• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:57
CEST 23:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-61SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
August World Ranking: Clem climbs to #2 Life's Huge Gambling Spree After IEM Katowice 2014 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4531 users

More proof of the elephant? - Page 2

Blogs > BroodWarHD
Post a Reply
Prev 1 2 3 4 Next All
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
November 28 2011 01:29 GMT
#21
So a decade old game that has been picked over, discussed, played and strategised over for so many years provides more dominant players than a new, constantly patched, somewhat erratic and volatile game?

Shit. I should have majored in statistics
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
November 28 2011 01:31 GMT
#22
im with you on this one OP, youve got the right idea
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Teddyman
Profile Joined October 2008
Finland362 Posts
November 28 2011 01:33 GMT
#23
It's just inflation. When a player retires, his rating is removed from TLPD. If the rating of a retiring player is low enough, the average rating of the active player pool will increase with his retirement. As games are played, this extra rating will eventually end up in the hands of the top players. Naturally there are many more retired BW players than retired SC2 players, so the curve will be steeper in BW.
"Chess is a dead game" -Bobby Fischer 2004
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-11-28 01:35:12
November 28 2011 01:34 GMT
#24
On November 28 2011 10:29 bkrow wrote:
So a decade old game that has been picked over, discussed, played and strategised over for so many years provides more dominant players than a new, constantly patched, somewhat erratic and volatile game?

Shit. I should have majored in statistics

bw has almost always had dominant players, not one per week but consistently dominant ones

Plus I think it's pretty fair to say that sc2 has been more figured out in about a year than bw was for it's first 2-3 years at the very least. We have like 1000 pro's playing as a profession from the get go and more players overall, more discussion and more competitions.
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
November 28 2011 01:44 GMT
#25
On November 28 2011 10:34 hifriend wrote:
Show nested quote +
On November 28 2011 10:29 bkrow wrote:
So a decade old game that has been picked over, discussed, played and strategised over for so many years provides more dominant players than a new, constantly patched, somewhat erratic and volatile game?

Shit. I should have majored in statistics

bw has almost always had dominant players, not one per week but consistently dominant ones

Plus I think it's pretty fair to say that sc2 has been more figured out in about a year than bw was for it's first 2-3 years at the very least. We have like 1000 pro's playing as a profession from the get go and more players overall, more discussion and more competitions.


Try more like 4 or 5 years. It took quite a while before players really started to realize how important macroing and multitasking was. It really wasn't until Nada that builds like fac-ccing became quite standard (it was a build used before Nada, but not used most games), and in TvZ, terrans often stayed on one base until the majority of their tech tree was filled out. Really, the way we think of SC2 now was far far far more advanced than even the way we thought of Sc1 when Boxer was the dominant player.

Anyone who played both SC1 and SC2 will tell you that the skill discrepancies between the highest end players, the mid end players, and even the lower end players was a lot bigger in SC1 than it is right now in SC2, but I don't think that has anything to do with whether one is the better game or not at all. I don't even see the point in discussing it, as there's no real meaningful conclusions that you can make from that.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2011-11-28 01:46:51
November 28 2011 01:45 GMT
#26
So.... there is a 30-greater ELO difference in the top 10 percent of the BW players than SC2 players. and MVP has the Same gap above the next best players than bisu has. and this is supposed to say something about BW being better than SC2? if anything it proves players in SC2 can be as dominant in sc2 as bisu is in BW and that no one is as good as flash period. also please note the huge differences in the proleague -team league ruleset. a player is less likely to be dominant in sc2 teamleague than proleague as there are easy snipers allowed in sc2, so you can pick on a players bad matchup (hurting his elo) where in proleague oftentimes you send players out in specific matchups and they only have to play the matchup they prepare for.
Kaal
Profile Blog Joined May 2010
Djibouti2570 Posts
November 28 2011 01:51 GMT
#27
It's Elo.

The Elo rating system named after Arpad Elo, a chess grandmaster.

