Lately I have been watching streams quite a bit and seeing how pros react to different things (Mainly Polt/Bomber, as they both play bio and stream often and I see my two preferred openings often).
I've been playing Pure bio agression type play, though no cheese or all-ins, just lots of semi-timing attacks strung together to wear down my opponent and take map control.
It isn't enough to be playing with Rax+medivac units at my level. I can get a LOT better in my micro and multitasking still, and I could spend hours upon hours practicing my micro and ask a partner to play macro games with me so I win by dropping without using my main army for much.
My game is streaky against all races depending on their reactions to my pressure and I flat-out can't win against late-game tech (with upgrades that match mine) because I cannot put enough pressure to split up those scary late-game armies to allow smaller bio armies to trade effectively.
TvP Standard: MMMVG:
This seems very close to what I play and my difficulty with protoss is my micro with ghosts and timing when to get my ghosts. This MU is probably the most standard I play except I open with 2-rax gas for earlier army+ups for bio.
TvZ Standard: 2rax pressure/Hellion expand -> Marine-Tank
This is where I want to focus most, as I want to develop the ability to utilize mech much better. I jumped from Silver to Platinum very quickly (a week or two) and pulled zergs apart with an 8 minute marine drop after feigning earlier pressure. Ofc, I worked on my stuttering and splitting to help keep myself cost effective and getting good at avoiding banelings/killing muta packs.
I also feel like I play the LEAST standard here, opting to not do much if any factory unit play even into the late-game and continue to keep zerg on pre-hive tech (sometimes even holding back spire by killing it off constantly) even at twenty minutes as I expand and continue pressuring.
I want to learn both builds and execute them fairly well but I am truly interested in the transition to the mid-game so that I can fall-back to it in any opening I make that doesn't rule out mechy play.
TvT Standard: ???
The openings and early-mid games of TvT vary so much that it all leads into some timing attack to your opponent then going either mech-sky or bio-mech play. For the sole fact that I like to play with drops/bio but also want to keep map control against other players so I can expand and keep him from expanding himself.
I'd like to end up the most greedy-standard (1-rax FE) but I also don't know how to break tank lines other than force them to spread out too thin to defend a mobile bio force that threatens to drop and/or kill and tanks left unseiged.
Ultimate Goal:
Have three build orders, one for each match, to effectively be "standard play" with minor deviations as I see fit my skillset or see success against standard counters (such as adding a single banshee to harass or add DPS vZ or something).
Here is where you come in!
No matter what league or race you are I'd like to hear your input on who/what to watch, maps to practice on, invite me to be a practice partner, coach me in mech style, or even discuss what is/isn't successful against you and how you counter the "standard" build.
Thanks everyone, I'll see you soon!




