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Will the community ever deal with maphacking?

Blogs > dacthehork
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dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2012-01-26 01:05:13
January 26 2012 00:52 GMT
#1
This is about any competitive online game for prizes or exposure. AKA online qualifiers, cups, tournaments etc. upcoming mlg qualifiers etc.



just wondering when the head in the sand approach will end?

I guess when someone gets caught? Why wait until then to come up with a solution?

Warturtle - DOTA 2 is KING
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
January 26 2012 01:00 GMT
#2
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2012-01-26 01:05:46
January 26 2012 01:02 GMT
#3
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.

There are solutions but they require some work and aren't just "easy" hence no one bothers. Also 95% of people who watch don't know they exist or are naive Meaning there is no "real" reward for making your tournament antihack just more trouble. AS people don't think it's going on at all.
Warturtle - DOTA 2 is KING
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
January 26 2012 01:08 GMT
#4
On January 26 2012 10:02 dacthehork wrote:
Show nested quote +
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.

There are solutions but they require some work and aren't just "easy" hence no one bothers. Also 95% of people who watch don't know they exist or are naive Meaning there is no "real" reward for making your tournament antihack just more trouble. AS people don't think it's going on at all.


There is no such thing as unhackable
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
January 26 2012 01:10 GMT
#5
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.
small dicks have great firepower
QooQ
Profile Joined February 2011
United States96 Posts
January 26 2012 01:12 GMT
#6
On January 26 2012 10:10 WhuazGoodJaggah wrote:
Show nested quote +
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.


Explain yourself.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 26 2012 01:12 GMT
#7
On January 26 2012 10:08 CharlieBrownsc wrote:
Show nested quote +
On January 26 2012 10:02 dacthehork wrote:
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.

There are solutions but they require some work and aren't just "easy" hence no one bothers. Also 95% of people who watch don't know they exist or are naive Meaning there is no "real" reward for making your tournament antihack just more trouble. AS people don't think it's going on at all.


There is no such thing as unhackable

so lets ignore it instead of taking some measures which would stop it ? aka forced streaming, screenshot or invasive program?
Warturtle - DOTA 2 is KING
Spekulatius
Profile Joined January 2011
Germany2413 Posts
January 26 2012 01:12 GMT
#8
How exactly do you propose that we, as spectators, as a community, "deal" with maphackers?

We are not the people in charge. The only thing the community can do is being indignant at maphacking. Which we are. It's up to the tournament organizers or Blizzard to remedy the problem.
Always smile~
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
January 26 2012 01:12 GMT
#9
I think there is a misconception that something can actually be done proactively about maphackers. With the way the game is set up, and with current technology, it is impossible to stop someone from maphacking. Let me say that again. IT IS IMPOSSIBLE TO STOP SOMEONE FROM MAPHACKING. It isn't hard to figure out why. You don't have to be a programmer to realize that your client side MUST know what the opponent is doing behind the fog of war. As long as that limitation is there, it is easy to get around any measure Blizzard or anyone else wants to put in the way.

The only way to realistically solve this is to have the entire game stored server-side, and literally have only what you can see be sent to your client by the server. While we may be approaching computing that is fast enough to do this in a seamless way, the vast majority of residential connections are no where close to being able to handle something like that, as it stands now. Really the only way to PROACTIVELY stop maphacking is to wait for residential bandwidth to increase.

I'd be surprise if this occurred a lot in online tournaments of any level worth talking about, but I'm sure it has happened. Blizzard (and any tournament organizers) can only reactively ban people.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 26 2012 01:13 GMT
#10
On January 26 2012 10:10 WhuazGoodJaggah wrote:
Show nested quote +
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.

umm require fullscreen streaming + tab through all running processes live etc?
Warturtle - DOTA 2 is KING
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
January 26 2012 01:15 GMT
#11
On January 26 2012 10:13 dacthehork wrote:
Show nested quote +
On January 26 2012 10:10 WhuazGoodJaggah wrote:
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.

umm require fullscreen streaming + tab through all running processes live etc?


