• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:06
CEST 02:06
KST 09:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2184 users

NASL and Teams: What's the Deal? - Page 3

Blogs > Liquid`Tyler
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
February 23 2011 22:12 GMT
#41
Simply playing devils advocate. I think what the organizers of the NASL might be afraid of is a few highly skilled teams "crowding out" the upper brackets. Team-kill matches do have drama and add storylines, that's true. The problem is that, as a hypothetical, lets say out of the final 8 people in the tournament 6 were all from one team. That directly kills a lot of the competitive edge and the excitement involved in the tournament as you are presented with a "foregone conclusion" so to speak that no matter what happens this team will win. Now having only 5 people from a team won't stop this from happening completely, we still might see a certain team just dominate and fill up all the seeding spots. But limiting it to 5 people per team makes it less likely that this will occur.

I'm indifferent to how many people per team are allowed in, I'm just trying to see it from the perspective of the organizers.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 23 2011 22:12 GMT
#42
I actually understand the desire to have a "team" feeling to an individual league and in that sense you might want to involve the possibility of collusion. But the rule might as well be the "Liquid Rule" basically preventing liquid from picking up any other strong players and that's really hard to argue with.

I think it's pretty clear that teams have nothing to do with the league unless the league is guaranteeing teams certain amounts of spots (which it's not and it shouldn't) or players from a team are allowed to sub in for a match (which they aren't and they shouldn't).

It's also worth noting the arbitrary "team" distinction. The Starcraft community has a long history and it's certainly possible that two players not on the same team could be closer and more willing to do something to bring the league into disrespect than two players on the same team. I'm not implying anything about their likelihood of cheating, but Artosis and IdrA are closer than IdrA and Axslav even though IdrA and Axslav are both on EG.

I think the idea of having 2 players from the same team play early in pool play is more than good enough. If you're worried about "changing the schedule" it doesn't seem any more significant than guaranteeing separate divisions to prevent team-kills.
I always try to shield slam face, just to make sure it doesnt work
Motion
Profile Joined January 2010
Germany183 Posts
February 23 2011 22:12 GMT
#43
If your are the sixth best player you aren't able to compete in many other tournaments. You may not be invited or simply smashed in 1st round ...

So the sixth player has to become a better player ... wtf, where is the problem?

It's in the nature of e-sport that the better player will compete in more tournaments ...
http://www.gentle-nerds.com
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
Last Edited: 2011-02-23 22:20:27
February 23 2011 22:13 GMT
#44
On February 24 2011 07:04 Motion wrote:
Only five players per Team is absolutely okay, plz don't make a cow!

- Fair for everyone

- Diversity in the way of play-styles, after 1-2 years a Powerhouse will reach certain styles...

- Interesting Player Transfers, cause a Clan could only hold 5 Starplayers.
( At least interesting for the Viewers )

- But the major point is: Less Team tactics

1. How is it fair for everyone when it only affects 1 or 2 teams? It's clearly biased against top teams. This includes EG, so I'm not saying they did it to spite TL, I just don't think they thought through the implications fully.

2. This is complete conjecture. Since your argument specifically states 1-2 years, we can look at BW as an example. Tempest, Stats, and Violet, all protoss from KTF, play completely different styles. iloveoov and Boxer played completely different styles. In SC2, TL has Huk, Nazgul, Tyler, and TLO playing protoss, and they all have very distinctive styles. A player's unique style will only be minimally affected by the team that he is in, and it's not as if taking the limit off would fill the tournament up with only two teams. The distribution might change from 15 teams to 16 teams, or something similar to that.

3. Are you seriously saying players jumping from team to team is good for the fans? Yes, it might provide drama for a few hours, just like the president having an affair with an intern would provide drama, but it's definitely not good for the scene if players are forced to leave their team just to participate in one tournament.

4. The only decent point, but as has been said, this can very easily be avoided. Players from the same teams can be scheduled to always play each other in the first half of the tournament, preventing any collusion. Since the ladder stages seem to be round robin, this should be easy to do.

