On Saturday I bought Red Alert 3 and played the campaign. It was fun.
The campaign itself is full of comedic elements, which I actually enjoy. For example, on this mission (you can see the youtube VOD below), you are supposed to land an "invasion force" to kill the Japanese Emperor, but only one conscript actually survived. In the language of Starcraft, it's similar to drop someone with a 200 food Zerg army but only one Zergling actually got dropped.
HAHAHAHAHAHAHAHAHAHA.
Then the conscript just walked around and said some funny stuffs.
They have a television in there?
That mission was fairly difficult for me, however. I think Red Alert 3 plays kind of like Warcraft now - instead of the classic menu on the right, you build from each unit-production building separately (say if you have two War Factories, you can select and build different things there). For the mission above, I had to build a base later on and crush all Japanese forces. The only problem is that the Japanese have a "Commando" unit, Yuriko Omega, who can kill almost any unit instantly (including Apocalypse Tanks). Because that mission is the first mission which Apocalypse Tanks became available, I figured that I should use them heavily for the mission. As it turned out, that was not the case as Yuriko Omega could own like 20 Apocalypse Tanks with ease.
f***
After some repeated failures I decided to mass a whole bunch of basic tanks (Hammer Tanks) with anti-air and V4 (long-range siege unit) and expanded everywhere... after a long while I finally beat it.
Anyways, I think the mechanisms for Red Alert 3 is actually very good. I am considering.... how should I say this.... + Show Spoiler +
On October 19 2010 01:55 Chill wrote: I read this as "Parrying Red" which I assumed was "Red Parrying" so I thought this was a street fighting three blog.
I'm now feeling the kind of disappointment which rivals finding out there is no santa claus (((
On October 19 2010 02:10 Kralic wrote: I bought it as a time filler a while ago it wasn't bad. Was a fun pick up and play game never tried to do MP in it though.
I tried playing against computer opponents and I felt it was interesting... although Empire of the Rising Sun seemed weak (it's Version 1.0, so I didn't exactly expect it to be balanced). The mechanism is interesting though... there is a very complex chain of rock-paper-scissors in that game.
I enjoyed playing Red Alert 3 a lot more then I enjoyed C&C3. The co-op campaign of Red Alert 3 was a lot of fun too, though sometimes the AI felt like it was crippling you (if you had no one else to play with).
Found it funny how most of EotRS's units are transformers though, but I always played as the Allies and would just carpet bomb everything.
On October 19 2010 02:31 Graham wrote: I enjoyed playing Red Alert 3 a lot more then I enjoyed C&C3. The co-op campaign of Red Alert 3 was a lot of fun too, though sometimes the AI felt like it was crippling you (if you had no one else to play with).
Found it funny how most of EotRS's units are transformers though, but I always played as the Allies and would just carpet bomb everything.
OH.
The most enjoyable thing for me was actually to mass Rocket Angels (since they hit land and air) and support them with Shogunate Battleships. That was the most fun for me for the Empire of the Rising Sun campaign (beside Yuriko).
For Allies, I just used Guardian Tank + Multiturent + Athena Cannon and macro'ed up with many different War Factories or mass Carriers.
For Soviet, I just used the same strategy as the Allies with their equivalent units.
I did not like the co-op missions, however. It made the game way too easy. Because the computer ally share my resources, I figured out later that I didn't HAVE to expand, as my apply would do it for me eventually.
When I played mutli these strats were most popular:
Allies: peace keeper spam. Could easily take on a smaller amount of tanks. Crycopter + 1 vindicator rush. Cryo freezes shit, vindi blows it up with 1 bomb. sea wars pretty non existant. Only limited use of dolphins to kill water expos. Javelins vs air. Guardian tanks and mirage tanks had limited use. Athenas were rare due to being late tech. Apollo spam vs russian MIGs. A lot of air spam/PK spam in general. That's what Allies excel at, anyway.
Soviets: war bear spam vs allies dog spam. Scouting for both sides really. Bark wars. Conscripts with molotov vs shielded peace keepers. Flak troopers, lawl. Best units hands down in the game. 2nd attack (magnetic mine) would rape buildings and harvs in seconds. Put 5 in a twin blade = cripple enemy's economy. Flaks good vs every vehicle, boat and air unit. Sickles were good for scouting. Something like reapers. Bullfrog vs air and some cute drops. Hammer Tanks. This is were it was at. With grinder threads, they healed themselves running over infantry. Also good 2nd weapon with leech effect + bigger range. Terror drones used strictly vs packed MCVs. Very popular in USSR vs USSR mirrors, since moving MCV was very important. MIGs and Twinblades used extensively, awesome units. Best navy hands down in the game. Stingrays good even on land, akulas raped everything they found in the water, dreadnoughts made me have wet dreams.
Empire: drones not really used. Warriors with banazai vs infantry and dogs, tank busters vs everything armoured. Rocket Angels used to some degree, but tech was hard to get. Mecha Tengu/Tsunami tanks/Choppers were the bulk and spearhead of every attack really. Units on par with the enemy's for a change. Oni's were very rare, cuz of the cost and again, tech. Artillery not really used. Yaris good when taking the "kamikazee" boost in the tech tree. Nanigatas and Shoguns rare, but did well what they were designed for.