Dual monitors. Only stream from one.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Najda
Profile Joined June 2010
United States3765 Posts
Last Edited: 2012-01-26 01:16:44
January 26 2012 01:16 GMT
#12
On January 26 2012 10:12 QooQ wrote:
Show nested quote +
On January 26 2012 10:10 WhuazGoodJaggah wrote:
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.


Explain yourself.


Two monitors would be an easy workaround.

Edit: Streaming only one of them of course.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
January 26 2012 01:17 GMT
#13
On January 26 2012 10:16 Najda wrote:
Show nested quote +
On January 26 2012 10:12 QooQ wrote:
On January 26 2012 10:10 WhuazGoodJaggah wrote:
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.


Explain yourself.


Two monitors would be an easy workaround.

Edit: Streaming only one of them of course.


Open video options live on stream? Or more invasive measures
Warturtle - DOTA 2 is KING
guN-viCe
Profile Joined March 2010
United States687 Posts
January 26 2012 01:19 GMT
#14
Make each player required to stream to the Ref's only. That way no one can stream snipe. If the public want a stream too, theirs should be on a couple minute delay, if that's possible.
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
January 26 2012 01:34 GMT
#15
On January 26 2012 10:19 guN-viCe wrote:
Make each player required to stream to the Ref's only. That way no one can stream snipe. If the public want a stream too, theirs should be on a couple minute delay, if that's possible.

It has already been said, but you could just stream a monitor w/o maphack and use one that does have it.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2012-01-26 01:41:19
January 26 2012 01:40 GMT
#16
On January 26 2012 10:34 Chocolate wrote:
Show nested quote +
On January 26 2012 10:19 guN-viCe wrote:
Make each player required to stream to the Ref's only. That way no one can stream snipe. If the public want a stream too, theirs should be on a couple minute delay, if that's possible.

It has already been said, but you could just stream a monitor w/o maphack and use one that does have it.


So make them open graphics options live on stream with no interruptions? also invasive measures have been used in the past.

A passive attitude is silly.
Warturtle - DOTA 2 is KING
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
January 26 2012 01:49 GMT
#17
On January 26 2012 10:13 dacthehork wrote:
Show nested quote +
On January 26 2012 10:10 WhuazGoodJaggah wrote:
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.


I can hack and have a stream on and you wouldn't notice.

umm require fullscreen streaming + tab through all running processes live etc?


I would just load my module into a valid process and send the relevant data to another PC, so even if I would stream a monitor setup that shows only 1 monitor is connected you wouldn't be able to tell.
small dicks have great firepower
DarkPlasmaBall
Profile Blog Joined March 2010
United States44612 Posts
January 26 2012 01:54 GMT
#18
I don't really know what *the community* can actually do, besides actively pester Blizzard to keep cracking down on known maphackers by sending in reports and replays with proof in them. But Blizzard is in charge.

There will always be maphackers and the community isn't exactly in control of a whole lot...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
January 26 2012 02:07 GMT
#19
On January 26 2012 10:54 DarkPlasmaBall wrote:
I don't really know what *the community* can actually do, besides actively pester Blizzard to keep cracking down on known maphackers by sending in reports and replays with proof in them. But Blizzard is in charge.

There will always be maphackers and the community isn't exactly in control of a whole lot...


exactly... I don't like it but I don't exactly have the coding knowledge to fill the holes... isn't that what people at blizzard are paid for?
LiquidDota Staff
gds
Profile Blog Joined February 2007
Iceland1391 Posts
January 26 2012 02:32 GMT
#20
Is there such thing like "map hacking" in online poker? I mean does the poker client receives informations about your opponents cards?
TheWorldToCome
Profile Joined January 2012
United States452 Posts
January 26 2012 02:54 GMT
#21
On January 26 2012 11:32 gds wrote:
Is there such thing like "map hacking" in online poker? I mean does the poker client receives informations about your opponents cards?


