• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:14
CEST 09:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1005.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners Server Blocker Stellar Fest 2 Replay Pack SCII needs to put more weight on strategy and tact
Tourneys
Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Bot on ladder Rollback Netcode in Brood War Sagi.gg Launcher Released BGH Auto Balance -> http://bghmmr.eu/
Tourneys
ASL 22 Finals [Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8815 users

SC2 mistakes that make me angry

Blogs > CanT.ThinK.oF
Post a Reply
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
December 20 2010 10:22 GMT
#1
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

Building bunkers next to your wall - effectively reducing the repair surface space.

Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


*
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-12-20 10:29:24
December 20 2010 10:28 GMT
#2
I usually hate the people who say this when referring to how the game is supposed to develop and turn into a better game as it ages, but, I really do think I need to say it here: It's just been released, give players some time to refine timings and proper mechanics on how to do everything. SC1 wasn't refined into being played perfectly in a day, a month, or even a year, and SC2 won't either.

The longer the game is out, the more refined progamers' play will be, as things become standard and second-nature to do.

Also, a lot of pro players aren't really all that good, to be honest. Give the game some time to develop better players, too, and these ones that are making these mistakes will fade away.
composition
Profile Joined September 2008
98 Posts
December 20 2010 11:43 GMT
#3
Thank you for the white rice and water Angra.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
December 20 2010 11:59 GMT
#4
On December 20 2010 19:22 CanT.ThinK.oF wrote:
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

Building bunkers next to your wall - effectively reducing the repair surface space.

Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


sorry but I dont know of you. If you played better than the pro koreans u should have achieved something by now. Till then just dont say ur angry on how pro's play because they obviously play better than you.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Slayer91
Profile Joined February 2006
Ireland23448 Posts
Last Edited: 2010-12-20 13:05:55
December 20 2010 13:04 GMT
#5
On December 20 2010 19:22 CanT.ThinK.oF wrote:
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

1:Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

2:Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

3:Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

4:Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

5;Building bunkers next to your wall - effectively reducing the repair surface space.

6:Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

7:Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


I'll label all your points in the quote:
1: In any hatch first build, the time taken to walk it across AND burrow, it means that its not worth it, considering your pool will finish when the hatch is >50% done. In a pool first build, you often struggle finding the money for a spine crawler, AND its only a few seconds earlier AND you don't expect a rush will kill you before you can make a spinecrawler if you went pool first.

2: "Random attack timings" you just explained their reasoning. THEY can't see the whole map, if you spend a lot into defensive units or structures and they power eco you are fucked if its a good player. Economy builds so fast you are really in trouble. Again, colossus ball will melt any army in seconds sounds reasonable. Sometimes positioning or not having perfect scouting might give them a bad result.

3: You need to scan so you know when to attack so you don't end up with point number 2.

4: The reason the PF seems like it wasn't necessary is simply because there is NO attempt made to harass the third base with a PF. If you make an OC unless you have an overwhelming advantage it is really weak to any kind of worker harass, since your units tend to rally to your natural. You need a BIG advantage or some kind of position set up like another PF to justify making another OC.

5: If you build your bunkers too far from the wall they can kill your supply depots without your bunker doing anything. Again, you don't notice this because progamers are too smart to have this happen.

6: Upgrades cost money, and the difference between 0 armour marines and 3 armour marines is exactly 0 against colossus so its better to spent the what, let me see:
125+mining timing eng bay about 150 mins
100/100 +1
150/150 +2
200/200 +3
600/450 which you can get what, 4 vikings out of? That 4 vikings makes a really big difference, most of the time people don't plan to have time to get to +3 upgrades in a matchup like tvp. Now maybe double forge openings can work, but justifying having 2-3 less colossus for some armour upgrades is again hard to justify. Maybe its good in a long game, but most games end in the midgame so how do know when it was a good decision.

7: Too many workers? How do you know if 20 less workers means that it cripples his ability to macro a new army after the first dies?

8: If you don't attack when max, it means your opponent has a chance to catch up. Upgrades are cheap relatively at this stage and take a long time to get. Getting more production centres etc is a viable option but what tells you that you benefit more than he does. If he has equal units he can do the same thing, if he has less you went from an army advantage to 0 advantage since he maxes and upgrades but he has some less barracks or something.

I feel like your criticisms stem from situations where they end up being mistakes, but if they did do what you said in the other 80%+ of games you'd say that THEY were mistakes. Everything isn't so clearcut, so please think thoroughly before criticising progamers.

Even if they are 100% mistakes remember these progamers play and practice all day to hone their skills, they don't sit down watching other pro's play and nitpicks very insignificant mistakes and theorycraft improvements.
aka Teutonica
Craton
Profile Blog Joined December 2009
United States17303 Posts
December 20 2010 14:39 GMT
#6
^ That sums it up nicely.

They aren't mistakes.
twitch.tv/cratonz
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 20 2010 14:44 GMT
#7
Progamers in SC2 just aren't as good as SCBW progamers yet. Cuz the game is new.
Lim Yo Hwan forever!
whodogg
Profile Joined September 2010
Canada5 Posts
June 25 2012 01:34 GMT
#8
Recently started a channel devoted to mistakes: SC2Mistakes on youtube. Or go to www.sc2mistakes.com We are trying to examine common mistakes and figure out the solution. Hope you enjoy!
Questions, suggestions and replays can be sent to info@sc2mistakes.com

User was warned for this post
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2953
Zeus 881
Dewaltoss 183
Larva 176
HiyA 86
soO 77
Pusan 35
sSak 33
Bale 28
ZergMaN 27
[ Show more ]
ajuk12(nOOB) 16
Icarus 7
Dota 2
NeuroSwarm206
Other Games
gofns31146
summit1g6130
Coldzera 777
WinterStarcraft462
Happy272
olofmeister147
Organizations
StarCraft: Brood War
UltimateBattle 18
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2221
League of Legends
• Rush1267
• Stunt425
Other Games
• Shiphtur621
Upcoming Events
Online Event
3h 46m
Korean StarCraft League
19h 46m
Afreeca Starleague
22h 46m
Rush vs Soulkey
CranKy Ducklings
1d 2h
AI Arena Tournament
1d 8h
BSL Open Qualifier
1d 11h
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.