Commandos used by all 3 sides. All somewhat viable, but I think Yuriko was the best. ------------------------ Forgot to mention:Never got the expansion. was an interesting game, but I had a lot more fun playing CnC3 (without Kane's Wrath which totally ruined the game IMO)
On July 09 2010 11:29 eMbrace wrote: @Hidden -- what's your wallpaper from?
anyways, fixing up a new one for this month and probably next's.
The whole desktop thing, is it like a theme?
@ embrace: I don't think the wallpaper comes with the theme, I've seen a theme like that a few times on this thread.
@miyaviteddy I'm not using any fancy wallpaper right now, rather blank. However I think the community may be interested in some wallpaper of the red alert 3 girls. The major selling points to that game are the 1: boobies 2: more boobies 3: asses . . . . 4: coop singleplayer gameplay 5: emphasis on naval combat 6: every unit has a special ability 7: continuation of red alert franchise (though it plays slow and chaotic like c&c generals)
Vanessa Branch. Orbitz gum girl and actress. I don't know why you can't look away, don't blame me ^_^
On July 09 2010 11:29 eMbrace wrote: @Hidden -- what's your wallpaper from?
anyways, fixing up a new one for this month and probably next's.
The whole desktop thing, is it like a theme?
@ embrace: I don't think the wallpaper comes with the theme, I've seen a theme like that a few times on this thread.
@miyaviteddy I'm not using any fancy wallpaper right now, rather blank. However I think the community may be interested in some wallpaper of the red alert 3 girls. The major selling points to that game are the 1: boobies 2: more boobies 3: asses . . . . 4: coop singleplayer gameplay 5: emphasis on naval combat 6: every unit has a special ability 7: continuation of red alert franchise (though it plays slow and chaotic like c&c generals)
Vanessa Branch. Orbitz gum girl and actress. I don't know why you can't look away, don't blame me ^_^
edit: disclaimer, I am not to ever in any dimension held responsible for damage to yer computer due to salivation.
I didn't find that mission hard. Yurioko didn't kill my apocalypses, I rocketed launchered her. Have to finish the game when I have the time.
Did you build *ANY* apocalypse? Because if you did and Yuriko was near it, it'd be dead in 1 second.
I believe the way to deal with Yuriko (properly) is to use Natasha. But Natasha does not survive well otherwise...
First of all Natasha dies to Wave-Force Cannon or its mobile version. Then there is no reasonable way to protect her because the Soviet APC cannot properly release its infantries (for some reason it has to eject them...).
Backwhen I played MP (probably a totally different game now, heh), There were only two races. Empire didn't exist because they sucked so hard, and their mirror match sucked. Why? Because they have one AA unit tier one (the tengu) and it gets ripped apart by Allied Aie Superiorty builds. Soviets can also abuse them, just a bit differently.
SvA was the only matchup, and it was fairly fun (if only favoured Allied, I say!). AvA and SvS were decent, not great, but decent. Empire matchups were shitty. I was a really good RA3 player back in the day (best in australia, but i suppose that ain't saying much) and I had a 99% (literally) win rate against empire.
On October 19 2010 07:25 iaguz wrote: Backwhen I played MP (probably a totally different game now, heh), There were only two races. Empire didn't exist because they sucked so hard, and their mirror match sucked. Why? Because they have one AA unit tier one (the tengu) and it gets ripped apart by Allied Aie Superiorty builds. Soviets can also abuse them, just a bit differently.
SvA was the only matchup, and it was fairly fun (if only favoured Allied, I say!). AvA and SvS were decent, not great, but decent. Empire matchups were shitty. I was a really good RA3 player back in the day (best in australia, but i suppose that ain't saying much) and I had a 99% (literally) win rate against empire.
I suspected that the Empire sucks. Their mechanism is really bad. For example to get Yuriko or Rocket Angels they need to upgrade their Barracks twice, which takes tons of time and resources... and works only for a single Barracks.
However, they O* build anywhere they like... that seems like a win to me.
In this regard the Soviet is the best. The grinder allows massing buildings, which translates into mass production of units.
Being fairly loyal to the C&C franchise, Red Alert 3 was the last game I bought(because C&C4 is an utter piece of shit and just about everyone realizes it). But I later decided that I hated the EA-made games so I just gave my copy to my cousin without ever playing it.
Choosing empire in game lobby used to be autoloss, and then in the current patch version of the game empire is pretty balanced with the other two armies, some even whining that it became imba.
It was a fun game, could have had more support as you can say of any EA cnc game, but SC has infinitely more depth and a higher skill cap.
I found Red Alert 3 a lot of fun, but the multiplayer was kind of lacking. Like Rising Sun's navy was initially completely kick ass, but then they nerfed the speed of everything. The ability to build anywhere is offset by the cost of having to tech on every single individual structure. Every time I lost, it felt like my opponent was just finding another gimmicky way to beat me. Also, terror drones are super lame.
Screw the last Allied mission! That took me forever to beat on the hardest difficulty.
On October 19 2010 15:13 zer0das wrote: I found Red Alert 3 a lot of fun, but the multiplayer was kind of lacking. Like Rising Sun's navy was initially completely kick ass, but then they nerfed the speed of everything. The ability to build anywhere is offset by the cost of having to tech on every single individual structure. Every time I lost, it felt like my opponent was just finding another gimmicky way to beat me. Also, terror drones are super lame.
Screw the last Allied mission! That took me forever to beat on the hardest difficulty.
Last Allied mission is the one which you have to destroy the Iron Curtain in 30 minutes? I can see why that is hard.... T_T