• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:53
CET 10:53
KST 18:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1651 users

SC2 mistakes that make me angry

Blogs > CanT.ThinK.oF
Post a Reply
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
December 20 2010 10:22 GMT
#1
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

Building bunkers next to your wall - effectively reducing the repair surface space.

Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


*
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-12-20 10:29:24
December 20 2010 10:28 GMT
#2
I usually hate the people who say this when referring to how the game is supposed to develop and turn into a better game as it ages, but, I really do think I need to say it here: It's just been released, give players some time to refine timings and proper mechanics on how to do everything. SC1 wasn't refined into being played perfectly in a day, a month, or even a year, and SC2 won't either.

The longer the game is out, the more refined progamers' play will be, as things become standard and second-nature to do.

Also, a lot of pro players aren't really all that good, to be honest. Give the game some time to develop better players, too, and these ones that are making these mistakes will fade away.
composition
Profile Joined September 2008
98 Posts
December 20 2010 11:43 GMT
#3
Thank you for the white rice and water Angra.
ffswowsucks
Profile Blog Joined August 2005
Greece2297 Posts
December 20 2010 11:59 GMT
#4
On December 20 2010 19:22 CanT.ThinK.oF wrote:
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

Building bunkers next to your wall - effectively reducing the repair surface space.

Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


sorry but I dont know of you. If you played better than the pro koreans u should have achieved something by now. Till then just dont say ur angry on how pro's play because they obviously play better than you.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2010-12-20 13:05:55
December 20 2010 13:04 GMT
#5
On December 20 2010 19:22 CanT.ThinK.oF wrote:
I used to watch of korean starcraft. The players played so well and I was amazed. Most of the times I couldn't understand what their strategies were, but I was always impressed by how good their understanding of the game is, how refined their strategies were.
Now I've moved on to watching sc2. And what I see is professional gamers - people that play all day, practice the same thing over and over again until it's perfect make the same "amateur" mistakes that even I wouldn't make. Here's some of them:

1:Waiting for the expansion to finish to start a spine crawler. I've seen countless zergs lose because their crawler is a few seconds too late, yet there are very few players that build it in their main and walk it to the natural if their hatchery is delayed.

2:Random attack timing: things like "I spent too much into defense, and he's not all-inning me, I have to attack or I'm going to be behind", "My colossi ball will melt any army in seconds"

3:Not using mules in mid-late game: Having a lot of resources doesn't mean you don't want to get more; scanning is nice but don't overdo it.

4:Third base planetary fortress - yes, there are times that it proves to be extremely helpful, but if you see your opponent is being passive and is getting his third why would you sacrifice both the OCs abilities AND the option to lift?

5;Building bunkers next to your wall - effectively reducing the repair surface space.

6:Only getting 1 upgrade structure ( forge, armory, eng. bay, evo chamber ) - there is a big difference between a 3:0 and a 3:3 maxed army.

7:Getting too many workers: 80 drones and 10 queens don't leave a lot of space for a huge army.

Attacking when maxed: Not always a good decision, especially if you're not about to tech switch. You can always turtle until you get upgrades/infinite money/production structures/towers.


I'll label all your points in the quote:
1: In any hatch first build, the time taken to walk it across AND burrow, it means that its not worth it, considering your pool will finish when the hatch is >50% done. In a pool first build, you often struggle finding the money for a spine crawler, AND its only a few seconds earlier AND you don't expect a rush will kill you before you can make a spinecrawler if you went pool first.

2: "Random attack timings" you just explained their reasoning. THEY can't see the whole map, if you spend a lot into defensive units or structures and they power eco you are fucked if its a good player. Economy builds so fast you are really in trouble. Again, colossus ball will melt any army in seconds sounds reasonable. Sometimes positioning or not having perfect scouting might give them a bad result.

3: You need to scan so you know when to attack so you don't end up with point number 2.

4: The reason the PF seems like it wasn't necessary is simply because there is NO attempt made to harass the third base with a PF. If you make an OC unless you have an overwhelming advantage it is really weak to any kind of worker harass, since your units tend to rally to your natural. You need a BIG advantage or some kind of position set up like another PF to justify making another OC.

5: If you build your bunkers too far from the wall they can kill your supply depots without your bunker doing anything. Again, you don't notice this because progamers are too smart to have this happen.

6: Upgrades cost money, and the difference between 0 armour marines and 3 armour marines is exactly 0 against colossus so its better to spent the what, let me see:
125+mining timing eng bay about 150 mins
100/100 +1
150/150 +2
200/200 +3
600/450 which you can get what, 4 vikings out of? That 4 vikings makes a really big difference, most of the time people don't plan to have time to get to +3 upgrades in a matchup like tvp. Now maybe double forge openings can work, but justifying having 2-3 less colossus for some armour upgrades is again hard to justify. Maybe its good in a long game, but most games end in the midgame so how do know when it was a good decision.

7: Too many workers? How do you know if 20 less workers means that it cripples his ability to macro a new army after the first dies?

8: If you don't attack when max, it means your opponent has a chance to catch up. Upgrades are cheap relatively at this stage and take a long time to get. Getting more production centres etc is a viable option but what tells you that you benefit more than he does. If he has equal units he can do the same thing, if he has less you went from an army advantage to 0 advantage since he maxes and upgrades but he has some less barracks or something.

I feel like your criticisms stem from situations where they end up being mistakes, but if they did do what you said in the other 80%+ of games you'd say that THEY were mistakes. Everything isn't so clearcut, so please think thoroughly before criticising progamers.

Even if they are 100% mistakes remember these progamers play and practice all day to hone their skills, they don't sit down watching other pro's play and nitpicks very insignificant mistakes and theorycraft improvements.
Craton
Profile Blog Joined December 2009
United States17274 Posts
December 20 2010 14:39 GMT
#6
^ That sums it up nicely.

They aren't mistakes.
twitch.tv/cratonz
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
December 20 2010 14:44 GMT
#7
Progamers in SC2 just aren't as good as SCBW progamers yet. Cuz the game is new.
Lim Yo Hwan forever!
whodogg
Profile Joined September 2010
Canada5 Posts
June 25 2012 01:34 GMT
#8
Recently started a channel devoted to mistakes: SC2Mistakes on youtube. Or go to www.sc2mistakes.com We are trying to examine common mistakes and figure out the solution. Hope you enjoy!
Questions, suggestions and replays can be sent to info@sc2mistakes.com

User was warned for this post
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 2522
Rain 2026
GuemChi 581
Shuttle 469
Stork 468
Sharp 323
Soma 295
Rush 227
hero 213
Dewaltoss 114
[ Show more ]
Killer 104
Mong 69
NaDa 48
Movie 21
Terrorterran 10
GoRush 8
Britney 0
Dota 2
XcaliburYe520
NeuroSwarm73
League of Legends
JimRising 463
Counter-Strike
summit1g11129
Heroes of the Storm
Khaldor248
Other Games
Fuzer 191
oskar129
Mew2King82
febbydoto13
Organizations
Other Games
gamesdonequick705
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH325
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV681
• lizZardDota266
League of Legends
• Jankos1948
• Stunt1012
Upcoming Events
Sparkling Tuna Cup
7m
CranKy Ducklings1
Ladder Legends
7h 7m
BSL 21
10h 7m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
23h 7m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Invitational
3 days
Replay Cast
3 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.