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Pro Terrans, please help me with my macro apm - Page 3

Blogs > phershey
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runforyourllife
Profile Joined September 2010
United States73 Posts
Last Edited: 2011-12-12 06:55:38
December 12 2011 06:52 GMT
#41
i tried the stutter step way and got past lvl 11,w/ stim of course.. the trick is to move into the middle of the arena, then stim when u see the lings, and then u just gotta pick off all the blings first, as u are stuttering back. it will take a couple if not many tries, cause 1 little mistake will screw u over. anyways, its a useful practice tool, no need to get worked up over what level you get past, if u just do it for practice, ull find u get better. sorry i cant show u video, dont know how.
for the multitasking trainer, yea i would say my camera is on army 95% of time. everything else you gotta do, you want to do as fast as possible, with as little time spent as possible on those screens, cause u wannna keep an eye on your army so the hts dont bone you. banelings messed me up for a while. the trick is just to control click all ur rines and run them back, and just let the marauders tankt he dmg. also, keep ur ghosts clear, and basically spend all ur micro sniping. i find splitting isnt very useful in this situation, but i could be wrong. the trick of runing only ur marines back is pretty useful in the real game too.
honestly, i think 5 hotkeys is too much. means more room for error, cause maybe u wont send ur whole army. theres more room for geatness if u r very skilled, but more room for error. if uw atch alot of pros, some most of em have 2, some even have 1 (dont have specific citations, but i remembe rseeing it)--for example, im just watching forgg, arguably the best bw pro to switch over, and hes using 2 hotkeys. and this is a guy prob used to using all his hotkeys for bw. in sc2, i think using more hotkeys isnt bettter.
i think ur ~12 setup is perfect already, main army being mmmv and 1 control group for ghosts and 1 for drops.
but if ur dead set on having 5, then go for it. may as well get used to it now, cause if u stick with ~12 for now, its much harder to switch over. imo tho, its a bad idea.
Wegandi
Profile Joined March 2011
United States2455 Posts
December 12 2011 07:06 GMT
#42
On December 10 2011 17:46 phershey wrote:
Show nested quote +
On December 10 2011 17:14 Itsmedudeman wrote:
Umm well, for macro I think it helps to cycle through your production facilities just 1234 constantly.

Also, you shouldn't cheat like that for the first micro trainer lol, kinda ruins the purpose.


I've had some coaching and they told me to save my 123 hkeys for my army. so I have 3 ccs 4 rax 5 facts 6 ports.
Yeah you're right, my cycling is kinda weak.

I think I got to level 7 or 8 doing focus fire straight up. After a while you have to do something unorthodox. I might be wrong. Like I said, I'd love to see a pro, or anybody do these trainers to provide a good example. thx for the feedback


I can get to lvl 11 ish without doing anything special except stutter step + target fire. Same with the stutter step one. I'm stuck on lvl 11. I've gotten to lvl 12 on the TvZ one. The Protoss one gives me the most difficulty. I think lvl 6 or 7 is my max with stim enabled.

Focus fire is no stim + no speed, same with stutter step. TvZ is stim + speed enabled.

As for me, I've found that I'm most comfortable with 1234 as unit HK's 56789 as buildings, and 0 as dropship (I alternate with dual drops with 1 and 0). Seems to correlate to the areas I drop being the left and right expos usually. Use what works best for you.
Thank you bureaucrats for all your hard work, your commitment to public service and public good is essential to the lives of so many. Also, for Pete's sake can we please get some gun control already, no need for hand guns and assault rifles for the public
phershey
Profile Blog Joined January 2011
United States62 Posts
December 12 2011 07:38 GMT
#43
@runforyourlife. I'll revisit focus fire...without the cheesy tactics. Did you go speed enabled as well? Makes a huge difference,

And the MTT, I'll try control clicking the marines and running from banes. I do that too in games when I go MM.

As far as HKs. You're probably right 5 army command keys might be overkill.

I picture using one HK for moving the whole army across the map. Then having ghost and stim units on separate HKs because I always misclick trying to stim they are bind since ghost is 1st unit priority. I think you have to have vikings separate too. I've seen alot of Pros kite protoss death ball with the bio, but the vikings stand their ground. If the viks are grouped with army they kite unnecessarily.

Yeah its so beautiful to see forgg's army just moving out. You can tell the air and ground units are controlled separately rather than basic singular move/attack command.


@wegandi try focus fire and stutter step let me who you do. You're HKs sound interesting. can you upload some reps on drop.sc and either post them or PM the link. I'd love to see how you manage your drops.
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