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Tried to get into SC2, as a spectator - Page 5

Blogs > konadora
Post a Reply
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Jibba
Profile Blog Joined October 2007
United States22883 Posts
September 19 2010 13:49 GMT
#81


I suggest you mute it.
ModeratorNow I'm distant, dark in this anthrobeat
Hikari
Profile Blog Joined May 2010
1914 Posts
September 19 2010 14:29 GMT
#82
hmmm.... depends on match up.
The 3D/cluster thing... if a toss have 4 or 5 colossi in this army then all I can see are the colossi as thy cover up everything else due to their size and how they can step over units. Also in BW I feel that units take more "room" (zerglings are so small in sc2, and that marine ball seem so much... more dense)

I suspect as the game evolves and as maps get a lot bigger we will see less of that 1 big army v 1 big army fight and will be seeing more multi-front battle+harassment (already emerging in tvX). Imagine a bigger version of desert oasis where placing an army on your ramp wouldnt save both your main and natural.
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
Last Edited: 2010-09-19 14:30:59
September 19 2010 14:30 GMT
#83
On September 19 2010 22:49 Jibba wrote:
http://www.youtube.com/watch?v=hSTSL2NY_9A&feature=related

I suggest you mute it.




One thing have value when you compare it to something similar

samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
Last Edited: 2010-09-19 16:09:27
September 19 2010 16:08 GMT
#84
On September 19 2010 23:30 mdb wrote:
Show nested quote +
On September 19 2010 22:49 Jibba wrote:
http://www.youtube.com/watch?v=hSTSL2NY_9A&feature=related

I suggest you mute it.




One thing have value when you compare it to something similar

http://www.youtube.com/watch?v=s-NZk8vUFoU




A better example and comparison. Skip to 10 minutes for the game.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
7mk
Profile Blog Joined January 2009
Germany10157 Posts
September 19 2010 16:14 GMT
#85
On September 19 2010 22:44 Milkis wrote:
Wow, so many staunch defenders of SC2 pop up, all trying to find excuses =(

There are games that are just hard to watch, and I think SC2 is one of them. The 3D is rather disorienting when you're watching the game as a spectator. I don't think Kona said much about the players playing, just the game mechanics/graphics instead.


I dont really get what you mean by "trying to find excuses" except for the one argument that people arent playing the game at the highest level yet.

I truely enjoy watching the game and I never find myself disoriented.
beep boop
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 19 2010 16:16 GMT
#86
It's really freaking problematic you can't even see scvs underneath Thors- not just as a spectator. I lost to like 4 Thors when I had an entire army because I couldn't even see the scvs underneath the Thors. When I finally got it down to 1 Thor, I still couldn't see the last three scvs and lost due to that.

Now sure, you could make it so scvs are autotargeted when repairing, but this would never be a problem to begin with if scvs were big enough that you could actually see and target them. Good grief.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
September 19 2010 16:38 GMT
#87
On September 20 2010 01:16 zer0das wrote:
It's really freaking problematic you can't even see scvs underneath Thors- not just as a spectator. I lost to like 4 Thors when I had an entire army because I couldn't even see the scvs underneath the Thors. When I finally got it down to 1 Thor, I still couldn't see the last three scvs and lost due to that.

Now sure, you could make it so scvs are autotargeted when repairing, but this would never be a problem to begin with if scvs were big enough that you could actually see and target them. Good grief.


And dark swarm or floating buildings were fair in that sense?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 19 2010 18:27 GMT
#88
On September 19 2010 23:30 mdb wrote:
Show nested quote +
On September 19 2010 22:49 Jibba wrote:
http://www.youtube.com/watch?v=hSTSL2NY_9A&feature=related

I suggest you mute it.




