• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:46
CEST 16:46
KST 23:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5348 users

SC2 mistakes that make me angry

Blogs > CanT.ThinK.oF
Post a Reply
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
December 20 2010 10:22 GMT
#1
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

Building bunkers next to your wall - effectively reducing the repair surface space.

Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


*
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-12-20 10:29:24
December 20 2010 10:28 GMT
#2
I usually hate the people who say this when referring to how the game is supposed to develop and turn into a better game as it ages, but, I really do think I need to say it here: It's just been released, give players some time to refine timings and proper mechanics on how to do everything. SC1 wasn't refined into being played perfectly in a day, a month, or even a year, and SC2 won't either.

The longer the game is out, the more refined progamers' play will be, as things become standard and second-nature to do.

Also, a lot of pro players aren't really all that good, to be honest. Give the game some time to develop better players, too, and these ones that are making these mistakes will fade away.
composition
Profile Joined September 2008
98 Posts
December 20 2010 11:43 GMT
#3
Thank you for the white rice and water Angra.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
December 20 2010 11:59 GMT
#4
On December 20 2010 19:22 CanT.ThinK.oF wrote:
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

Building bunkers next to your wall - effectively reducing the repair surface space.

Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


sorry but I dont know of you. If you played better than the pro koreans u should have achieved something by now. Till then just dont say ur angry on how pro's play because they obviously play better than you.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-12-20 13:05:55
December 20 2010 13:04 GMT
#5
On December 20 2010 19:22 CanT.ThinK.oF wrote:
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

1:Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

2:Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

3:Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

4:Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

5;Building bunkers next to your wall - effectively reducing the repair surface space.

6:Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

7:Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


I'll label all your points in the quote:
1: In any hatch first build, the time taken to walk it across AND burrow, it means that its not worth it, considering your pool will finish when the hatch is >50% done. In a pool first build, you often struggle finding the money for a spine crawler, AND its only a few seconds earlier AND you don't expect a rush will kill you before you can make a spinecrawler if you went pool first.

2: "Random attack timings" you just explained their reasoning. THEY can't see the whole map, if you spend a lot into defensive units or structures and they power eco you are fucked if its a good player. Economy builds so fast you are really in trouble. Again, colossus ball will melt any army in seconds sounds reasonable. Sometimes positioning or not having perfect scouting might give them a bad result.

3: You need to scan so you know when to attack so you don't end up with point number 2.

4: The reason the PF seems like it wasn't necessary is simply because there is NO attempt made to harass the third base with a PF. If you make an OC unless you have an overwhelming advantage it is really weak to any kind of worker harass, since your units tend to rally to your natural. You need a BIG advantage or some kind of position set up like another PF to justify making another OC.

5: If you build your bunkers too far from the wall they can kill your supply depots without your bunker doing anything. Again, you don't notice this because progamers are too smart to have this happen.

6: Upgrades cost money, and the difference between 0 armour marines and 3 armour marines is exactly 0 against colossus so its better to spent the what, let me see:
125+mining timing eng bay about 150 mins
100/100 +1
150/150 +2
200/200 +3
600/450 which you can get what, 4 vikings out of? That 4 vikings makes a really big difference, most of the time people don't plan to have time to get to +3 upgrades in a matchup like tvp. Now maybe double forge openings can work, but justifying having 2-3 less colossus for some armour upgrades is again hard to justify. Maybe its good in a long game, but most games end in the midgame so how do know when it was a good decision.

7: Too many workers? How do you know if 20 less workers means that it cripples his ability to macro a new army after the first dies?

8: If you don't attack when max, it means your opponent has a chance to catch up. Upgrades are cheap relatively at this stage and take a long time to get. Getting more production centres etc is a viable option but what tells you that you benefit more than he does. If he has equal units he can do the same thing, if he has less you went from an army advantage to 0 advantage since he maxes and upgrades but he has some less barracks or something.

I feel like your criticisms stem from situations where they end up being mistakes, but if they did do what you said in the other 80%+ of games you'd say that THEY were mistakes. Everything isn't so clearcut, so please think thoroughly before criticising progamers.

Even if they are 100% mistakes remember these progamers play and practice all day to hone their skills, they don't sit down watching other pro's play and nitpicks very insignificant mistakes and theorycraft improvements.
Craton
Profile Blog Joined December 2009
United States17294 Posts
December 20 2010 14:39 GMT
#6
^ That sums it up nicely.

They aren't mistakes.
twitch.tv/cratonz
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 20 2010 14:44 GMT
#7
Progamers in SC2 just aren't as good as SCBW progamers yet. Cuz the game is new.
Lim Yo Hwan forever!
whodogg
Profile Joined September 2010
Canada5 Posts
June 25 2012 01:34 GMT
#8
Recently started a channel devoted to mistakes: SC2Mistakes on youtube. Or go to www.sc2mistakes.com We are trying to examine common mistakes and figure out the solution. Hope you enjoy!
Questions, suggestions and replays can be sent to info@sc2mistakes.com

User was warned for this post
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 9806
Sea 1807
EffOrt 815
Light 650
Hyuk 518
Soma 487
Mini 430
BeSt 412
Horang2 329
Snow 266
[ Show more ]
actioN 225
Larva 206
Soulkey 196
Zeus 84
Sharp 82
hero 77
JYJ 70
Rush 55
Sea.KH 49
Pusan 39
sorry 36
ggaemo 34
Killer 33
ToSsGirL 33
Barracks 19
Bale 19
HiyA 17
910 16
Sacsri 14
Sexy 14
Terrorterran 12
zelot 12
IntoTheRainbow 11
Yoon 10
ajuk12(nOOB) 7
Mong 0
Dota 2
Gorgc7888
qojqva398
syndereN219
XcaliburYe157
League of Legends
Doublelift2611
Counter-Strike
fl0m449
x6flipin78
Other Games
singsing1819
hiko697
B2W.Neo627
Lowko415
crisheroes312
Liquid`RaSZi304
DeMusliM269
Liquid`VortiX131
XaKoH 122
QueenE94
RushiSC19
Rex10
ToD3
Organizations
Other Games
gamesdonequick2541
BasetradeTV208
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 100
• poizon28 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2732
Upcoming Events
OSC
2h 14m
MaxPax vs Solar
ByuN vs Cure
Shameless vs Lambo
SKillous vs Cham
Percival vs Harstem
ShoWTimE vs Krystianer
Replay Cast
18h 14m
CrankTV Team League
20h 14m
WardiTV Qualifier
21h 14m
Epic.LAN
22h 14m
Replay Cast
1d 9h
RSL Revival
1d 18h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 19h
Epic.LAN
1d 22h
IPSL
2 days
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.