The game starts with the usual block on the entrance incase of any early aggression and its generally a good idea to do.
Since mech is the method of choice, a factory is laid down as soon as enough gas is accumulated and siege tech research is started shortly afterwards.
In the meantime, the Protoss player has blocked his entrance with a probe and zealot and teched straight to reavers planning to go for a drop. A brave SCV not shown in these screenies to protect his identity and spare his family from further pain managed to infiltrate the base by killing the probe and passing the zealot to see the robotic facility losing his life in the process.
Further scouting is denied and the shuttle is getting closer to the Terran's base.
The reaver is dropped and manages to kill 4 SCVs with the first hit escaping when reinforcements arrive.
An expansion is taken by the Terran player as the Protoss player is taking his effectively gaining a slight eco advantage.
Of course the Protoss player isn't done yet with the reaver. He drops right into the Terran's exp sniping a tank, possibly another worker or two before escaping yet again.
A brave medic decides to follow the shuttle even against the commander's order. It is feared that she has lost her life after this screenshot was taken.
After a scan reveals a mostly dragoons army, the time is just right for our Terran player to engage. He moves his mech army with some MnM he had from earlier infront of the Protoss base but the reaver strikes once again!
The first engagement takes place and the two sides are evenly matched:
The battlefield lay quiet for a while as both players power up after the engagement and the reaver is finally dealt with:
As the Protoss camps outside the Terran's base, a little counter attack is in effect. 7 vultures sneak around the Protoss army and head right towards the Protoss' exp. 7 probes were taken out making this attack somewhat successful.
Unbeknown to our Terran player, the Protoss player has started producing arbiters and ending up recalling some units right into the Terran's base tearing it apart. The main is lost aside from two factories.
The Terran counterattacks the Protoss player knowing that this is the best time to strike. With the help of arbiter's and with the lack of enough vultures, the Protoss is just able to hold off the push forcing the Terran player to retreat.
As the battle rages, the Terran's third is denied and the Protoss attempts another recall right into the Terran's exp trying to crush his eco for good.
With his exp mined out(even though there were tons of money saved) and with the lack of structures and ability to exp, the Terran is forced to make a final stand again the might of the Protoss army.
Disclaimer: I forgot my Protoss structures and what comes out of what so I misread the situation I had a starport ready(wraith in that screenshot) but I didn't scout the arbiter until he recalled into my base and it was too late by then. I think I should've exp'd to a closer base and went for more vultures after losing the first push. That and if I scouted the arbiter, I would've gotten a science vessel pronto for some emping action. If anyone thinks this is a pretty long battlereport, please comment on it. I dunno what length I should aim for so I try to squeeze as much info as possible