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SC2 to Brood War Picture Tales #3

Blogs > Golgotha
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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 31 2011 22:17 GMT
#1
12/31/2011
Location: Brain

Watching Proleague last night crushed my Zerg spirit. Effort looked helpless in front of Bisu, Zero was stormed to death by Kal, s2 lost a game he should have won and Soulkey's beautiful muta micro was all for naught.

Now that I play BW Zerg I actually feel pain when I see such one sided affairs where the Zerg just melt to the coming onslaught. This is because stuff like last night happens to me everyday! I know the feeling

Do you know how it feels when all your scourge die to sairs without landing a hit?! Then the sairs rape your ovies and then DTs walk inside. You know the rest. That feeling of helplessness can seriously scar a man forever!

Well, today I logged on to play my first game. I was out for revenge, I was out for blooood:

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Happy New Years folks and thanks for reading!

Things I learned:

1. Terran scan is a crucial resource in BW. Force him to use it by spreading out lurkers or unburrowing and running away.

2. The threat of mutas do funny things to your opponents head. Use the opportunity to drone hard and expand.

3. It is important to keep your mutas in between the bio force and your bases. Harass them all along the march to your base when they are spread out in marching line formation. Otherwise, they will end up at your base all clumped up and ready to rock.

4. In regards to #3, in BW the units do not walk in balls but walk in lines and are spread apart, thus a formation is weakest when they are on the march. In SC2, it is nearly impossible to snipe lone marines if they are all under one control group.

Past entries:
+ Show Spoiler +
1) http://www.teamliquid.net/blogs/viewblog.php?id=297662
2) http://www.teamliquid.net/blogs/viewblog.php?id=297981





*****
Entertaining
Profile Joined September 2007
Canada793 Posts
December 31 2011 22:22 GMT
#2
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.
Assault_1
Profile Joined April 2009
Canada1950 Posts
December 31 2011 22:23 GMT
#3
looking forward to reading this, but holy crap those are huge pictures
any way to tell my browser to shrink them so they dont go off screen?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 31 2011 22:27 GMT
#4
On January 01 2012 07:23 Assault_1 wrote:
looking forward to reading this, but holy crap those are huge pictures
any way to tell my browser to shrink them so they dont go off screen?


hmm that is weird because I used the upload feature so that my images fit inside the box. can you check my previous blog posts (links at the bottom) to see if you see the same thing?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
December 31 2011 22:30 GMT
#5
On January 01 2012 07:22 Entertaining wrote:
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.


Man I use to hate it sooo much when a zerg would successfully burrow 3-4 lurkers above the ramp to his 3rd. Made it damn near impossible to simply attack that base without dropping it. Any time you can take a 3rd base with a ramp, you should! It definitely makes it that much easier to stop any sort of m&m timing attack intended to take down your 3rd base.
Ikonn
Profile Joined October 2009
Netherlands1958 Posts
December 31 2011 22:30 GMT
#6
On January 01 2012 07:22 Entertaining wrote:
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.


Until he makes a dropship
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 31 2011 22:39 GMT
#7
On January 01 2012 07:30 Ikonn wrote:
Show nested quote +
On January 01 2012 07:22 Entertaining wrote:
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.


Until he makes a dropship

That just delays his vessels, and plus dropshipping the 3rd isn't really going to be effective if u have already 3 lurkers there...
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 31 2011 22:46 GMT
#8
I love your blogs