On February 24 2011 07:08 Motion wrote:
Show nested quote +
On February 24 2011 07:06 Seronei wrote:
Forcing people to leave a team because of this tournament isn't something good. It's not fair for everyone cause if you're the sixth best player in a team you don't even have the chance to compete.


It seems bad for Teams, but it is over all better for E-Sports.

The only thing everybody has to do is, accept this rule. After a while this creates a nice E-Sports Scene around it.

Yes it is bad right now, but not in the future!

Can you at least try to support your statements with some evidence?
On February 24 2011 07:12 Motion wrote:
If your are the sixth best player you aren't able to compete in many other tournaments. You may not be invited or simply smashed in 1st round ...

So the sixth player has to become a better player ... wtf, where is the problem?

It's in the nature of e-sport that the better player will compete in more tournaments ...

This is simply not true. No individual league is preventing players from playing based on their team. If you're the sixth player in your team, that doesn't mean you're not better than the other players in the league. The sixth player in a top team is almost certainly stronger than the 3rd player in a midrange team, and the best player in many of the teams allowed to participate.
Moderator
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
February 23 2011 22:13 GMT
#45
Why would it be worth a sponsor's time to only field 5 players at once?

The more players a sponsor gets into the tournament the better the chances someone from their team advances. 5 out of several hundred, regardless of how good they are, is quite a long shot for a team sponsor.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
SayTT
Profile Joined August 2004
Sweden2158 Posts
Last Edited: 2011-02-23 22:15:02
February 23 2011 22:14 GMT
#46
My main concern is that the guys running NASL take post like this in consideration and are willing to listen AND change their mindset if they do find themself doubting or even agreeing on topic. Far too often in esports or community vs creator we see a stubborn front that manifest in a defencive posture to not change whats set in stone.

I do agree with tyler that the team aspect in this case doesn't deal with the problems it was set out to do.
-,-
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2011-02-23 22:14:42
February 23 2011 22:14 GMT
#47
There's no reason for teams to be involved in an individual tournament. Either it's an individual tournament (which it is), or it's a team tournament (which it isn't). The 5 cap is especially ridiculous, given some teams have dozens of somewhat talented players (like the old WeRRa, I guess I can't come up with a better example at the moment), while others have a few spectacular players (props, Liquid).

Sure you can make arguments about excitement, giving people a chance, diversity, teamkills not being fun, whatever.

But at the end of the day, the tournament's goal should be to have the best players playing the best players, and anything else will just be less entertaining.

EDIT: Basically, I agree with Nony/Tyler.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
February 23 2011 22:14 GMT
#48
On February 24 2011 07:08 Turo wrote:
Sort of a random point, but isn't starcraft more like tennis than baseball? Do you need to be on a team to play in the biggest tennis tournies?


Well i believe players from the same countries are practice partners and therefore the teams in comparison to SC2. Often they have to play each other even though they might be partners for 2v2, and it's no problem. Of course they don't like having to eliminate each other but that's the way it is, it's a singles tournament.
zooalt
Profile Joined July 2010
104 Posts
February 23 2011 22:14 GMT
#49
On sotg I didnt understand why they put in these rules in the first place. It seems to limit the amount of talent a team can put in to the league. It is NOT a teamleague, so why would you forbid teams to send as many players as they can (not: want to).
Some say I'm crazy, I guess I'll always be.
KWest
Profile Joined September 2010
United States59 Posts
February 23 2011 22:15 GMT
#50
On February 24 2011 07:08 Motion wrote:
Show nested quote +
On February 24 2011 07:06 Seronei wrote:
Forcing people to leave a team because of this tournament isn't something good. It's not fair for everyone cause if you're the sixth best player in a team you don't even have the chance to compete.


It seems bad for Teams, but it is over all better for E-Sports.

The only thing everybody has to do is, accept this rule. After a while this creates a nice E-Sports Scene around it.

Yes it is bad right now, but not in the future!


There is no reasoning to say that this rule would be better for E-Sports. The best way to improve E-Sports is higher quality teams, which gives the lower quality teams a benchmark to improve.