Yes, just google search "ultimate bet scandal"

that was one poker site where there were "super users" who could see other players cards.
Starcraft 2 was designed to have a best race. You play the worst one.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
January 26 2012 03:54 GMT
#22
On January 26 2012 11:32 gds wrote:
Is there such thing like "map hacking" in online poker? I mean does the poker client receives informations about your opponents cards?


Not unless your name is Russ Hamilton.
Don't hate the player, hate the game
imre
Profile Blog Joined November 2011
France9263 Posts
January 26 2012 04:09 GMT
#23
Looks like someone got pissed recently :D
And to answer this i'll second ppl saying that it's impossible to do anything proactively. The only way it could become a problem if it's used in online qualifier/big online tourney, otherwise it's not important...
Zest fanboy.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2012-01-26 07:41:38
January 26 2012 07:35 GMT
#24
I run into maphackers fairly often on NA.

edit: by often i mean about 1 in 25-30 games. It's usually SUPER obvious. I don't really think its a huge deal tho, its inevitable on ladder.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
January 26 2012 08:59 GMT
#25
honestly watching sc2 through peoples streams its obvious when people hack, especially with replay evidence

I don't think people really care much about hacks in SC2, a lot of people are surprised they exist which makes me lol o_O I don't play the game anymore since hackers from S1 / S2 (revealed hackers) are still playing this game, its really a joke.

The way the game is designed though its 100% on blizzard to fix the issue, it feels like they don't care tho :|
hihihi
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
January 26 2012 10:45 GMT
#26
On January 26 2012 10:12 HardlyNever wrote:
The only way to realistically solve this is to have the entire game stored server-side, and literally have only what you can see be sent to your client by the server. While we may be approaching computing that is fast enough to do this in a seamless way, the vast majority of residential connections are no where close to being able to handle something like that, as it stands now. Really the only way to PROACTIVELY stop maphacking is to wait for residential bandwidth to increase.


Computing game actions on the server would actually require less bandwidth towards the clients. Right now, both clients receive a list of every action being taken in the game. With this they can compute how units move, how they deal damage, etc... If these computations would happen on the B.net server, the clients would only need to receive the events that take place within the players vision.

Of course this would mean that the entire netcode has to be rewritten and the load on the Battle.net servers would increase a lot. Also, you no longer automatically have access to a full replay, as you would never receive every action that happens ingame, which is basically what a replay-file is. Though the last part could be easily fixed by the server sending the replay file to the client at the end of the game.
Such flammable little insects!
v1dom
Profile Joined August 2010
159 Posts
January 26 2012 20:37 GMT
#27
On January 26 2012 11:54 TheWorldToCome wrote:
Show nested quote +
On January 26 2012 11:32 gds wrote:
Is there such thing like "map hacking" in online poker? I mean does the poker client receives informations about your opponents cards?


Yes, just google search "ultimate bet scandal"

that was one poker site where there were "super users" who could see other players cards.


This is wrong in as pertains to the original question.

In online poker, almost everything is done "server side." This is what the previous posters were talking about. For competitive RTS, things have to be client side, because a quarter second delay on every action would be the doom of the game. For poker, that delay is almost imperceptible.

In regards to the UB scandal, the issue wasn't the data being stored clientside (because it never was). It had to do with the original programmers who designed the software, having "back door" accounts, or ones that were able to see the complete server side data. The accounts in question (dubbed "Super Users") weren't even the "cheating accounts," but person(s) used the data from said accounts to relay information to themselves on other accounts, or other persons involved.
elevengaming / 4Kings - retired
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
January 26 2012 20:44 GMT
#28
On January 26 2012 10:00 mTw|NarutO wrote:
There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play.

Even then, during beta, there were external maphacks that allowed the player to have a completely separate window as a maphack with your enemy's position and everything. I believe you couldn't "see" what they were doing - so you couldn't know what the dots were, but you could still know where the guy is moving and when he's expanding.

Even a streamer could have that thing running on a second monitor. Overall, nowhere is safe!!!

That said, I don't play that much but I've never been overwhelmed with the feeling that someone was maphacking against me. Maybe once or twice I've been suspicious, but meh, flukes happen too. Hopefully it stays that way.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
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