Nice win!
Jaedong :3
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
December 31 2011 23:13 GMT
#9
That wasn't ayumi. It looked like 2 rax acad + add 2 rax, which is absolutely standard play. Ayumi is like, 4 rax before acad or something horribly cheesy.
Statists gonna State.
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
December 31 2011 23:28 GMT
#10
Happy new year! I understand your feelings about Zerg losses in proleague. I hated zerg first but now zerglings are my favourite units and watching sauron zerg destroy protosses with their proud high tech units is so good. I am looking forward to your next blog.
BW
FlaShFTW
Profile Blog Joined February 2010
United States10155 Posts
December 31 2011 23:43 GMT
#11
Very nice win. Next time for a 3rd, go to a different main to do it and plant 2 lurkers, 3 just to be safe, at the top of the ramp/choke. He shouldn't be able to even get close to the 3rd for quite sometime until he gets tanks/dropship.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
surfinbird1
Profile Joined September 2009
Germany999 Posts
January 01 2012 00:27 GMT
#12
Nice win, right in time for the new year. <3 Mutalisks
life of lively to live to life of full life thx to shield battery
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
January 01 2012 00:38 GMT
#13
On January 01 2012 07:30 Ikonn wrote:
Show nested quote +
On January 01 2012 07:22 Entertaining wrote:
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.


Until he makes a dropship


By the time you make the dropship and drop 7marines/1medic, that 3rd base will be up and running with lurkers and possibly a sunken to defend. Totally sucks >.<
2Pacalypse-
Profile Joined October 2006
Croatia9502 Posts
January 01 2012 20:45 GMT
#14
Very entertaining blog. Keep them coming
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
EternaLLegacy
Profile Blog Joined December 2011
United States410 Posts
January 01 2012 20:47 GMT
#15
On January 01 2012 09:38 eXigent. wrote:
Show nested quote +
On January 01 2012 07:30 Ikonn wrote:
On January 01 2012 07:22 Entertaining wrote:
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.


Until he makes a dropship


By the time you make the dropship and drop 7marines/1medic, that 3rd base will be up and running with lurkers and possibly a sunken to defend. Totally sucks >.<


You mean 6 marines 1 medic 1 firebat?

Gotta bring that firebat to kill infinite lings <3
Statists gonna State.
rauk
Profile Blog Joined February 2009
United States2228 Posts
January 01 2012 21:22 GMT
#16
you shouldn't take the corner bases as a third in zvt on python. the ramp is very wide and you can't defend it without a large amount of lurkers. you want to take the 6oclock base with the position you spawned in so you can defend the natural more easily, and take the main for a fourth gas.
stOrpse
Profile Blog Joined February 2011
United States175 Posts
January 01 2012 22:24 GMT
#17
Brain still exists?
Eben
Profile Blog Joined September 2008
United States769 Posts
January 02 2012 00:43 GMT
#18
just went and read your other two entries. The pictures make can make the game seem so much more exciting, even without the text.

well done indeed!
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
January 02 2012 19:25 GMT
#19
I love the picturesque format of your battle report. Great game too!
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
January 02 2012 22:01 GMT
#20
Regardless of the quality of the game, i love recaps above everything else. please do more of these!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 02 2012 22:25 GMT
#21
On January 01 2012 09:38 eXigent. wrote:
Show nested quote +
On January 01 2012 07:30 Ikonn wrote:
On January 01 2012 07:22 Entertaining wrote:
just expand to another main base.. plant 2-3 lurkers at the top of the ramp and u wont have that problem ever again.


Until he makes a dropship


By the time you make the dropship and drop 7marines/1medic, that 3rd base will be up and running with lurkers and possibly a sunken to defend. Totally sucks >.<

Play 4rax every game and pressure pressure pressure till they die.

They cant put lurkers on that ramp if they cant get a 3rd
>_>
Artillery spawned from the forges of Hell
3FFA
Profile Blog Joined February 2010
United States3931 Posts
January 02 2012 23:46 GMT
#22
On January 01 2012 07:27 Golgotha wrote:
Show nested quote +
On January 01 2012 07:23 Assault_1 wrote:
looking forward to reading this, but holy crap those are huge pictures
any way to tell my browser to shrink them so they dont go off screen?


hmm that is weird because I used the upload feature so that my images fit inside the box. can you check my previous blog posts (links at the bottom) to see if you see the same thing?

I have the same problem and with all your posts. =\
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
January 03 2012 00:28 GMT
#23
Fun to read, keep it up!

I used to go 12 pool into 2 hatch lurker to contain and expand and then into mass muta.

it did not suck, i almost got to C- with it, but i had 10% win ratio against Protoss, so that sucked.
I am not good with quotes
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