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Minecraft: Awesome idea for community game - Page 2

Blogs > heishe
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heishe
Profile Blog Joined June 2009
Germany2284 Posts
March 05 2011 19:16 GMT
#21
On March 06 2011 04:02 MisterD wrote:
i wasn't thinking TL specific. Imagine a whole system like, whatever, a sort of minecraft platform with multiple players and multiple maps circulating around at all times.


I get what you're saying, but your software idea is not that easy to implement. A software which connects to a server, randomly picks a map that was played by another player and then downloads it, plus which can upload your map to the server when you're done playing should actually be pretty easy to implement (in fact it's not unlikely that I could program that myself with a little bit of research since I've never done network programming, but it shouldn't be that hard), but even then, you'd still need a server that handles a lot of traffic - I don't have exact numbers but Minecraft maps, as far as I know, get pretty big pretty fast.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 05 2011 19:16 GMT
#22
I do recall a very similar, if not exact, idea being passed around on reddit /r/minecraft.

In fact, Reddit has their own subreddit for this Minecraft "succession" game mode
http://www.reddit.com/r/MinecraftSuccession/

The rules given by the subreddit's mod/creator seem to be a very solid base of guidelines for this endeavor.
ㅇㅅㅌㅅ
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
March 05 2011 20:04 GMT
#23
On March 06 2011 04:16 heishe wrote:
Show nested quote +
On March 06 2011 04:02 MisterD wrote:
i wasn't thinking TL specific. Imagine a whole system like, whatever, a sort of minecraft platform with multiple players and multiple maps circulating around at all times.


I get what you're saying, but your software idea is not that easy to implement. A software which connects to a server, randomly picks a map that was played by another player and then downloads it, plus which can upload your map to the server when you're done playing should actually be pretty easy to implement (in fact it's not unlikely that I could program that myself with a little bit of research since I've never done network programming, but it shouldn't be that hard), but even then, you'd still need a server that handles a lot of traffic - I don't have exact numbers but Minecraft maps, as far as I know, get pretty big pretty fast.


Yes, map size and traffic caused by that would be the main concern here. I haven't looked at the new map format, i hope at least the "30k files per map" issue is gone, so those are a little easier to handle. But they still will remain large, you couldn't even zip these properly. In the end, yeah, you need a big ass server, which is the absolute kill to develop this for only a small sized audience as a hobby.

But i think i'd really like such a system. you'd need to implement some legislative stuff like broken map reports and ppl to then sort these out, you'd need to get into the map save format to enforce the "player starts naked" stuff on newly downloaded maps, but if it existed, it'd be fun i think.
Gold isn't everything in life... you need wood, too!
HeaDStrong
Profile Blog Joined January 2009
Scotland785 Posts
March 05 2011 23:51 GMT
#24
On March 06 2011 05:04 MisterD wrote:
Show nested quote +
On March 06 2011 04:16 heishe wrote:
On March 06 2011 04:02 MisterD wrote:
i wasn't thinking TL specific. Imagine a whole system like, whatever, a sort of minecraft platform with multiple players and multiple maps circulating around at all times.


I get what you're saying, but your software idea is not that easy to implement. A software which connects to a server, randomly picks a map that was played by another player and then downloads it, plus which can upload your map to the server when you're done playing should actually be pretty easy to implement (in fact it's not unlikely that I could program that myself with a little bit of research since I've never done network programming, but it shouldn't be that hard), but even then, you'd still need a server that handles a lot of traffic - I don't have exact numbers but Minecraft maps, as far as I know, get pretty big pretty fast.


Yes, map size and traffic caused by that would be the main concern here. I haven't looked at the new map format, i hope at least the "30k files per map" issue is gone, so those are a little easier to handle. But they still will remain large, you couldn't even zip these properly. In the end, yeah, you need a big ass server, which is the absolute kill to develop this for only a small sized audience as a hobby.

But i think i'd really like such a system. you'd need to implement some legislative stuff like broken map reports and ppl to then sort these out, you'd need to get into the map save format to enforce the "player starts naked" stuff on newly downloaded maps, but if it existed, it'd be fun i think.


well for a small size community you would not run into the aforementioned problems in the first place...
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 06 2011 00:50 GMT
#25
Not sure if it was mentioned yet but Goons had a Let's Play of Dwarf Fortress where they did essentially this, except each goon would keep the fortress for 1 ingame year.
(╬ ಠ益ಠ)
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
March 06 2011 01:57 GMT
#26
On March 06 2011 09:50 Turgid wrote:
Not sure if it was mentioned yet but Goons had a Let's Play of Dwarf Fortress where they did essentially this, except each goon would keep the fortress for 1 ingame year.

Boatmurdered? That came to my mind as well.

I can imagine this would be fun to follow as an observer too. I can just see someone pressing an unlabelled button somewhere to see what it does and getting killed by a trap, haha.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
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