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Build order name reservation blog - Page 2

Blogs > Metalwing
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Prev 1 2 All
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 12 2010 19:58 GMT
#21
I kinda thought about it for a bit and you could go 3hatch before lair, but not making a hatchery that early as in your opening build. The best way I could think of is to go 15hatch 14pool like normal, get your two queens out and then build your third hatchery and take your gases right after. It would be much more streamlined this way. But your tech is going to be so late. There might be a way to play it out against certain P and T openings but I haven't really played SC2 much to have an opinion. The lack of an anti-air unit at hatchery tech severely limits this option.
awu25
Profile Joined April 2010
United States2003 Posts
November 12 2010 19:59 GMT
#22
you really shouldn't try and name something after yourself especially if it hasn't been performed at high levels
when bisu started doing corsair/dt vs zerg you didn't hear him say: "everyone should call this bisu build"
it came naturally because he was dominating zergs with his specific build
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
November 12 2010 20:01 GMT
#23
--- Nuked ---
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
November 12 2010 20:09 GMT
#24
On November 13 2010 05:01 Inori wrote:
Show nested quote +
On November 13 2010 03:04 Metalwing wrote:
Yes. I, as a ~1k silver player

Sorry, but you can make proxy Nexus work in Silver. Test it out against better players before trying to get your name PRed.


You talk as if the combined apm of a silver division is 120. I think I can beat a proxy nexus with lololobo build that chill just found out. At least I practiced lololobo build of chill more than you proxy nexus'ed silvers.

And, as I said before, if I tested it adequately, this would be a strat forum thread instead of a blog.
#1 CheckPrime fan // Terrans gonna Terran
slith
Profile Joined October 2010
Germany165 Posts
Last Edited: 2010-11-12 21:00:23
November 12 2010 20:53 GMT
#25
Going for so many Hatches early helps if combat stays on ground. Was going for 1 inBase Hatch before expanding too when I was in Silver/Gold/Platin. Btw, I was using the exact same build order Great help in macro. I sometimes placed a third inbase Hatch at 18-20

Unscouted, fast air units will kill you instantly - the only reason I don't go for that in Diamond. Especially Banshees or Void Rays.
When in doubt, empty your magazine.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-11-12 21:29:26
November 12 2010 21:27 GMT
#26
Developed by a silver player....tested in silver and gold....really? REALLY? I'm sorry but silver and gold (and platinum for that matter) are still REALLY bad an no1 has any idea how to scout or macro. If you're not at a high level at least run this idea by some mid - high diamond people and get them to play games with it and get their feedback because winning with it in gold means absolutely nothing.

Also another problem is that this is basically how to blind counter a 4 warpgate but if I already know the 4 warpgate is coming then I can easily counter it anyway while using a build that's more versatile and better against other Protoss openings.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
Last Edited: 2010-11-12 22:25:18
November 12 2010 21:32 GMT
#27
I've been doing that for a few weeks now, I'll see if I cant find some replays of a bit higher level (note: still not high level, just like mid-diamond-ish). Also my build is different but the idea of 2 base - 3 hatch is there.

Edit: Just gonna add them here as I find them
Jungle Basin - For some reason this clown didn't attack with his agressive build but I think I would have lived anyway.

Metalopolis - Against a FE. I just make a lot of drones and win eventually.

Xel Naga Caverns - Against some weird 1 base, 5 warpgate, almost exclusively zealots with +1 all-in. This seemed really stupid and I suspect it was either a custom game or one of those times where auto match making throws gold/platinum people at me.

Thats it for now, will look more later.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-11-12 21:33:40
November 12 2010 21:32 GMT
#28
On November 13 2010 05:09 Metalwing wrote:
Show nested quote +
On November 13 2010 05:01 Inori wrote:
On November 13 2010 03:04 Metalwing wrote:
Yes. I, as a ~1k silver player

Sorry, but you can make proxy Nexus work in Silver. Test it out against better players before trying to get your name PRed.


You talk as if the combined apm of a silver division is 120. I think I can beat a proxy nexus with lololobo build that chill just found out. At least I practiced lololobo build of chill more than you proxy nexus'ed silvers.

And, as I said before, if I tested it adequately, this would be a strat forum thread instead of a blog.


Unfortunately it is lol. Sorry to sound like a jerk here but I don't think you understand how bad silver league is. I'm a low diamond player, I completely smashed through gold / platinum, and now I'm having a really hard time breaking mid diamond because the skill once you get to diamond increases massively and then you realize how bad you were before. Thing is about 90% of the skill in concentrated at diamond (you have the equivalent of D-, which was a terrible rank, at low diamond and then anywhere from D+ to B- at mid to high diamond). The other 10% would basically be ranked E on an iccup ladder lol
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
susySquark
Profile Blog Joined May 2010
United States1692 Posts
November 12 2010 21:46 GMT
#29
comments while watching the last replay:

- always 9 OL, its better economically.
- The reason it seems like you always had enough money to spend larvae was because you were CONSTANTLY getting food capped every time you needed to build an ovie. This stocked up money when you could've been spending, so it seems like you were spending on time, but you werent. Theres no way you can support 2 queen 3 hatch that early.
- You WERENT supporting 3 hatches. There are long stetches of time with over 16 larvae sitting there unspent
- 11:16 there are 29 unspent larvae, 1k minerals, and food capped at 86/86.

I gave up there... I don't think these are valid tests of a build's viability at all.
zoOv
Profile Blog Joined April 2010
Australia269 Posts
Last Edited: 2010-11-12 23:48:37
November 12 2010 23:48 GMT
#30
Ouch.. was going to watch the replay but after reading susySquark's comments I don't think I'll watch it anymore.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
Last Edited: 2010-11-13 16:55:03
November 13 2010 16:53 GMT
#31
@Bibbit: Thanks for replays, I'll watch them and add in op as well.

@susySquark: Thanks for your comments on my replay, of course I'll do some better tests before this build ends up in the strat forum (if chill and brood haven't already banned me ofc).
#1 CheckPrime fan // Terrans gonna Terran
tarpman
Profile Joined February 2009
Canada723 Posts
November 13 2010 18:13 GMT
#32
I don't see how you can possibly play with 3 hatches on 2 bases. Even droning hard I can barely bring in enough minerals for 2 hatch + 2 queen to be worthwhile. I've actually started delaying my second queen so I have money to get my tech started a bit sooner, and my macro isn't particularly good. Either I've missed some way of getting a lot more minerals, or this build is completely dependent on both players having silver-level macro.
Saving the world, one kilobyte at a time.
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