|
Ah, here we are yet again. 40 hours later, mad and sweaty, all riled up for something fierce. Modding is problem solving. I spend more time cleaning up or working around the shit left behind by bad game developers than I do actually modding or making content. Is it worth it? I think most people would say no. That is why there are so few modders left these days.
That is the unsung legacy. People don't see the little guy smashing his face into his own keyboard as he comes across yet another bug or oversight that paid developers should never make when developing their game. The endless, sleepless nights devoted to making something just right and then uncovering stupidity somewhere along the pipeline to making it work followed by mass hysteria and frothing anger. All they see is the shitty product to come out of it all.
But, to one day be able to write again, it's all worth it. The agony from CTS, the exhaustion, the underwhelming endgame. Just for that one chance to re-ignite the old spark.
The shit in this game... it reeks of terrible lazy, even lazier than Blizzard. I want to slap Ironclad's devs until their face is a raw, bloody mess. And keep slapping.
Ah... but what is a little thing as grace in the face of adversity? What is common sense in a sea of greed?
Take it for the team, I suppose.
|
Completely random question, did you ever play or enjoy the Escape Velocity games?
|
Never heard of them, sir.
|
They're 2D space adventure games from the 90s/early 2000s that I thought you might enjoy as there's quite an active modding community. The games are really quite easy to mod though, nothing like the mammoth tasks you undertake haha.
|
All the old games seem to be the ones with active modding communities these days. Brood War is still going, Diablo 2 is probably the game with the strongest large-scale projects in all of Blizzard gaming, there's also Age of Wonders 2: Shadow Magic, and others.
I haven't seen the game but I think I know someone who has mentioned it before. I'll go on a little merry investigation I think.
|
|
|
|