It's not a waste of time for your team if all the lanes are pushed however, you just need to know when to back off and when to time it. When you see 1 or 2 people making their trips to other lanes, then 3 or 4 people should swing around to the other guy who will be alone, gank him, and push the tower.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
March 27 2012 21:01 GMT
#4
On March 28 2012 05:38 bkrow wrote:
Well assuming you are playing with a team of friends or at least pubs you can trust if you pick such a hard carry such as madman your essentially running a 4/1 strategy where your team will practically be 4v5 until you get enough farm to be useful. As a hard carry you need to be constantly farming - lane, jungle, anything! If your team is wandering across the enemy jungle with no vision and no heroes on the map, well then they sort of deserve to lose.

The easiest way to win with a hard carry is get some good support on the team to ward up the map and go for pick offs on their team when a hero is out of position; this will allow you to turn your 4/1 strategy from a 4v5 to a 4v4. If you're not farmed and you have not picked off one of their heroes then it's a pretty dumb idea to engage. There is a fine balance between helping the team and being a ricing D-bag; so just carry a tp and at the very list port in for tower defences


Yeah this is what i figured, nobody has any self reflection in hon pubs however so whatever i say just doesn't matter. I also feel madman is pretty slow to get farmed on, you want your helm first as to not get two shotted by anyone, then you can start getting some dmg and a shrunken head eventually. I just feel like it takes a very long time for me to get some good damage going, this might be however since my teammates feed kills(even if its fairly even, say 20 enemy kills 15 us) and give them gold/xp?

Since i usually get helm, steamboots, shrunken and this is where i start to engage more and start to get some real dmg items, however when i enter the fray here i just feel like im not doing the damage im supposed to, even with ulti on and wayling away at people it takes a long time to get kills, this is usually around level 13 or so, but all relevant to how my team looks, if i get ganked due to no wards etc.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 27 2012 21:21 GMT
#5
On March 28 2012 06:01 unkkz wrote:
Show nested quote +
On March 28 2012 05:38 bkrow wrote:
Well assuming you are playing with a team of friends or at least pubs you can trust if you pick such a hard carry such as madman your essentially running a 4/1 strategy where your team will practically be 4v5 until you get enough farm to be useful. As a hard carry you need to be constantly farming - lane, jungle, anything! If your team is wandering across the enemy jungle with no vision and no heroes on the map, well then they sort of deserve to lose.

The easiest way to win with a hard carry is get some good support on the team to ward up the map and go for pick offs on their team when a hero is out of position; this will allow you to turn your 4/1 strategy from a 4v5 to a 4v4. If you're not farmed and you have not picked off one of their heroes then it's a pretty dumb idea to engage. There is a fine balance between helping the team and being a ricing D-bag; so just carry a tp and at the very list port in for tower defences


Yeah this is what i figured, nobody has any self reflection in hon pubs however so whatever i say just doesn't matter. I also feel madman is pretty slow to get farmed on, you want your helm first as to not get two shotted by anyone, then you can start getting some dmg and a shrunken head eventually. I just feel like it takes a very long time for me to get some good damage going, this might be however since my teammates feed kills(even if its fairly even, say 20 enemy kills 15 us) and give them gold/xp?

Since i usually get helm, steamboots, shrunken and this is where i start to engage more and start to get some real dmg items, however when i enter the fray here i just feel like im not doing the damage im supposed to, even with ulti on and wayling away at people it takes a long time to get kills, this is usually around level 13 or so, but all relevant to how my team looks, if i get ganked due to no wards etc.

I know items are incredibly situational - but on madman if all things are going well i usually go sustainer (or at least life tube) then boots; based on the match up i can turn that into runed axe or null stone (defensive or offensive/farm item); and then after that shrunken. Again - all if necessary but i feel that early sustainer is a big help.
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
ZoRoXo
Profile Joined February 2010
Norway268 Posts
March 27 2012 22:13 GMT
#6
If you are playing a carry then gank whenever you get a situation that benefits you(remember, you, not necessarily your team) This mostly means whenever you can get a quick pick off that leads to a towerkill or a teamfight win. Remember to always carry a tp though so you can tp in and sometimes save the day.

