• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:03
CET 04:03
KST 12:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1794 users

Unit Analysis

Blogs > Shiladie
Post a Reply
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 01 2011 21:45 GMT
#1
This is less focused then my past few blogs, and is mostly my rambling thoughts I jotted down while I worked, so take it how you will.


If I had to rank the stats of a unit in order of importance, I'd put it in this order
Range
mobility (speed/air/cliffwalk/blink/charge/stim etc)
dps/splash
survivability

Range is at the top due to the simple mechanics of the game making each ranged unit added to a group add more power to the group than the previous, up to a soft-cap related to the range of the unit and how open the space you're fighting is. This makes it difficult for blizzard to balance units throughout the course of the game though, as to make a melee unit worth using vs a large number of ranged units, it needs to be strong enough that if the ranged units DON'T have that critical number, then it just walks right over them, as shown right now with the zergling early game dominance and then fall-off towards mid-late game. This is generally attempted to be resolved with upgrades and other extreme synergies, such as were seen in broodwar with the much more powerful adrenal gland upgrade and dark swarm.

Mobility comes in a healthy second place. One of the only things the mutalisk has going for it is it's extreme mobility, but that makes it one of the most used and feared air units in the game, allowing it to strike a mineral line and then escape within seconds. On the other extreme we have the thor and the siege tank, who are statistically two of the most powerful units in the game, but their slow speed and siege mode transition time bring them into parity with the rest of the units. Where mobility is really hurting right now though is with the hydralisk and the ultralisk. These units by their numbers are actually frightening, but their low mobility makes them situational at best, and a game loser to make them at worst. The broodlord also has a slow speed, but this is made-up-for by it being both flying and having an extreme range. Protoss is very much in the middle of the road on mobility with most of it's units, not quite mobile enough to take full advantage of it in terms of harass except possibly with phoenixes, but also never at a disadvantage due to low mobility either. Once you hit late game however mobility takes an unfortunate back seat, as units trade away a lot of their staying power in an army for that mobility.

dps and splash are very similar, but markedly different in their effectiveness as the game goes on and armies get larger. early on, with small unit numbers splash is relatively useless. Splash however increases in power as you get more units on each side of an engagement, up until you cap out your targets hit with the splash damage. additionally attack speed and missile speed play a large role here, as overkill can mean a lot of wasted dps. There is a good demonstration video(shown below) of just how much the tiny missile delay of a hydralisk can affect the outcome of a fight. This is a less extreme scenario though, if you combine both a slow attack speed and a missile speed this gets even worse, as seen with roaches, where a theoretical example of 8 roaches attack a marauder, doing 120 damage, leaving the marauder with 5 hp, unless the player micros and has only 1 roach attack that marauder for the next volley, 115 damage will be lost as all 8 roaches attack that same marauder on their next attack. high mobility allows for good micro to minamize the negative effects of low attack speed, muta micro is good example of this in BW, but we don't see much of it now.

Survivability is last on the list, as while it can definitely be important, it is more often that a unit will live or die on it's other merits instead of how much actual damage it can actually soak up. Ultralisk thor immortal, the 3 units in the game specializing in survivability. The thor is mainly used for it's high range splash, or it's high dps medium ranged ground attack though. the immortal sees sparing use right now, used primarily for fighting off stalkers early game, or for breaking tank lines late game TvP. The ultralisk however falls flat on both range and mobility, leaving it as simply high damage and high survivability, but that, as shown by how hated they are by zergs, is not enough.

Something that has baffled me is that all units that deal bonus damage to armoured are in fact armoured themselves. This has created an oddity with the remaining units. The roach for example can be said to counter any unit that doesn't do bonus damage to armoured, even countering stalkers to a degree. The same is nearly true for light, exempting thor anti-air and banelings. As it stands there isn't a lot of actual countering done by the bonus damage mechanic, except for the fact that everything dies faster, which in the end simply favors the higher ranged units. Though getting down to it, I don't know if we want an influx of bonus to armoured light units, or vice versa, as it would then create a much more hard-counter system than what we currently have, which is fairly muddy.

Higher tech units being lower food?
There seems to be an aversion to making a unit that you get later in the tech tree being something you mass more, which i think is a flaw that is limiting the game's design. For protoss I can see building up towards some grand fleet or what-have-you, but for zerg, I don't see why there can't be some hive-tech unit that isn't a massive death machine costing 4+ food.


This rambled and didn't quite get to a few of the points I wanted to make. A lot of musings and not a lot of conclusions, sorry about that.

*
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2011-04-01 23:12:31
April 01 2011 23:09 GMT
#2
Edit: double post
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2011-04-01 23:12:45
April 01 2011 23:12 GMT
#3
I wouldn't rank it this way, though I think you discuss good unit features. I would look at a unit's goodness of each feature, something like:

Range:
1: unit is bad at this
2: unit is okay at this
3: unit is good at this

And do the same for each feature, then do the ranking as

(Range=R1, Mobility=M1, DPS/Splash=D1, Survivability=S1)
(Range=R2, Mobility=M2, DPS/Splash=D2, Survivability=S2)
,,,
(Range=RN, Mobility=MN, DPS/Splash=DN, Survivability=SN)

Granted, this would yield a list of 81 items but if you have each variable take on two values instead of 3 it would be a list of 16 items instead which is more manageable. Then you could see which units fit each category and propose a unit ranking.

You might also consider taking cost and supply into account.
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings178
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 58
StarCraft: Brood War
Artosis 772
ZergMaN 42
Shuttle 40
Noble 25
Dota 2
monkeys_forever228
NeuroSwarm120
febbydoto23
League of Legends
C9.Mang0315
Counter-Strike
taco 731
m0e_tv330
Super Smash Bros
hungrybox1918
Heroes of the Storm
Khaldor186
Other Games
summit1g11524
Liquid`RaSZi1391
JimRising 840
ToD158
Organizations
Other Games
gamesdonequick1906
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 103
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6082
• Scarra2421
Upcoming Events
Replay Cast
5h 58m
Wardi Open
8h 58m
Monday Night Weeklies
13h 58m
Replay Cast
20h 58m
Sparkling Tuna Cup
1d 6h
LiuLi Cup
1d 7h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d 21h
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.