I would rather have 5-10 awesome teams, then 20-30 average teams.
Fweedman
Profile Joined July 2010
United States25 Posts
February 23 2011 22:15 GMT
#51
On February 24 2011 07:08 Motion wrote:
Show nested quote +
On February 24 2011 07:06 Seronei wrote:
Forcing people to leave a team because of this tournament isn't something good. It's not fair for everyone cause if you're the sixth best player in a team you don't even have the chance to compete.


It seems bad for Teams, but it is over all better for E-Sports.

The only thing everybody has to do is, accept this rule. After a while this creates a nice E-Sports Scene around it.

Yes it is bad right now, but not in the future!


So leaving a well established team that offers benefits to play for a random, lesser team is better for ESports? How is this possibly good for the players?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2011 22:16 GMT
#52
Holy geez, it's getting cramped in here.

I blame you Tyler.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
XiO
Profile Joined May 2010
United States36 Posts
February 23 2011 22:16 GMT
#53
I think it is more evident that the organizers do not care about diversity as they set out to keep people out who do not have teams. To the point of the open tournament, it seems more of an after thought to make a even RO16. With an invitational league your are purposely limiting diversity as you know what you are getting into. In my opinion, these rules that have been set out were done so with the forethought that they would develop more "drama" though the production cycle. We will see how things work out, I just hope they have a good writer/producer that will be able to pull those things out of the video they shoot, we will see in April.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
February 23 2011 22:16 GMT
#54
On February 24 2011 07:12 wonderwall wrote:
The problem is that, as a hypothetical, lets say out of the final 8 people in the tournament 6 were all from one team. That directly kills a lot of the competitive edge and the excitement involved in the tournament as you are presented with a "foregone conclusion" so to speak that no matter what happens this team will win.

The teams aren't competing; the players are.

Individual matches between teammates at high brackets are incredibly exciting, just look at any MSL or OSL in recent history.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
February 23 2011 22:16 GMT
#55
On February 24 2011 07:14 infinity2k9 wrote:
Show nested quote +
On February 24 2011 07:08 Turo wrote:
Sort of a random point, but isn't starcraft more like tennis than baseball? Do you need to be on a team to play in the biggest tennis tournies?


Well i believe players from the same countries are practice partners and therefore the teams in comparison to SC2. Often they have to play each other even though they might be partners for 2v2, and it's no problem. Of course they don't like having to eliminate each other but that's the way it is, it's a singles tournament.


Exactly: this is an individual tournament, not a team tournament.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-02-23 22:18:09
February 23 2011 22:16 GMT
#56
On February 24 2011 07:12 wonderwall wrote:
Simply playing devils advocate. I think what the organizers of the NASL might be afraid of is a few highly skilled teams "crowding out" the upper brackets. Team-kill matches do have drama and add storylines, that's true. The problem is that, as a hypothetical, lets say out of the final 8 people in the tournament 6 were all from one team. That directly kills a lot of the competitive edge and the excitement involved in the tournament as you are presented with a "foregone conclusion" so to speak that no matter what happens this team will win.


But it's not a team league. It's an individual league. Teams don't "win".

If you had Huk vs TLO and Jinro vs Tyler semifinals, would it really be a tournament with no "competitive edge" and "excitement"? Because to me, that would be one hell of a tournament ending and I would be super hyped for it.

It's not like they all won just by being from a single team. Starcraft doesn't work like that. It's an inherently individual sport, not a team one.

DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2011-02-23 22:18:46
February 23 2011 22:18 GMT
#57
On February 24 2011 07:16 Talin wrote:
Show nested quote +
On February 24 2011 07:12 wonderwall wrote:
Simply playing devils advocate. I think what the organizers of the NASL might be afraid of is a few highly skilled teams "crowding out" the upper brackets. Team-kill matches do have drama and add storylines, that's true. The problem is that, as a hypothetical, lets say out of the final 8 people in the tournament 6 were all from one team. That directly kills a lot of the competitive edge and the excitement involved in the tournament as you are presented with a "foregone conclusion" so to speak that no matter what happens this team will win.