Not the Electric Light Orchestra rating system.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
Last Edited: 2011-11-28 01:52:42
November 28 2011 01:52 GMT
#28
It's pretty standard knowledge that the nature of SC2 actively minimizes "skill" disparity. This graph is pretty good evidence of that. Please don't confuse Skill disparity" with "skill ceiling" or i'll shoot you with an e-bullet.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
November 28 2011 01:54 GMT
#29
Is there even a point to this thread? Was anyone arguing that SC2 was a better game or something? Anyone who followed BW knows it was a better game. I fail to see the purpose of this thread other then to tell us what we already know.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 28 2011 01:55 GMT
#30
On November 28 2011 10:54 InToTheWannaB wrote:
Is there even a point to this thread? Was anyone arguing that SC2 was a better game or something? Anyone who followed BW knows it was a better game. I fail to see the purpose of this thread other then to tell us what we already know.


alot of people find it cool to make fun of sc2 at every opportunity.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
November 28 2011 01:56 GMT
#31
One major variable that is not being adjusted for in this "analysis" is the effect of the different league styles on the data. For BW we have PL, MSL, and OSL. For SC2 we have mostly GSL. The structure of PL in particular is vastly different than anything that exists in SC2. Because the ways that the gamers are amassing ELO is different, we can't directly compare the relative values of high and low ELO and assume the two games will be the same if they are equally skilled.

There's so much noise in the "data" that you can't draw any conclusions at all from what you've presented. Not the least of which you need to prove that there is a connection between larger gaps in ELO between pro players and the skill required to play the game. There's so many other, logical explanations both for why such a gap would exist and why it would not exist that it doesn't clearly follow from your chart.

Secondly you need to find a way to normalize the ELO between the two games to turn your apples and oranges comparison into an apples to apples comparison. Of course, finding this normalization is probably not easy and may not even be solvable.

Thirdly, you'd be more intellectually honest to compare such ELO data 5-10 years ago for BW to see what, if any, effects time has had on such ELO graphs with just BW. It would be important to note if BW has gotten more distinguished, less, or stayed relatively the same.

There's other issues, but this is a good start if you honestly want to try to prove something with your numbers.
Gee gee gee gee baby baby baby
rei
Profile Blog Joined October 2002
United States3594 Posts
November 28 2011 01:57 GMT
#32
What's the X-axis?
GET OUT OF MY BASE CHILL
mrafaeldie12
Profile Joined July 2011
Brazil537 Posts
November 28 2011 02:00 GMT
#33
Well to be fair Starcraft didn't have much of a scene until Broodwar.Broodwar had its fair share of time and SC2 is barely 1 year old.The wind of change is coming.
"..it all comes thumbling down thumbling down thumblin down"
Primadog
Profile Blog Joined April 2010
United States4411 Posts
November 28 2011 02:03 GMT
#34
If you also graphed the SC2 International Elos, it'll actually exceed the BW distribution. Does this mean SC2 have higher skill ceiling?

:D Of course not, you can't compare two set of Elo rankings that has zero interface.
Thank God and gunrun.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
Last Edited: 2011-11-28 02:05:52
November 28 2011 02:04 GMT
#35
On November 28 2011 10:56 Takkara wrote:
One major variable that is not being adjusted for in this "analysis" is the effect of the different league styles on the data. For BW we have PL, MSL, and OSL. For SC2 we have mostly GSL. The structure of PL in particular is vastly different than anything that exists in SC2. Because the ways that the gamers are amassing ELO is different, we can't directly compare the relative values of high and low ELO and assume the two games will be the same if they are equally skilled.

There's so much noise in the "data" that you can't draw any conclusions at all from what you've presented. Not the least of which you need to prove that there is a connection between larger gaps in ELO between pro players and the skill required to play the game. There's so many other, logical explanations both for why such a gap would exist and why it would not exist that it doesn't clearly follow from your chart.

Secondly you need to find a way to normalize the ELO between the two games to turn your apples and oranges comparison into an apples to apples comparison. Of course, finding this normalization is probably not easy and may not even be solvable.

Thirdly, you'd be more intellectually honest to compare such ELO data 5-10 years ago for BW to see what, if any, effects time has had on such ELO graphs with just BW. It would be important to note if BW has gotten more distinguished, less, or stayed relatively the same.

There's other issues, but this is a good start if you honestly want to try to prove something with your numbers.

Oh please to do that was be purposely dishonest. Are you to say that SC2 began with no knowledge of all the modern BW management concepts? I'm sick and tired of people making the false equivalence between BW year 1 and SC2 year 1.

On November 28 2011 11:03 Primadog wrote:
If you also graphed the SC2 International Elos, it'll actually exceed the BW distribution. Does this mean SC2 have higher skill ceiling?

:D Of course not, you can't compare two set of Elo rankings that has zero interface.


