Lately, I've been hitting the ladder hardcore since I won't be able to once the holiday is over. I was also curious to see how much higher the skill cap has gotten since I last played several months back. It was rather surprising but from my games, I noticed that some of my silver/gold opponents actually take more expansions in some cases having around 4-5 in total by the end of the game. They also get upgrades but at a slow rate so they might be 1/1 or something by the end of a game.
Due to these changes, it's been a bit harder to jump back in as a random player so losses have piled, de-promotions have happened but things are finally stabilizing. What really puts on a smile on my face and makes me appreciate Starcraft II even more is the long games that will happen every once in a while. You know the ones where you take over the entire map, trade armies, claw your way back from the grips of defeat to fight another battle and which involve making quick decisions that can and will play a role in your success or defeat. They are games where both macro and micro are involved and where one misclick can be the end of the game unless your opponent makes as big of a mistake especially if you factor in the amount of production structures late game. It's these kind of games that I love about Starcraft II but they can be pretty exhausting as well lol.
After having one of these "epic" games, I just wanted to write this blog and make a quick mention of what I, as a random player of a gold skill level fear the most from each race mostly based on this game and others I've played. I know this has been already talked about before and these units are probably ones that have been mentioned over and over but this is in my opinion. The game was a ZvsT on meta(me as Z @ 10 and T @ 8). The game started off normally and I almost lost due to banshees due to having a late evo chamber and well placed tanks and marines to support the banshees but I managed to survive and counter attack, etc... I won't get into more details about the game aside from saying that both my opponent and I made some rather bad mistakes. In my case, I forgot to get more upgrades so my slings were stuck at 0/2 once my main was wiped out, my money/gas was floating really really high, I messed up my inject timings big time and forgot my overseers losing a lot of hydras to banshees at one point but there is always room for improvement
Now onto what I fear the most from each MU excluding mirror ones. If I am matched up against a Terran player as a Zerg/Protoss, mass marines with medivacs is one scary sight. Their dps combined with how microable they are can rip apart Zerg and Protoss like there is no tommorrow provided there are no AOE units out(colossi, hts, banes, infestors). For our game, it didn't help that my army was in his base at the moment he attacked my base so I had no time to retreat and prevent his tanks from setting up:
If I was matched up with a Zerg as a Terran player, infestors are the one unit that I fear the most. All the other units including ultras or BLs can be dealt with and I've had success against them in the past. I know that ghosts are the solution since they can be used to snipe/emp the infestors but I haven't been able to get ghosts to work just yet but I eventually will. That and in our game, surprise is a main factor. He never revealed that I had any infestors at all. I made 3 of them and caught his army of marines right as they just finished descending the ramp. BAM and just like that most were FG'd once or twice and then melted to my slings/banes shortly after:
If I was matched up with a Protoss as a Terran/Zerg, colossi are my biggest fear. Of course, once vikings/corruptors are out, it becomes easier to deal with them but getting the right number is crucial. That and it becomes harder to micro if there is a giant mess on your screen and your computer decides to lag at that point lol. Not to mention once they have 5-6 of them, then it's panic time XD Yep, I know you shouldn't let them get to that point but attacking up a ramp into a well defended area can be difficult and would be worse than waiting to engage in an open area so that you can micro and split your units to minimize damage.
Some notables pics from the game:
Drops, one of the only times that I've used them to some success-
Final engagement, mass mutas with some slings/banes against large MMT-
Replay:
Thanks for reading. All comments are welcome