just wondering when the head in the sand approach will end?
I guess when someone gets caught? Why wait until then to come up with a solution?
Blogs > dacthehork |
dacthehork
United States2000 Posts
just wondering when the head in the sand approach will end? I guess when someone gets caught? Why wait until then to come up with a solution? | ||
NarutO
Germany18839 Posts
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dacthehork
United States2000 Posts
On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. There are solutions but they require some work and aren't just "easy" hence no one bothers. Also 95% of people who watch don't know they exist or are naive Meaning there is no "real" reward for making your tournament antihack just more trouble. AS people don't think it's going on at all. | ||
CharlieBrownsc
Canada598 Posts
On January 26 2012 10:02 dacthehork wrote: Show nested quote + On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. There are solutions but they require some work and aren't just "easy" hence no one bothers. Also 95% of people who watch don't know they exist or are naive Meaning there is no "real" reward for making your tournament antihack just more trouble. AS people don't think it's going on at all. There is no such thing as unhackable | ||
WhuazGoodJaggah
Lesotho777 Posts
On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. | ||
QooQ
United States96 Posts
On January 26 2012 10:10 WhuazGoodJaggah wrote: Show nested quote + On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. Explain yourself. | ||
dacthehork
United States2000 Posts
On January 26 2012 10:08 CharlieBrownsc wrote: Show nested quote + On January 26 2012 10:02 dacthehork wrote: On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. There are solutions but they require some work and aren't just "easy" hence no one bothers. Also 95% of people who watch don't know they exist or are naive Meaning there is no "real" reward for making your tournament antihack just more trouble. AS people don't think it's going on at all. There is no such thing as unhackable so lets ignore it instead of taking some measures which would stop it ? aka forced streaming, screenshot or invasive program? | ||
Spekulatius
Germany2413 Posts
We are not the people in charge. The only thing the community can do is being indignant at maphacking. Which we are. It's up to the tournament organizers or Blizzard to remedy the problem. | ||
HardlyNever
United States1258 Posts
The only way to realistically solve this is to have the entire game stored server-side, and literally have only what you can see be sent to your client by the server. While we may be approaching computing that is fast enough to do this in a seamless way, the vast majority of residential connections are no where close to being able to handle something like that, as it stands now. Really the only way to PROACTIVELY stop maphacking is to wait for residential bandwidth to increase. I'd be surprise if this occurred a lot in online tournaments of any level worth talking about, but I'm sure it has happened. Blizzard (and any tournament organizers) can only reactively ban people. | ||
dacthehork
United States2000 Posts
On January 26 2012 10:10 WhuazGoodJaggah wrote: Show nested quote + On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. umm require fullscreen streaming + tab through all running processes live etc? | ||
HardlyNever
United States1258 Posts
On January 26 2012 10:13 dacthehork wrote: Show nested quote + On January 26 2012 10:10 WhuazGoodJaggah wrote: On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. umm require fullscreen streaming + tab through all running processes live etc? Dual monitors. Only stream from one. | ||
Najda
United States3765 Posts
On January 26 2012 10:12 QooQ wrote: Show nested quote + On January 26 2012 10:10 WhuazGoodJaggah wrote: On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. Explain yourself. Two monitors would be an easy workaround. Edit: Streaming only one of them of course. | ||
dacthehork
United States2000 Posts
On January 26 2012 10:16 Najda wrote: Show nested quote + On January 26 2012 10:12 QooQ wrote: On January 26 2012 10:10 WhuazGoodJaggah wrote: On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. Explain yourself. Two monitors would be an easy workaround. Edit: Streaming only one of them of course. Open video options live on stream? Or more invasive measures | ||
guN-viCe
United States687 Posts
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Chocolate
United States2350 Posts
On January 26 2012 10:19 guN-viCe wrote: Make each player required to stream to the Ref's only. That way no one can stream snipe. If the public want a stream too, theirs should be on a couple minute delay, if that's possible. It has already been said, but you could just stream a monitor w/o maphack and use one that does have it. | ||
dacthehork
United States2000 Posts
On January 26 2012 10:34 Chocolate wrote: Show nested quote + On January 26 2012 10:19 guN-viCe wrote: Make each player required to stream to the Ref's only. That way no one can stream snipe. If the public want a stream too, theirs should be on a couple minute delay, if that's possible. It has already been said, but you could just stream a monitor w/o maphack and use one that does have it. So make them open graphics options live on stream with no interruptions? also invasive measures have been used in the past. A passive attitude is silly. | ||
WhuazGoodJaggah
Lesotho777 Posts
On January 26 2012 10:13 dacthehork wrote: Show nested quote + On January 26 2012 10:10 WhuazGoodJaggah wrote: On January 26 2012 10:00 mTw|NarutO wrote: There is no proof solution. If you are good enough you can find walkarounds to every security. The only way to proof someone is not hacking is for them to stream their play. I can hack and have a stream on and you wouldn't notice. umm require fullscreen streaming + tab through all running processes live etc? I would just load my module into a valid process and send the relevant data to another PC, so even if I would stream a monitor setup that shows only 1 monitor is connected you wouldn't be able to tell. | ||
DarkPlasmaBall
United States43461 Posts
There will always be maphackers and the community isn't exactly in control of a whole lot... | ||
OmniEulogy
Canada6590 Posts
On January 26 2012 10:54 DarkPlasmaBall wrote: I don't really know what *the community* can actually do, besides actively pester Blizzard to keep cracking down on known maphackers by sending in reports and replays with proof in them. But Blizzard is in charge. There will always be maphackers and the community isn't exactly in control of a whole lot... exactly... I don't like it but I don't exactly have the coding knowledge to fill the holes... isn't that what people at blizzard are paid for? | ||
gds
Iceland1391 Posts
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