The skill ceiling point is null and always has been... this isn't at all about skill "ceiling."
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 28 2011 02:09 GMT
#36
On November 28 2011 11:04 ShadeR wrote:
Show nested quote +
On November 28 2011 10:56 Takkara wrote:
One major variable that is not being adjusted for in this "analysis" is the effect of the different league styles on the data. For BW we have PL, MSL, and OSL. For SC2 we have mostly GSL. The structure of PL in particular is vastly different than anything that exists in SC2. Because the ways that the gamers are amassing ELO is different, we can't directly compare the relative values of high and low ELO and assume the two games will be the same if they are equally skilled.

There's so much noise in the "data" that you can't draw any conclusions at all from what you've presented. Not the least of which you need to prove that there is a connection between larger gaps in ELO between pro players and the skill required to play the game. There's so many other, logical explanations both for why such a gap would exist and why it would not exist that it doesn't clearly follow from your chart.

Secondly you need to find a way to normalize the ELO between the two games to turn your apples and oranges comparison into an apples to apples comparison. Of course, finding this normalization is probably not easy and may not even be solvable.

Thirdly, you'd be more intellectually honest to compare such ELO data 5-10 years ago for BW to see what, if any, effects time has had on such ELO graphs with just BW. It would be important to note if BW has gotten more distinguished, less, or stayed relatively the same.

There's other issues, but this is a good start if you honestly want to try to prove something with your numbers.

Oh please to do that was be purposely dishonest. Are you to say that SC2 began with no knowledge of all the modern BW management concepts? I'm sick and tired of people making the false equivalence between BW year 1 and SC2 year 1.

regardless of play style knowledge, year one and month 1-3 of BW and SC2 were really similar, alot of cheesy crap that takes no account for the late game, games always evolve this way, it's just natural. if you can win consistently with a 4 pool why would you 12 hatch until people start beating your 4 pool so much. same kind of thing happens in sc2 except it took less time to get past that point. And besides THAT year 1 BW and year 1 SC2 are very similar in that they are inconsistant in terms of the rules of the game, people kept having to adjust the patch changes in both year ones.

but yeah only thing the chart showed me was that it's perfectly possible to be as dominant in sc2 as people are in bw, and that the player who has stayed out of teamleague more than anyone, has a higher ELO because he doesn't have a forced loss in his worst matchup like the teamleague currently forces on alot of very good players. but yeah the chart only proves to me that sc2 has the same potentials that BW has. so thanks op for proving it with data. and the minor difference in ELO in the top is likely due to the system of the sc2 team league.
DystopiaX
Profile Joined October 2010
United States16236 Posts
November 28 2011 02:10 GMT
#37
I don't think it's cause SC2 is worse, I think it's cause BW has been played for a decade, has been stable (gameplay/unit ability wise) and so has been developed for a decade. SC2 is new, still being patched every month or so, and so has a changing metagame and complete strategies. This means that players will rise and fall in ELO as their styles become more or less in favor (see players like TOP, MC to an extent), and not because there isn't a skill differential- the game needs to be stable for that.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-11-28 02:12:33
November 28 2011 02:12 GMT
#38
On November 28 2011 11:04 ShadeR wrote:
Show nested quote +
On November 28 2011 10:56 Takkara wrote:
One major variable that is not being adjusted for in this "analysis" is the effect of the different league styles on the data. For BW we have PL, MSL, and OSL. For SC2 we have mostly GSL. The structure of PL in particular is vastly different than anything that exists in SC2. Because the ways that the gamers are amassing ELO is different, we can't directly compare the relative values of high and low ELO and assume the two games will be the same if they are equally skilled.

There's so much noise in the "data" that you can't draw any conclusions at all from what you've presented. Not the least of which you need to prove that there is a connection between larger gaps in ELO between pro players and the skill required to play the game. There's so many other, logical explanations both for why such a gap would exist and why it would not exist that it doesn't clearly follow from your chart.

Secondly you need to find a way to normalize the ELO between the two games to turn your apples and oranges comparison into an apples to apples comparison. Of course, finding this normalization is probably not easy and may not even be solvable.

Thirdly, you'd be more intellectually honest to compare such ELO data 5-10 years ago for BW to see what, if any, effects time has had on such ELO graphs with just BW. It would be important to note if BW has gotten more distinguished, less, or stayed relatively the same.

There's other issues, but this is a good start if you honestly want to try to prove something with your numbers.

Oh please to do that was be purposely dishonest. Are you to say that SC2 began with no knowledge of all the modern BW management concepts? I'm sick and tired of people making the false equivalence between BW year 1 and SC2 year 1.

Show nested quote +
On November 28 2011 11:03 Primadog wrote:
If you also graphed the SC2 International Elos, it'll actually exceed the BW distribution. Does this mean SC2 have higher skill ceiling?

