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StarCraft as a foreign language

Blogs > Neiki
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Neiki
Profile Blog Joined March 2010
Germany10 Posts
March 18 2012 18:45 GMT
#1
StarCraft as a foreign language

Let me start by saying that this is not another one of these topics that focuses on learning Korean through SC2. This is more like a thesis that proposes a different angle to the way you and I view StarCraft - which in the end might help us to better understand and improve how we develop in this game.

StarCraft is mainly regarded as a game and often times also as a sport. But have you ever tried to think of it as a living, breathing language that you would like to learn? What, that sounds weird? Well, keep reading and I'll explain my rationale to you.

I'm pretty sure when someone asks for help on a forum you've all heard or used the phrase "You have to read your opponent", but reading is not everything, you also have to understand the meaning. Now, reading and understanding are two words that point us directly to the topic that I'd like to talk about today: Learning StarCraft is like learning a foreign language.


1) The Assumption
Let me suggest to you the following comparisons: Buildorders and general knowledge are your vocabulary. Macro and multitasking are your grammar, and micro is your spelling and pronunciation. Please keep these in mind, I intend to play with them quite a lot over the course of this essay.

Since you're reading this on TL, chances are you're not necessarily a native speaker of English, so you've learned at least one foreign language to a certain degree. Great! Should English be your mother tongue, however, chances are that at some point your got introduced to learning Spanish or French or German or Korean or some other language. Now, think about that experience and let's see whether we can compare it to what you have already learned and what you are still learning about StarCraft II.

When you start with a foreign language in school you typically first go for very simple sentences that still convey a good sense of progress, such as "My name is X. I'm Y years old. I come from Z." You 'master' them before you even know how to write it, and bingo, you're already able to 'communicate' in that language. That isn't all that different from StarCraft. With buildorders and knowledge being your vocab, as stated above, the first sentence an SC2 player in a 1on1 will usually come up with is "I don't want to die". They turtle, they build static defenses and try to be as safe as humanly/protossly/zergly possible.

While this sentence "I don't want to die" might be easy enough of a concept it's not necessarily the right thing to say if you actually intend to beat your opponent. I mean, even the city of Troy only held out for about ten years before they eventually fell prey to a nydus-worm.

2) Evolving

This is why many aspiring students look for another easy enough phrase to say, until they eventually discover: "I want to kill you quickly". Now this sentence comes in as many variations as there are stars in the sky and range from "I want to snap your neck" aka cheese to a variety of 1-base pushes/all-ins à la "I wish you a swift death". All of these are pretty easy, but they don't really make for good conversation (aka fun) especially when you and your opponent are saying the exact same thing.

As our hypothetical student gets bored and stuck in his learning process, he starts to look for other ways to improve his language skills. In the real world you can find help in books, TV, music, and the likes. In StarCraft we have something similar in the form of forums, replays, and streams. But as with foreign languages, you do not right away understand what you see and hear. A long and complicated sentence from a pro like "I will not die to your early aggression and instead aim for an upgrade advantage, so that I can keep you on three bases while I myself take a fourth and a fifth" is very abstract when you're a beginner and your vocab and understanding of grammar are limited.

With enough listening and reading practice, however, the good student will pick up words like expansion or advantage, like tech or upgrades - and through repeated exposure the vocabulary slowly grows.

Now, try to fit one of those new words we just learned into the sentences we already know. Try to put the word "expansion" in "I don't want to die" or "I want to kill you quickly". No matter where you try to put it, it doesn't really fit. At the very beginning your sense of grammar might not tell you this yet, but after saying it a couple of times you'll notice.

3) Understanding
This is where you become suddenly aware that vocabulary alone doesn't make for good language skills. You also need some grammar if you want to decently talk to people. Once again, vocabulary is something you can directly teach yourself and/or read about: in SC2 that would be buildorders and general knowledge. Grammar needs practice and experience, it is our macro and multitasking. If you don't know the grammar, you are going to have a hard time to correctly formulate a longer sentence. Just as any buildorder will have a hard time to be successful if you don't keep up with the necessary production. Am I starting to make sense here?

[image loading]

Once you reach a point where you know a satisfying amount of vocab and got your basic grammar sorted out, you can start to enter a real conversation with someone, and you can actually answer to what the other player is telling you. If your opponent now says: "I want to kill you quickly", you reply by saying: "I will not let you kill me early AND I'll secure an expansion on top of that." Congratulations, you're making real good progress. You're now able to out-talk anyone who uses simple sentences. You'll probably also acquire more vocab, try to vary your phrases a little, and of course learn to answer appropriately to whatever sentence your opponent presents you with.

4) Obstacles
Every once in a while, however, you'll probably run into someone who's at about the same state of knowledge as you are concerning vocab and grammar, and you are basically on a par with them, but in the end that guy will be smoother and cleaner. His sentences look better than yours - even though both of you are saying the exact same thing. You'll just notice that his spelling and punctuation (think micro skills) are better while he still manages to keep the same grammar and structure as you do. Sometimes it's not about who types the fastest but who writes the cleanest.

[image loading]

I could spin this wheel further, go into more details, give more examples, but I feel the core elements of my hypothesis here have been clarified. Think back to when you started to learn English or whatever you first foreign language was. Think about the hard-ships and the improvements. Think about the mistakes you're still making today. Isn't it pretty much the same as your development in StarCraft? Try to determine at what level your "language skills" for StarCraft II are right now.

5) So?

Now, let's face it, as with other foreign languages most of us will never get to a native level of SC2 - where you would find MVP or DRG for example. That's why our beloved SC-term "foreigner" fits so very well into my little line of arguments here. The natives, aka high-level pros, they talk with puns and wordplays and double-entendres, while we still struggle with our accents and the right pronunciation.

