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Newerth Adventures - ("Bad" Mids Edition) Part 2

Blogs > Seeton
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Seeton
Profile Blog Joined October 2011
Australia34 Posts
Last Edited: 2012-03-27 01:04:07
March 22 2012 13:44 GMT
#1
Videos for todays Blog -



Previous Newerth Adventure Blogs
1500+ Edition
Part 1 - http://www.teamliquid.net/blogs/viewblog.php?id=321358

Tools
HellGreen's Auto Scene Change application for streaming - http://www.teamliquid.net/forum/viewmessage.php?topic_id=269995
My Own3d.tv channel - http://www.own3d.tv/Live/259165 - Where i'm streaming all of my gaming to.
My YouTube account - http://www.youtube.com/user/c10fnr?feature=mhee
My Clan - Channel 4 News Team - http://www.c4nt.net
My Twitter - https://www.twitter.com/seeton_
Razer Equipment - Blackwidow Ultimate, Naga Hex

The Game
Tonight I played a few games of HoN with my friends. Due to the games I've played over the past couple of days, I'm going to outly something that can cause players a lot of grief. This is the "Selfish" mid.

Our "Selfish" Players
[image loading]
Valkyrie

[image loading]
Pandamonium - Kangamonium Skin

[image loading]
Wretched Hag

Game 1 Replay - Game ID 83901802
For this game our selfish mid is Valkyrie, he plays against Torturer in mid. It should be noted that Valkyrie is a very good ganking hero with a variable up to 5 second stun via skill shot. Further to this our lanes worked out to have a solid set up stun in BOTH lanes. Our Valkyrie could have successfully ganked from 3 onward with absolutely no issues.

I'd like to put more screenshots in this game, however nothing much actually happens. All lanes exchange blows but do no real damage, and bloodlust comes from Plague Rider on Vindicator just after 10 mins. When bloodlust falls, our Valk is in the well at level 8.

At 11.30 mins he moves out for his first gank. Level 9. Our opposing mid is already 2/0 However the valk then moves back mid and continues farming.

We lose this game as well. However upon reviewing the scoreboard i note that he has actually got the most kill involvements for our team. An interesting point being that it felt (in-game) like he had very little impact on the game.

Game 2 - Replay - Game ID 83904400
This game our mid is Pandamonium. He plays against tremble, by no means an easy hero to best. This game bothered me less than the other games mentioned in this blog. The Panda struggled early and called for a gank, which I obliged. I played Revenant this game and Zedar(Slither) and myself had a pretty successful time in lane against a solo Vindicator.

However it's when someone gets to level 6 as a mid, that they must without excuse gank. Some people cry for wards when they can't gank. Not so in this game. I had placed ward at the rune, and in the jungle to protect us from the jungling Cthuluphant.

[image loading]
Level 6 - Not Ganking

Slither ganks mid again, they get a double tap between them on Monarch and Tremble. The Kangamonium is now level 9 and still hasn't ventured from lane to gank. I will say that this game annoyed me less than the others as we maintained high activity from roaming side lanes to the mid, which ensured the panda got good farm and was able to carry towards late game. Another point is that the side lanes weren't losing their lanes either. at the 12 minute mark the scores are 5-9 in our favour. It's more a factor of staying mid to farm, rather than doing 1-2 roams to gank.

[image loading]
Level 9, Still in mid

The Panda gets a gank attempted on him by both Tremble and Vindicator. He kites them back to the tower, turns it around and kills both of them. Impressive display I might add.

[image loading]
Kangaroo's really can jump!

His first leave of mid game was at 16mins and 44 seconds. He was level 12. Now this is usually a non-factor when you're winning all lanes, which in this particular game we were. However if your team starts viewing you as useless then they start to get down on you. The game is all about trolling, and unfortunately that need for a scapegoat often falls on a team member.

Why people do it makes no sense to me. It makes a lot more sense to me to encourage and help your team, someone who is being ragged on for having a poor game is gonna get in an even worse mood and thus play worse. It's a rather steep spiral. My team in this game started to rag on the Panda player in this game, yet we were winning all lanes and he was farming at 300GPM.

Game 3 - Replay - Game ID 84103666
Our mid this game is Wretched Hag, Int hero with Blink and the ability to carry out late game with sufficient farm. Very gank oriented hero. He mids against pebbles, which means sitting mid is going to be even less effective and put more of an emphasis on ganking. Moreover we have Caige in jungle on Legionnaire leaving me on Berserker to solo bot. All of this points to heavy gank play, ESPECIALLY at bottom.

Granted 5 mins into the game we have no wards up still, this however doesn't mean you can't guess where the rune spawns and gank. The other thing about that is it doesn't mean you can't drop a ward yourself. In HoN a ward is 100 gold (2 Creep Kills), noone is above warding for themselves. 10mins into the game, a Legion ward is STILL yet to be dropped. The Pebbles now has 2 kills and 3 assists.