One thing have value when you compare it to something similar

http://www.youtube.com/watch?v=s-NZk8vUFoU


i must be getting crazy. but watching that reminds me of reaper gay killing all ur lings, and then getting ur queen and the hatch. although doing that with vultures is 10x harder in bw, visually they arent too different, both units can outrun lings and can kite them forever
mykyoyo
Profile Joined July 2009
United States33 Posts
September 19 2010 18:48 GMT
#89
I was surfing Liquipedia II and just by chance I came across the Engineering Bay and I looked at it and realized that during every single game where Terran has gotten an E-Bay, I just don't see it, it blends in. Compared to SC1 where the E-Bay is pretty hard to NOT see if it's on screen.

It's probably much easier to see what's going on when you're using a gigantic monitor and not trying to watch a 200x300 stream, but it's still and issue, especially for something that's meant to step up and take the place of SC1.

I keep wondering if they'll release a graphics fix to brighten things up. Anyone remember the SC1 beta graphics? Hah.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2010-09-19 19:02:25
September 19 2010 19:01 GMT
#90
I can sympathize with your complaints, but honestly, I can't see how it could possibly be any different. Clumped up units, smart AI, automine, etc. - you can't really expect Blizzard to intentionally give the game suboptimal AI/pathing just to make it more like BW. It sounds pretty silly to say Blizzard designed a game badly because they made the AI and pathing "too good".

That's what's so unfortunate about this whole thing: BW's crappy interface and AI is one of the things that made it so great. Taking it away may take something away from the game, but again - do you really blame them? Can you really see them NOT making these improvements that are pretty much expected, given the technology available today?

Some of the other things are fixable (sounds, animations), and I hope that will happen. And I really do firmly believe that it will get more interesting to watch as time goes on. Earlier today I was actually watching Grrr... vs H.O.T. Forever OSL finals, and it was just laughable compared to what BW has become today, and frankly, not nearly as interesting to watch. Obviously SC2 isn't starting in as much of an RTS/e-sports stone age as that game was, but there is still a ton of room for evolution and changes in playstyle. (Most notably 1-base plays)

And lastly, you have to remember that while designing the new units/abilities for the expansions, Blizzard is listening. They want SC2 to succeed as an e-sport as much as we do (well, some of us), so they're certainly going to take feedback into account to do the best job possible. I can guarantee you that they have ready tons of post just like this. They know a lot of things that are wrong, they know what people want more of (RIBORIBORIBO AHHHHH), and I have a lot of faith that they can make that happen in the expansions.

Sorry for the wall of text >.<
+ Show Spoiler +
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-09-19 19:09:30
September 19 2010 19:08 GMT
#91
The biggest thing that bothers me is how atrocious unit movement is. Watching a big ball of Terran units with tanks mixed sort of "slide" like a liquid together across the map just makes me wonder how they were satisfied with that kind of AI / pathing. Units frolicking back and forth when trying to move and spinning around. It's just TERRIBLE.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-09-19 19:41:15
September 19 2010 19:40 GMT
#92
On September 20 2010 03:27 T0fuuu wrote:
Show nested quote +
On September 19 2010 23:30 mdb wrote:
On September 19 2010 22:49 Jibba wrote:
http://www.youtube.com/watch?v=hSTSL2NY_9A&feature=related

I suggest you mute it.




One thing have value when you compare it to something similar

http://www.youtube.com/watch?v=s-NZk8vUFoU


i must be getting crazy. but watching that reminds me of reaper gay killing all ur lings, and then getting ur queen and the hatch. although doing that with vultures is 10x harder in bw, visually they arent too different, both units can outrun lings and can kite them forever

In that case it wasn't. Microing speed vultures vs. lings is ridiculously easy. I suspect things like TLO's Reapers vs. roaches/queen are much higher difficulty.

