• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:46
CEST 19:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners RSL S6 finale at Blizzcon High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8538 users

State of Zerg - Page 2

Blogs > decaf
Post a Reply
Prev 1 2 All
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2011 00:04 GMT
#21
I don't think ZvP is imbalanced.

ZvT right now is iffy because of the maps, but I think ZvP is fine. I also disagree that you have to go roach/corruptor. You can open with lings and based on what you scout you can add mutas. Of course, if you see a stargate, it's probably not a good idea, but it's still possible to starve a Protoss using ling/muta because it's hard for Protoss players to take a third just like it's often hard for Zerg players to take a third on many maps.

Terran have planetary fortresses, bunkers, very cost effective marines (which are good vs air and ground), tanks, and repair, which make the transition to an eventual third fairly easy in comparison to Protoss. As Protoss, you're pigeonholed into getting a robo to eliminate creep spread, and it's exceptionally difficult to take a third if your opponent is insistent about preventing it from going up. This is especially true as Protoss if you open with stargate tech on maps like Scrap Station and Xel'Naga. On both of these maps, the third base is difficult to defend. On Xel'Naga, if you choose the gold, you end up being very close to the Zerg's creep line, and if you choose the lower recessed area you open yourself to being attacked or harassed very easily.

As a Random player, I've been excelling in ZvP recently, and my PvZ is still pretty good, but more and more Zergs are learning how to probe for a timing attack with hydras or roaches if I fast expand and go double stargate. It becomes very ugly if the Zerg just rushes to hydras and then timing attacks with the first batch (they hit before you get your third phoenix). If you go 6 gate timing, you can be held off by a hydra/roach push quite easily. If your opponent scouts in time, they can switch to a roach or even baneling all-in. So I disagree strongly with the sentiment that Zerg players have few options, particularly in PvZ.

decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2011-01-26 00:11:59
January 26 2011 00:08 GMT
#22
It doesn't matter anymore.
Balance seems to correlate with people having ice cream and it seems like someone's father didn't take his son out for ice cream
oldmansay
Profile Joined January 2011
5 Posts
January 26 2011 00:26 GMT
#23
when time of war bread worth more than gold, water worth more than ice cream
Kazzabiss
Profile Joined December 2010
1006 Posts
January 26 2011 00:48 GMT
#24
On January 26 2011 08:54 decaf wrote:
Show nested quote +
On January 26 2011 08:47 Chill wrote:
Until you work at Blizzard, there's really no value in your opinion on how the game should be patched. Just as there's no value in how you would design an alternate universe (free ice cream for me). So I'll move it to Blogs.

and until I work for the government there's really no value in my opinion on how the state should be ruled.

I like how you're trying to be sarcastic or ironic, but you're right, your opinion does not matter, but you are entitled to it. So here on TL, you can Blog about your opinion, but it doesn't matter.
ALL ABOARD THE INTERNET BANDWAGON
Flavalanche
Profile Joined May 2010
United States164 Posts
January 26 2011 00:52 GMT
#25
Ultras are bad because of their pathing, they always get stuck in globs of units, they need to be shrunk and such.

Thors are also pretty OP, they do so much damage to ground that they're cost effective even against the best compo, and they outrange broods.
Sup.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
January 26 2011 01:28 GMT
#26
On January 26 2011 09:08 decaf wrote:
It doesn't matter anymore.
Balance seems to correlate with people having ice cream and it seems like someone's father didn't take his son out for ice cream

There really isnt a point man. Blizzard does there own shit. Its really discouraging to discuss somthing that will go unheard.
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
January 26 2011 03:53 GMT
#27
I agree that a lot of Terran strategies are WAY easier to pull off than to defend, but there are definitely ways to know what's coming.

Zerglings at the ramp and a few overlords near their cliffs should be givens. Lings check composition on front door, see if marines, hellions, or command centers approach the natural and overlords by the cliff can see the front door and spot banshees and drops. A Terran turtling into an smaller area is just BEGGING to have scouts placed all around it!

Suicide overlords tell many great tales. Losing the overlord isn't too hard of a burden, and if you've ever played BW ZvP expecting to lose one or two in the early game is par for the course. The huge downside is the speed and the fact that a lot of good terrans will keep marines around to snipe ovies before they see the tech.

Overseers or speed ovies come a bit later, so it's not as valid a scouting option for opening strategies, but is a nice contingency option if you're in the dark and still not dead.