:D Of course not, you can't compare two set of Elo rankings that has zero interface.


The skill ceiling point is null and always has been... this isn't at all about skill "ceiling."


Plot:

[image loading]
Thank God and gunrun.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
November 28 2011 02:12 GMT
#39
On November 28 2011 11:09 PrinceXizor wrote:
Show nested quote +
On November 28 2011 11:04 ShadeR wrote:
On November 28 2011 10:56 Takkara wrote:
One major variable that is not being adjusted for in this "analysis" is the effect of the different league styles on the data. For BW we have PL, MSL, and OSL. For SC2 we have mostly GSL. The structure of PL in particular is vastly different than anything that exists in SC2. Because the ways that the gamers are amassing ELO is different, we can't directly compare the relative values of high and low ELO and assume the two games will be the same if they are equally skilled.

There's so much noise in the "data" that you can't draw any conclusions at all from what you've presented. Not the least of which you need to prove that there is a connection between larger gaps in ELO between pro players and the skill required to play the game. There's so many other, logical explanations both for why such a gap would exist and why it would not exist that it doesn't clearly follow from your chart.

Secondly you need to find a way to normalize the ELO between the two games to turn your apples and oranges comparison into an apples to apples comparison. Of course, finding this normalization is probably not easy and may not even be solvable.

Thirdly, you'd be more intellectually honest to compare such ELO data 5-10 years ago for BW to see what, if any, effects time has had on such ELO graphs with just BW. It would be important to note if BW has gotten more distinguished, less, or stayed relatively the same.

There's other issues, but this is a good start if you honestly want to try to prove something with your numbers.

Oh please to do that was be purposely dishonest. Are you to say that SC2 began with no knowledge of all the modern BW management concepts? I'm sick and tired of people making the false equivalence between BW year 1 and SC2 year 1.

regardless of play style knowledge, year one and month 1-3 of BW and SC2 were really similar, alot of cheesy crap that takes no account for the late game, games always evolve this way, it's just natural. if you can win consistently with a 4 pool why would you 12 hatch until people start beating your 4 pool so much. same kind of thing happens in sc2 except it took less time to get past that point. And besides THAT year 1 BW and year 1 SC2 are very similar in that they are inconsistant in terms of the rules of the game, people kept having to adjust the patch changes in both year ones.

but yeah only thing the chart showed me was that it's perfectly possible to be as dominant in sc2 as people are in bw, and that the player who has stayed out of teamleague more than anyone, has a higher ELO because he doesn't have a forced loss in his worst matchup like the teamleague currently forces on alot of very good players. but yeah the chart only proves to me that sc2 has the same potentials that BW has. so thanks op for proving it with data. and the minor difference in ELO in the top is likely due to the system of the sc2 team league.

And you bring up bronze level tactics because professional play doesn't support you point or...?
Shaok
Profile Joined October 2010
297 Posts
Last Edited: 2011-11-28 02:16:33
November 28 2011 02:13 GMT
#40
On November 28 2011 09:10 BroodWarHD wrote:

or is the diehard brood war fans' criticism of lack of skill curve/ceiling in sc2 really true?



This statement right here insisted that I post here...

I'd recommend that you take more time in wording your blog post. A lack of skill ceiling would imply that the game has an endless ceiling, therefore endless cap, therefore endless potential. Pretty sure they argue that the ceiling is much smaller than that of BW, not that it has a "lack of skill ceiling" (which would imply that sc2 has more skill). Like others have said your comparison of both games does not take into consideration the length of time both games have been around.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 588
ProTech73
CosmosSc2 62
SpeCial 45
Ketroc 43
StarCraft: Brood War
ZZZero.O 79
Dota 2
monkeys_forever256
NeuroSwarm167
League of Legends
Doublelift4041
JimRising 310
Counter-Strike
summit1g4206
FalleN 1842
Super Smash Bros
C9.Mang01536
Mew2King159
Heroes of the Storm
Khaldor215
Other Games
gofns16119
Grubby2621
WinterStarcraft653
Beastyqt474
ToD319
ROOTCatZ266
420jenkins203
Liquid`Hasu186
XaKoH 183
Pyrionflax122
JuggernautJason104
Organizations
Other Games
gamesdonequick1303
angryscii16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 61
• musti20045 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 68
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1401
Upcoming Events
WardiTV Weekly
13h 3m
Sparkling Tuna Cup
1d 12h
INu's Battles
1d 13h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.