Roaming around as 5 pubtrain style as a hardcarry is generally a huge waste of time. You're much better of getting solofarm and the very nice solo xp. Most common mistake is the "GO AS FIVE IN THEIR JUNGLE NABS!" which usually leads to running trough wards and getting jumped.

There's really only 3 items that are good as first item on madman, Runed axe, nullstone and shrunken head. First two are most common, fast shrunken is really only best if you're getting owned. I'd never advise any other items, by helm I'd assume you mean Helm of the black legion (vanguard), not whispering helm (helm of the dominator) which is really really bad item on madman. Even before it's nerf when it was broken I'd still argue that it was not worth it. With invis, possible disjoin, steamboots and vestment madmans survivabillity is pretty damn good. And as far as your damage early game goes, most of your damage comes from your spells, but remember to change your boots to agility if you're wailing on them during your ult, assuming you're not being focused.
sprættemætute
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 27 2012 22:15 GMT
#7
It really depends what kind of carry you play, some heroes have larger chance or a larger impact on the game earlier then other ''harder'' carries.
WriterXiao8~~
writer22816
Profile Blog Joined September 2008
United States5775 Posts
March 27 2012 23:36 GMT
#8
This is the reason why I only play semicarries in pubs. I figure that in pubs, the fastest way to farm is not to last hit creeps but to kill the feeders on the enemy team.
8/4/12 never forget, never forgive.
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2012-03-28 00:35:45
March 28 2012 00:34 GMT
#9
You should gank as a carry if and only if kills are guaranteed and there isn't a free farm lane. Guaranteed kill usually means mid health with help from your team and ward vision of counter gank paths, ward on rune or you guys have rune control, and either a ward behind tower, vision of tower, or far enough away from tower that a tp can't save whoever you're trying to kill. If all those conditions aren't met in pubs then ganking is a waste of time, you're better off free farming and last hitting towers.

That being said, madman is actually an extremely strong hero for a carry to ks with, lots of mobility and a good slow (god forbid you lvled his ult before 10). You shouldn't be involved in large 5v5 team fights though, just 2v2 skirmishes that are actually ganks, I doubt what your team did was ganking though. They were probably just wondering around the enemy forest with no wards and no idea what's waiting for them praying to god that they find a single person.

I figure that in pubs, the fastest way to farm is not to last hit creeps but to kill the feeders on the enemy team.

That is so wrong it hurts, static free farm rapes running around the map hunting down newbies with very very few exceptions.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-03-28 02:45:33
March 28 2012 02:43 GMT
#10
On March 28 2012 09:34 Count9 wrote:
You should gank as a carry if and only if kills are guaranteed and there isn't a free farm lane. Guaranteed kill usually means mid health with help from your team and ward vision of counter gank paths, ward on rune or you guys have rune control, and either a ward behind tower, vision of tower, or far enough away from tower that a tp can't save whoever you're trying to kill. If all those conditions aren't met in pubs then ganking is a waste of time, you're better off free farming and last hitting towers.

That being said, madman is actually an extremely strong hero for a carry to ks with, lots of mobility and a good slow (god forbid you lvled his ult before 10). You shouldn't be involved in large 5v5 team fights though, just 2v2 skirmishes that are actually ganks, I doubt what your team did was ganking though. They were probably just wondering around the enemy forest with no wards and no idea what's waiting for them praying to god that they find a single person.

Show nested quote +
I figure that in pubs, the fastest way to farm is not to last hit creeps but to kill the feeders on the enemy team.

That is so wrong it hurts, static free farm rapes running around the map hunting down newbies with very very few exceptions.