EDIT: Yes, I know the main difficulty is in multitasking at the same time, I'm just saying that TLO's margin of error was much less.
ModeratorNow I'm distant, dark in this anthrobeat
zer0das
Profile Blog Joined May 2007
United States8519 Posts
September 19 2010 20:04 GMT
#93
On September 20 2010 01:38 mishimaBeef wrote:
Show nested quote +
On September 20 2010 01:16 zer0das wrote:
It's really freaking problematic you can't even see scvs underneath Thors- not just as a spectator. I lost to like 4 Thors when I had an entire army because I couldn't even see the scvs underneath the Thors. When I finally got it down to 1 Thor, I still couldn't see the last three scvs and lost due to that.

Now sure, you could make it so scvs are autotargeted when repairing, but this would never be a problem to begin with if scvs were big enough that you could actually see and target them. Good grief.


And dark swarm or floating buildings were fair in that sense?


You can see units under dark swarm unless they've casted it multiple times on the same patch. Floating buildings don't attack, so unless it's the scvs on the ramp with marines behind them and a rax over it, it almost isn't ever a problem.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
September 19 2010 20:48 GMT
#94
I agree with Kona. This game is just not nearly as intense as BW. Sure, it's early, but all the little things add up that just kill its potential. There hasn't been a single moment where I'm on the edge of my seat, unlike in SCBW watching a reaver drop.
IntoTheRainBOw fan~
TOloseGT
Profile Blog Joined April 2007
United States1145 Posts
September 19 2010 21:26 GMT
#95
I disagree. I loved playing BW, but I could never get into watching the matches. After SC2, I would watch people's streams and watch the VODs as much as I would ladder. It's just a much more enjoyable game for me in all aspects.
drag_
Profile Blog Joined April 2010
England425 Posts
September 19 2010 21:43 GMT
#96
I just miss seeing hydras explode in storms. Well really anything zerg related was just awesome.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 20 2010 09:20 GMT
#97
I think people citing the fact that BW was boring in its early days need to stop, because it was only boring in RETROSPECT. Seriously, back then that shit was intense and awesome.

New strategies and stronger players won't really bring forth a more entertaining experience. Lower level BW is still damn entertaining for a normal spectator, even more than SC2's higher level games. I'd have to suspect that new maps won't bring a much better viewing experience either, due to battle mechanics. Like Konadora said, its simply the presentation that kills the spectating experience of SC2.

What really kills the experience for me is how.. distant I feel from the action. I think this has to do with how zoomed out things are, a battle of almost any scale will make me rather yawn. The grapic clarity is bad, the unit sound is uninspiring, and things are so damn small its too hard to get excited at a distance.

Also how units ball up so perfectly and 200/200 armies move around unnaturally perfect, and that battles are over so fast that I didn't even get to enjoy the explosions.. 200/200 battles are just not impressive in SC2. In BW, units tended to sprawl out instead, and when 200/200 armies clashed in BW, just how the armies engaged each other makes it a lot more fun to watch.

I dunno, I just can't get excited over 2 balls clashing into each other.
Writerptrk
Loanshark
Profile Blog Joined December 2008
China3094 Posts
September 20 2010 11:05 GMT
#98
I agree with this too.

How many times can you watch two armies 1a into each other before you simply cannot pretend that you find it enjoyable anymore? The sounds and graphics are simply not as good as in Brood War. In BW, you can immediately figure out that the siege tank arclite cannon is not something to fuck around with just by listening to the sound. You can tell that the zealot has a lot of attack. Wraith ground attack sounds weak. Blue lightning over someone's units are not good. That orange cloud probably provides some cover. Lurkers can be pretty nasty. Archons look like they pack a punch.

It's really easy to see what's going on and even if you have never played the game before you can kinda figure out what's good for you and what's bad. I don't think it's that way for SC2.

Don't understand what people find so enjoyable about watching this shit.
No dough, no go. And no mercy.
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
September 20 2010 11:11 GMT
#99
I can't agree more with you and I totally miss the sounds thing.
So no fek
Profile Blog Joined June 2005
United States3001 Posts
September 20 2010 12:01 GMT
#100
Okay, Jibba, I'll give you that there's a game every now and then that's not just entertaining, but almost mind blowing.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
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