[image loading]
He did participate in team fights though

A few more team fights erupt early due to the BH and Pebbles having an early window to get on top of everyone, and at 16 mins into the game it's all over due to a non active mid. The point in this particular game is with the circumstances we had, the Hag should have been ganking from level 3+ Ganking is even more important when there is a jungle hero and a solo suicider. If you can ensure the bottom wins while giving the jungle good farm, you basically win the game, regardless.

Conclusion
Believe it or not this post isn't about ragging on selfish mid players. It's more about the perception of the game being won in the middle lane. It's simply not that way at all. The mid lane is usually a position for ganking, but it's also a position for farming in a one on one minimal harass situation. Admittedly the way mid makes decisions can affect the whole game, a player that comes to a losing side lane and successfully ganks provides momentum to the players who are struggling, and slows the players that are winning the lane. Similarly if you have heroes in every lane winning, why not take a bit of the farm for yourself.

I know at this point I'm going to try and keep a more positive outlook on our mid players. Maybe I'll purchase that ward and place it for the mid who's trying to get wards. Maybe I'll roam to mid to try and get the jump on the opponents mid. The one thing I definitely will do in the future is defend the player who is getting ragged on. It's very easy to get down on someone, and it literally affects the whole team.

The only game that was adversely affected by the Mid's decision making was Game 3. Whereby midding against a Pebbles was never going to go well and he should have been more active on the map.

Be positive!!

*
huehuehuehue
Profile Blog Joined August 2011
Estonia455 Posts
March 22 2012 14:05 GMT
#2
Mid does not have to gank goddamnit!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 22 2012 15:52 GMT
#3
Was a fun post to read haha I miss HoN... I'm kinda the selfish mid type myself, but moreso because I'm not very good at ganking, and I'm really good at farming and outplaying my mid opponent lol.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Khazroul
Profile Joined May 2011
United Kingdom206 Posts
March 22 2012 17:21 GMT
#4
I find it a common misconception that the mid hero HAS to gank. Ganks are very helpful if your lane is losing of course, but it depends a lot on the hero you have mid.

Some heroes are very strong for ganking and therefore it would boost their farm while lowering your opponents, but you also have to factor in things like; Who is mid laning against? (If it's a NH or scout, not common but it does happen from time to time) then you definitely want to keep them down on farm rather than potentially wasting time if your gank fails.

Also, this is more community based than strategy, but ganks do often fail because of two main things (there are other factors too).
The first is if your side lanes are not very aware of their map and don't see you go, or even if they see you but back off at random, or aren't quite ready (let's call this miscommunication).

The second is because it's extremely rare to see counterwarding in HoN below the highest levels (not sure why), so although normal wards can be rare too, if the enemy team has them and they see you going to gank, you could lose a level on the hero you're mid against and there is a very slim chance of successfully ganking the lane.

Nice writeups though, and nice to see that you prefer positive feedback in this game than flaming. I can't lie, I've felt anger at players in the game before, but since I agree with you, I tend to keep it to myself as much as I can and just vent anger on skype to buddies or just to myself if I'm alone!
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 22 2012 18:26 GMT
#5
On March 22 2012 23:05 huehuehuehue wrote:
Mid does not have to gank goddamnit!


It doesn't have to but it is tactically correct to place the ganker in a lane that can access the other lanes with ease. Center control is always nice
Life's good :D
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-03-22 18:34:12
March 22 2012 18:32 GMT
#6
As for your game 3, I'm a low level player and all that but in my experience I find it hard to wander/gank as a squishy hero vs pebbles (or any strong ganker like him) if you don't have a ward. It just seems too easy to get caught by surprise when returning to mid (or leaving if you don't have sight of your opponent mid) without a ward because of the low ground lack of vision (plus not knowing what the rune is). Especially if he leaves for the rune a bit before you and nabs a DD, Haste, or Invis (but especially haste).

Hag can probably handle it somewhat because of blink, but still pebbles can do some serious harm if he catches her away from lane. I agree hag needs to pick up the ward in this situation though.
Logo
Seeton
Profile Blog Joined October 2011
Australia34 Posts
March 23 2012 01:34 GMT
#7
I agree with all of the points listed above, the main point i'm trying to raise, is that someone from any lane is capable of ganking. Buy a TP and port from one side lane to the other, then gank mid on your walk back to your lane, or alternatively take the tower.

My biggest gripe was the downer that gets put on players who go mid and don't gank. I think it can make a difference, however losing a game is a 5 man effort. If one of your team mates is struggling, Perhaps lend a hand, stack those jungle camps, let them get the last hits. Bring them back into the game.
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