Style:
Strict 2Rax gas-FE into MMM all-game every game. This won't allow me to win as much but get good control of my rax units (ghosts and reapers are allowed) and tear armies into smaller portions that I can take-out via dropping or engageing on my terms.
Issues I have seen within my own gameplay:
Not spending money enough
Sometimes forgetting workers (though not often now)
Not being able to split my MM ball against mass banelings (vZ)
Not taking a third early enough to get good mining from it (and thus supporting better MMM production)
Not knowing when to add gasses to get upgrades rolling from Ebay
Defending against early unit harassment (since marines are pretty squishy vs a stalker or two)
Improvement I know I have seen:
-Worker production, almost never skipping a worker and always being ahead of my opponents in worker count (due to forcing chrono/larva to go to army production)
-Adding production when I can afford it
-Multitasking skill to drop multiple locations and micro them well enough
-Scouting without scanning (running around with my drop to follow workers, reaper scout+harassment, poking the front, looking for a 3rd)
-Microing away from high tech units so they can't be as effective (collosus, templar, infestor) until all their support is gone.
I originally was a low tier Silver player as of this time last week, however I have made a lot of improvement to my macro-mechanics and reading opponents as well as my micro so now I feel like I am playing nearly platinum level. I fall apart when opponents are more active and hit timing attacks, still, but can work through by scouting a push and bunkering or pre-emptive concaving and army distribution while sending a drop to do economic damage to hurt reinforcements to the main push.
Now that I am home for Holliday from university I hope to ladder more and be able to possibly get a stream going (when bandwidth is available in the house) so I can have you guys watch and give me some suggestions


Goals for this week: Incoorperate more reaper (Scout!!) and ghost play (vP!!!) into my performance. I end up winning a lot against Protoss because their army isn't as mobile as mine and drops during pushes tend to make them make bad decisions.
I'd also like to try and take a 3rd whenever I drop and am microing like crazy. I tend to keep up production but not add any extra which can be a problem.
Hope you like reading this guys, I'll be in touch,
Manny signing off.




