• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CEST 04:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
IPSL Spring 2026 Top 4! [ASL22] Wildcard Qualifier [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6899 users

Getting involved: Demotivational episode

Blogs > Koibu0
Post a Reply
Koibu0
Profile Blog Joined December 2010
United States513 Posts
Last Edited: 2012-01-06 03:52:27
January 06 2012 03:35 GMT
#1
You know, sometimes you burn yourself out on a project. Sometimes you get distracted by other things. And sometimes, sometimes the scope of the project gets to large it becomes overwhelming. All three of these are plauging me right now.

First and foremost, my spell checker isn't working, so sorry for all the (inevitable) typos.

But seriously, first and foremost, being burned out on a project is the hardest to deal with. After pushing so hard for such a long period of time, I really killed myself on energy and passion. I look at my projects and plans for getting involved, see that they're doing reasonably alright, and find myself thinking, "Eh, I'll just take a bit of a break now and pick it up next week". That's fine every now and then, but week after week? That's a problem. I really think that the holidays helped though - gave me a legit excuse not to work on stuff and just.. well... not really do anything. :/

Now, being a little burned out is bad, but it's made so much worse when something else is going on that is distracting you, and right now there are a few distracting things dancing around in my head. A combination of some personal and job related stuff. (By the way, for a real job, I do web development for a firm in San Francisco. SolutionSet if you must know). Now, these issues are petty, and shouldn't really be all that distracting, but when you're burned out, they're more distracting, so we have this cycle of being burned-out making distractions easier, which makes it harder to get unburned-out, which makes the distractions all the more alluring, etc.

In the last few days, I've started picking things back up, forcing myself to work on things, and that's been helping, but as I talk about the future of SC2Ratings with my team/staff/friends-of-sc2ratings, the complexity of the project and the sheer volume of work ahead of me is overwhelming.

For example, here's my to-do list for just one feature we're trying to add - User reviews of matches with comments.
1) Build back end of reviews
a) input
b) edit
c) limitations
d) errors
2) Build front end of reviews
a) input form (I'm this far)
b) output page
3) Build back end of review comments
a) input
b) edit
c) limitations
d) errors
4) Build front end of review comments
a) input form
b) output page
5) Build back end of moderation
a) input on moderation request
b) limitations on moderation request
c) errors on moderation request
d) notifications via page
e) admin approve or deny
f) limitations on admin approve/deny
g) errors on admin approve or deny
h) notifications via email
6) Build front end of moderation
a) user input form
b) moderator notifications / moderation pages.
7) Build back end for rating reviews
a) tables
b) input
8) Build back end for rating comments
a) tables
b) input
9) build front end for rating comments & reviews
a) images
10) Integrate front end of these aspects with what we have now
a) links & javascript

Oh, and then we have too take ratings on comments and reviews and use them as point rewards for users - and then play the fun meta game of "How to assign points in a way to reward the sort of behavior we want to encourage, but still make ensure that the system can't be gamed by people trying to accrue reputation without having done anything useful".

Then we also have tags we're adding to matches, which is going to be similar in size to the above list. Maybe more complicated.

And this is just SC2Ratings. I'm also still trying to get involved in other ways, which has been daunting recently. Luckily SirScoots & TheGunrun are awesome, friendly guys, which has been helping with my crushing shyness and social paranoia. Doesn't help me get involved directly, but it makes it feel less impossible. (God I sound like a pansy)

So, lets just say, it's been rough lately. In fact, the only reason I'm writing this blog article is because I'm staring at my IDE (What developer use to write code. I'm using Aptana) and can't muster the willpower to start on the next chunk of code.

And now I don't want to end this, because then I'll have to go back to coding.

Suck it up! Go write something! Build the output form for reviews damn it! It's not that hard. Grrr.

- Koibu

Sorry for typos.

LotsofLuck
Profile Joined May 2011
United States62 Posts
January 06 2012 03:54 GMT
#2
Haha, no worries Koibu! We appreciate all the work you've done with sc2ratings thus far, and will continue to appreciate it in the future. Don't worry about being shy, I mean we're nerds right?
Koibu0
Profile Blog Joined December 2010
United States513 Posts
January 06 2012 04:04 GMT
#3
Those are all still BS reasons. Tried? Shy? Too much cool stuff to do? Psh. I'll never get anywhere with anything if I let little stuff like that get in my way.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
January 06 2012 05:08 GMT
#4
What you might want to try (if you haven't already) is scheduling everything you will do out and not delaying even once. The scheduling may have the added benefit of reducing the perceived difficulty of the task as we, as humans, often overestimate the difficulty of the task ahead. The not delaying is just basic psychology. Doing it even once just makes it easier and easier.
"How are you?" "I am fine, because it is not normal to scream in pain."
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings147
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 64
StarCraft: Brood War
GuemChi 4257
Rain 3979
NaDa 55
Mind 46
IntoTheRainbow 12
Noble 10
Dota 2
NeuroSwarm236
League of Legends
JimRising 703
Counter-Strike
summit1g10342
taco 391
minikerr35
Other Games
m0e_tv362
WinterStarcraft274
Maynarde193
RuFF_SC214
feardragon12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP110
• Hupsaiya 99
• davetesta35
• Mapu8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush376
• Stunt234
Upcoming Events
GSL
8h 31m
Monday Night Weeklies
13h 31m
Replay Cast
21h 31m
WardiTV Weekly
1d 8h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
[ Show More ]
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.