Depends which hero you play. If you use SA (or whatever the same hero is HoN) in pub its more efficient to just solo bad players. With the early kills you will be so far ahead that you will be able to instagib most hero's with silence+backstab and leave unscathed.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
cmen15
Profile Blog Joined December 2010
United States1519 Posts
March 28 2012 03:00 GMT
#11
RULE#1 IN HON CARRY A TP AT ALL TIMES!!!!!!!!!!!!!
ehh after that do w/e. If your new to hon the bm can seem harsh but eventually you start to like it lol.
Greed leads to just about all losses.
Thermia
Profile Joined August 2010
United States866 Posts
March 28 2012 03:27 GMT
#12
Madman is actually a very good mid/ganking carry, but farming > running around like a retard.
Sufficiently advanced stupidity is indistinguishable from trolling. IGN: Mierin
Gummy
Profile Blog Joined October 2010
United States2180 Posts
March 28 2012 09:06 GMT
#13
On March 28 2012 12:00 cmen15 wrote:
RULE#1 IN HON CARRY A TP AT ALL TIMES!!!!!!!!!!!!!
ehh after that do w/e. If your new to hon the bm can seem harsh but eventually you start to like it lol.

That's not really followed. Rule #1 is like "pick scout." Rule #2 is like "Say UEAUEHUSEHAUEAUEUSHUA" in chat whenever you can. Rule #3 is like "Vote concede at 15 even if you are winning."

Somewhere down the line of like rule 39ish do you get to things like "bring regen when you go to lane" or "carry tps if you're going to farm" or "don't wander across the river when enemies are missing."
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
unkkz
Profile Blog Joined December 2007
Norway2196 Posts
Last Edited: 2012-03-28 19:51:32
March 28 2012 19:34 GMT
#14
On March 28 2012 09:34 Count9 wrote:
You should gank as a carry if and only if kills are guaranteed and there isn't a free farm lane. Guaranteed kill usually means mid health with help from your team and ward vision of counter gank paths, ward on rune or you guys have rune control, and either a ward behind tower, vision of tower, or far enough away from tower that a tp can't save whoever you're trying to kill. If all those conditions aren't met in pubs then ganking is a waste of time, you're better off free farming and last hitting towers.

That being said, madman is actually an extremely strong hero for a carry to ks with, lots of mobility and a good slow (god forbid you lvled his ult before 10). You shouldn't be involved in large 5v5 team fights though, just 2v2 skirmishes that are actually ganks, I doubt what your team did was ganking though. They were probably just wondering around the enemy forest with no wards and no idea what's waiting for them praying to god that they find a single person.

Show nested quote +
I figure that in pubs, the fastest way to farm is not to last hit creeps but to kill the feeders on the enemy team.

That is so wrong it hurts, static free farm rapes running around the map hunting down newbies with very very few exceptions.


Yeah pretty much how i imagined it to be, gank when u have an opportunity but else farm. Damn need to get my rating up a little bit so i can play with people who get it.
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#121
RotterdaM1306
TKL 228
IndyStarCraft 204
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1306
TKL 228
IndyStarCraft 204
BRAT_OK 45
MindelVK 11
StarCraft: Brood War
Shuttle 1145
Horang2 713
actioN 436
Soulkey 342
ggaemo 270
JYJ 151
Rush 145
Sharp 120
hero 90
sSak 75
[ Show more ]
Free 41
soO 28
910 25
Rock 21
Sexy 20
Terrorterran 20
Hm[arnc] 20
HiyA 17
NaDa 13
Dota 2
Gorgc7771
qojqva1391
XaKoH 445
Counter-Strike
fl0m1744
pashabiceps953
Super Smash Bros
Mew2King104
Heroes of the Storm
Liquid`Hasu386
Other Games
Grubby3645
B2W.Neo850
Beastyqt654
mouzStarbuck159
ArmadaUGS98
Organizations
Other Games
gamesdonequick32705
BasetradeTV155
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 84
• StrangeGG 1
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV400
League of Legends
• Nemesis3522
Other Games
• imaqtpie694
• Shiphtur398
Upcoming Events
OSC
3h 32m
Replay Cast
5h 32m
RSL Revival
14h 32m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
15h 32m
Afreeca Starleague
15h 32m
Snow vs Jaedong
YSC vs hero
SC Evo League
17h 32m
ByuN vs Classic
Cure vs Solar
IPSL
21h 32m
Dragon vs Ret
RSL Revival
1d 14h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 15h
IPSL
1d 21h
Bonyth vs Hawk
[ Show More ]
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.