There is more to learning other languages than just vocab and grammar, as there is more to learning SC2 than just buildorders and macro/micro. There's understanding and a feel for the respective language. There are dialects and accents. Not he who posses all the knowledge will be the most successful, but he who uses his vast knowledge in the most fluent and natural way.

So tell me, is StarCraft still just a game or a sport, or is it a living, breathing language like the ones we speak? And how can we use this new point of view to improve our skills and understanding?



About the author:

+ Show Spoiler +
My name is Neiki and I'm a German Master League Terran on EU and US playing for clan Nine Knights. I'm a translator, living abroad, and I speak four languages. That's how I came up with the initial idea for this blog.

You can find my stream in TL's stream list whenever it goes live: http://www.twitch.tv/neikiwww.twitch.tv/neiki. I also announce my streaming times via Twitter: @nKNeiki. Usually I stream in German but also switch to English if someone in the chat asks for it.





****
Grohg
Profile Joined March 2011
United States243 Posts
March 18 2012 19:04 GMT
#2
Abstract but really kind of cool. There are a lot of similarities in truth and I think it is mainly because of the complexity of each. It's why language is dynamic and evolves over time. Think of generational phrases that phase in and out of common speech and slang that affects language in a tangible way. Sometimes words are forgotten as relics of the past but then there are those which stick around for good and influence vocabulary for centuries.

SC is dynamic in in the same way. Something new may pop up which is no more than a flash in the pan. But then there are players who revolutionize how we think about the game. They shape the future by introducing novel ideas and the community evolves to reflect the modern style. You might start off with very little knowledge and have only the basics in your arsenal but the more you practice, the more you can grasp the entire concept. This is why we see people do some strange things with language or in StarCraft that normally doesn't make sense but somehow works. I'm sure there are a million parallels that could be drawn between the two. Cool concept.
You can't spell slaughter without laughter.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
March 18 2012 20:28 GMT
#3
Very awesome write-up, you put forth such a great idea and managed to construct it so beautifully! I commend you on knowing 4 different languages, that is truly a great skill to have. Good luck in your future translating endeavours.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Neiki
Profile Blog Joined March 2010
Germany10 Posts
March 18 2012 22:50 GMT
#4
On March 19 2012 04:04 Grohg wrote:
Abstract but really kind of cool. There are a lot of similarities in truth and I think it is mainly because of the complexity of each. It's why language is dynamic and evolves over time. Think of generational phrases that phase in and out of common speech and slang that affects language in a tangible way. Sometimes words are forgotten as relics of the past but then there are those which stick around for good and influence vocabulary for centuries.

SC is dynamic in in the same way. Something new may pop up which is no more than a flash in the pan. But then there are players who revolutionize how we think about the game. They shape the future by introducing novel ideas and the community evolves to reflect the modern style. You might start off with very little knowledge and have only the basics in your arsenal but the more you practice, the more you can grasp the entire concept. This is why we see people do some strange things with language or in StarCraft that normally doesn't make sense but somehow works. I'm sure there are a million parallels that could be drawn between the two. Cool concept.


Yes, this is close to the essence of what I'm writing.There are countless parallels, so when we think about evolving our game and developing a strategy maybe we draw help from something we've already learned.

As just as with languages you need to use it frequently or you'll lose your knowledge.

Yet, to get better by simple training in languages you should always talk to a native or someone who knows more than you. It's the same with SC2. You get better if you play people who are better than you on a regular basis. The ladder, however, does not provide the right tool for that, because your opponent is at your level.

Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
March 19 2012 00:10 GMT
#5
Woah, that's one interesting concept you got there. It fits together a lot better than I had expected.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
sapht
Profile Blog Joined August 2010
Sweden141 Posts
Last Edited: 2012-03-19 00:20:47
March 19 2012 00:17 GMT
#6
Fun idea. I view Starcraft much like a language, but with less metaphors. To me, it's a way of thinking, a system limited in breadth but infinite in depth. It's much like a conversation with an opponent via a finite set of words. Whoever speaks most eloquent wins.

You couls probably map similarities in Starcraft to other fields than spoken language, why I find too much metaphor a waste of time. I could map everything to IT concepts, or music, and I often play with that idea. The really interesting part is that systems are often mappable between fields (such as the common idea that "music is maths"). Starcraft is deep enough to be such a system. That's pretty much why I care about this game in the first place.
You can use control groups to train units without even looking at your base.
LightTemplar
Profile Blog Joined August 2011
Ireland481 Posts
March 19 2012 00:46 GMT
#7
Really nice concept and a well written article. I think what you're saying makes a lot of sense and as the previous poster said learning about many different things there are often strong connections. John Waitzkin's "The Art of Learning" (day9 approved recommendation) is an awesome read on how learning can be abstracted in such a way that it doesnt matter what you are learning the skills are cross transferable.

Interesting stuff though and well done on the essay.
"Thoughts are always there, the mind can't stop" - Grubby
Neiki
Profile Blog Joined March 2010
Germany10 Posts
March 19 2012 08:21 GMT
#8
On March 19 2012 09:17 sapht wrote:
Fun idea. I view Starcraft much like a language, but with less metaphors. To me, it's a way of thinking, a system limited in breadth but infinite in depth. It's much like a conversation with an opponent via a finite set of words. Whoever speaks most eloquent wins.

You couls probably map similarities in Starcraft to other fields than spoken language, why I find too much metaphor a waste of time. I could map everything to IT concepts, or music, and I often play with that idea. The really interesting part is that systems are often mappable between fields (such as the common idea that "music is maths"). Starcraft is deep enough to be such a system. That's pretty much why I care about this game in the first place.


Reading this just broadened my horizon O_o
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
March 20 2012 23:28 GMT
#9
so, being supply-blocked is stuttering?
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