Triggers. Day9 talks about these a lot. Instead of using a supply number to dictate when you put down a building or make a certain unit instead use triggers (ie, pool finishes so make speed. Use next 100 gas on lair and immediately second gas). Reviewing old losses will give you the timing windows for expecting earlier rushes. Even if you're flying blind without any scout this will give you an idea of the possibilities and when to get worried.

Still, I don't think the advice will REALLY solve zerg issues. There's a good deal of balancing, better maps, etc. that could make zerg lives a lot better. However, I'm going to live in the "here and now" instead of "what could be". I'm still having fun, despite getting my ass kicked by people with far less overall skill than me, so I'll keep playing

decaf
Profile Joined October 2010
Austria1797 Posts
January 26 2011 16:41 GMT
#28
On January 26 2011 12:53 Servius_Fulvius wrote:
I agree that a lot of Terran strategies are WAY easier to pull off than to defend, but there are definitely ways to know what's coming.

Zerglings at the ramp and a few overlords near their cliffs should be givens. Lings check composition on front door, see if marines, hellions, or command centers approach the natural and overlords by the cliff can see the front door and spot banshees and drops. A Terran turtling into an smaller area is just BEGGING to have scouts placed all around it!

Suicide overlords tell many great tales. Losing the overlord isn't too hard of a burden, and if you've ever played BW ZvP expecting to lose one or two in the early game is par for the course. The huge downside is the speed and the fact that a lot of good terrans will keep marines around to snipe ovies before they see the tech.

Overseers or speed ovies come a bit later, so it's not as valid a scouting option for opening strategies, but is a nice contingency option if you're in the dark and still not dead.

Triggers. Day9 talks about these a lot. Instead of using a supply number to dictate when you put down a building or make a certain unit instead use triggers (ie, pool finishes so make speed. Use next 100 gas on lair and immediately second gas). Reviewing old losses will give you the timing windows for expecting earlier rushes. Even if you're flying blind without any scout this will give you an idea of the possibilities and when to get worried.

Still, I don't think the advice will REALLY solve zerg issues. There's a good deal of balancing, better maps, etc. that could make zerg lives a lot better. However, I'm going to live in the "here and now" instead of "what could be". I'm still having fun, despite getting my ass kicked by people with far less overall skill than me, so I'll keep playing


You didn't even understand what I was talking about.
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 26 2011 18:18 GMT
#29
You again, cheerio: I stopped reading at this point
+ Show Spoiler +
Zerg got one option against Protoss, while toss got a ridiculous amount of builds he can do. As Zerg you will ALWAYS get forced into following situation in the long run: pool first, roach/corruptors for midgame with some broodlords for the late game. Every game you play will more or less look like that. Sure there can be some deviations, such as fast hydras with drops, but it again depends on what the toss is doing.


You're a moron. If you have only 1 thing you can do there would be no deviations. Thanks for playing. To the other idiot that said the thing about warpgates, ITS ANYWHERE YOU HAVE PYLON POWER!!! Not just "anywhere". I can't warp shit in if I don't have pylon power.
http://www.teamliquid.net/video/streams/Trowabarton756
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
Serral2125
uThermal1933
RotterdaM1036
TaKeTV 428
mouzHeroMarine280
IndyStarCraft 243
SteadfastSC176
BRAT_OK 117
SHIN 86
LamboSC251
sc2solar22
SpiritSC219
Shameless18
Classic16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2125
uThermal 1955
RotterdaM 1013
mouzHeroMarine 280
IndyStarCraft 236
SteadfastSC 176
BRAT_OK 152
SHIN 90
ProTech62
LamboSC2 51
mouzStarbuck 25
sc2solar 22
SpiritSC2 19
Classic 16
StarCraft: Brood War
Britney 23460
Calm 3675
Sea 2275
Mini 113
Sea.KH 57
ggaemo 54
Soulkey 49
Pusan 34
Shine 33
IntoTheRainbow 28
[ Show more ]
Rock 25
Sacsri 19
GoRush 9
Noble 7
Dota 2
qojqva3808
Counter-Strike
fl0m8119
zeus332
byalli157
Super Smash Bros
Mew2King119
Heroes of the Storm
Khaldor274
MindelVK9
Other Games
gofns42334
tarik_tv11805
Grubby2511
singsing2056
B2W.Neo400
Hui .157
ArmadaUGS114
QueenE45
OptimusSC24
fpsfer 1
Organizations
Other Games
EGCTV1241
gamesdonequick669
BasetradeTV177
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Reevou 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur116
Upcoming Events
BSL22 NKC (BSL vs China)
1h 14m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
17h 14m
OSC
1d 6h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.