The Ghost Nerf is Being Done Wrong - Page 7
Blogs > qxc |
Polygamy
Austria1114 Posts
| ||
FuttBucker
United States2 Posts
| ||
s3rp
Germany3192 Posts
On February 15 2012 04:39 Demonhunter04 wrote: With the current snipe nerf, Ghosts with +3 attack would do more damage with their regular attacks (vs light) than with snipe, which is just retarded. Sounds like Thors Striks Cannon to me ^^ | ||
kawaiiryuko
United States368 Posts
| ||
StarBrift
Sweden1761 Posts
| ||
ChiliFritos
United States5 Posts
| ||
Sethronu
United Kingdom450 Posts
I do agree that multi-faceted units that can be effective if played correctly in more than a handful of scenarios are cool, it's just not how the rest of SC2 is designed. Having ONE unit with so many applications when every other unit in game is essentially one-dimensional really makes no sense at all. Again, I'm not saying that it's good to have one-dimensional units - but it's how all of Starcraft 2 is, with the exception of Ghosts and, to a lesser extent, Ravens. | ||
lordofsoup
United States159 Posts
but really, if you are going to nerf the ghost to practically unusable, I think spectres would be a good compromise. Ghosts are now useless. Now snipe does less damage than fungal to workers. Sure you get 3 shots, but fungal can hit like ten. Snipe is now an anti caster spell, which it was before. I would like spectres. | ||
zul
Germany5427 Posts
On February 15 2012 04:57 kigo wrote: you cant compare that ALL. and besides the nerf of the NP range was quite less heavier than the nerf of the ghost, or did NP range got cut in half? -lol- range was decreased and dont forget that NP once had no time limit which also was decreased to 12 seconds. | ||
zBro
Finland448 Posts
| ||
Ironslice
14 Posts
Just because the Ghosts is too strong against 1 or 2 units doesnt mean its strong against others. Nerfing it this much would kill its potential for doing anything else. | ||
giorgio
Poland32 Posts
| ||
Shinespark
Chile843 Posts
| ||
Mikelius
Germany517 Posts
| ||
Jayecks
25 Posts
On February 15 2012 03:24 CrtBalorda wrote: Waw a lot of effor put into this. I completly aggree. A bit wierd that blizzard made this change when they put so much thought into thair balance changes and qxc just comes up with a better solution on state of the game in 5 seconds Agreement. I would really like to hear a valid counter-argument on their part. It even seems that implementing his solution (raising base slightly and adding a -massive modifier) is just as simple as their solution (lowering the damage and adding +psionic modifier). | ||
bogderpirat
Jordan66 Posts
On February 15 2012 03:10 qxc wrote: Instead of 25 +25 to Psionic make ghosts do 50 base damage with some reduced amount vs. massive bfffwahahaahhaahahahaha you troll | ||
Zildjianeer
United States15 Posts
| ||
TheLindyHop
United States51 Posts
On February 15 2012 04:57 kigo wrote: you cant compare that ALL. and besides the nerf of the NP range was quite less heavier than the nerf of the ghost, or did NP range got cut in half? -lol- Sorry, I should have elaborated. I mean, that NP is rarely used anymore, cause everything a zerg normally wants to NP, is too far out of range. There are of course other situations that I'd like to see more, such as NPing Immortals, and Archons, and such. | ||
Zorgaz
Sweden2951 Posts
This would be SO much better dammit. If they nerf snipe like they proposed i will never be able to open ghosts in TvT again !? Snipe has ONLY proved to be a little too good against BL/Ultralisks. Don't see why you would want to make it bad against almost everything? Really nice written QXC | ||
Paincarnate
115 Posts
| ||
| ||