But it's not a team league. It's an individual league. Teams don't "win".

If you had Huk vs TLO and Jinro vs Tyler semifinals, would it really be a tournament with no "competitive edge" and "excitement"? Because to me, that would be one hell of a tournament ending and I would be super hyped for it.

It's not like they all won so it doesn't matter what happens or anything. Starcraft doesn't work like that. Ultimately, it's an inherently individual sport, not a team one.



It CAN be a team sport: See Shinhan Proleague.

Just in this case it's not.

The way it's run as a team sport is 5 1v1 matches, first team to 3 wins, more or less.
kilthan
Profile Joined December 2010
United States42 Posts
Last Edited: 2011-02-23 22:22:38
February 23 2011 22:18 GMT
#58
I don't understand people who claim "this is worse for teams but better for E-Sports." An individual league should be about the best possible players you can get playing against each other. Excluding players because of team rules in an individual league is beyond silly to me.

If they added a team aspect like Team Points where players accrue points for their teams and at the end of the season the team with the most points wins a prize then I could see some point in it.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
February 23 2011 22:19 GMT
#59
On February 24 2011 07:12 wonderwall wrote:
Simply playing devils advocate. I think what the organizers of the NASL might be afraid of is a few highly skilled teams "crowding out" the upper brackets. Team-kill matches do have drama and add storylines, that's true. The problem is that, as a hypothetical, lets say out of the final 8 people in the tournament 6 were all from one team. That directly kills a lot of the competitive edge and the excitement involved in the tournament as you are presented with a "foregone conclusion" so to speak that no matter what happens this team will win. Now having only 5 people from a team won't stop this from happening completely, we still might see a certain team just dominate and fill up all the seeding spots. But limiting it to 5 people per team makes it less likely that this will occur.

I'm indifferent to how many people per team are allowed in, I'm just trying to see it from the perspective of the organizers.

since this is an individual tournament, it is the player we're worried about who wins, not the team. And having multiple people on one team doesn't ensure who is going to win.
On February 24 2011 07:12 Motion wrote:
If your are the sixth best player you aren't able to compete in many other tournaments. You may not be invited or simply smashed in 1st round ...

So the sixth player has to become a better player ... wtf, where is the problem?

It's in the nature of e-sport that the better player will compete in more tournaments ...

The problem arises when the 6th player on one team is better than the 1st, 2nd, 3rd, whatever player on another team, yet isn't allowed to compete simply because of the team he's on. So in this case, the better player isn't competing in more tournaments.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Fzero
Profile Blog Joined October 2007
United States1503 Posts
February 23 2011 22:19 GMT
#60
I think the basic problem is that we're used to the idea of either a completely team league (Proleague) or a completely individual league (Starleague).

The NASL is trying to get the best of both worlds. They're trying to provide a place for 10 teams to field a team of players and get publicity and sponsorships WHILE the actual prizes and publicity is centered around individuals and the final 16 bracket.

...So, one set of rules makes sense for one portion of the competition, but not the other..
Never give up on something that you can't go a day without thinking about.
Prev 1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#76
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft429
JuggernautJason90
CosmosSc2 40
StarCraft: Brood War
GuemChi 4733
Artosis 644
Sexy 43
NaDa 24
Dota 2
monkeys_forever606
Counter-Strike
Coldzera 917
Super Smash Bros
hungrybox803
AZ_Axe173
PPMD31
Other Games
summit1g14811
Day[9].tv771
shahzam636
C9.Mang0253
ViBE77
Maynarde27
ROOTCatZ21
minikerr5
Organizations
Other Games
gamesdonequick956
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 40
• davetesta35
• OhrlRock 2
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV915
• Noizen19
League of Legends
• Doublelift4376
Other Games
• imaqtpie1000
• Scarra857
• Day9tv771
Upcoming Events
Replay Cast
8h 54m
Kung Fu Cup
10h 54m
Replay Cast
23h 54m
The PondCast
1d 9h
CranKy Ducklings
1d 23h
WardiTV Team League
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.