Today I'll post about PvZ, a classic encounter, where macro is key to victory.
Enjoy reading!
![[image loading]](http://starcraft.incgamers.com/gallery/data/533/medium/Zergling_psd_jpgcopy.jpg)
You really do look more feminine with wings!
The plan
![[image loading]](http://www.firesafety.gov/_images/content/alarms/escape_plan_diagram.jpg)
A simple, straight forward plan!
The plan is to beat the zerg at his own game - The macro!
If you can stay equal base count compared to the zerg, you will most likely win the game.
My build order is pretty easy to remember
9 pylon,
12 gate,
14 gas,
15-16 pylon
Core, when gate finishes
2nd gas when core half done.
Gate
Robotics facility
Expo!
60-70 get 2x forge and chronoboost +1/+1.
Robotics bay
Get second robotics facility
There's a few deviations, and we'll get to those!
The initial scout
Send scout out, find his base (duh? :D), and estimate when his pool did go down (or goes down), and notice if his natural expo is already up. In case it's up, he shouldn't have any zerglings out yet to harass your probe.
If there's no expo, you should hide the probe close by to check if it goes up at 20-25. Keep checking back if it's going up - in case you hit 30ish food, and it's not up, you gotta start fearing an early bust, therefore deviate from the build and throw down additional gates and chronoboost your army out (now it's about survival!).
Remember I told you to look at the pool? In case it's already up, when your probe arrives, it's a very early pool (or you are on a VERY big map, and found him last
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Don't be afraid of giving up map control to the zerg - that's what they do!
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Expand!
We'll continue the "how to", with the mind set that the zerg has expanded to his natural expo.
If you don't expand, they zerg will simply overrun you in a matter of minutes. By now you should have:
2 gates
your core doing the research for gateways
Robotics facility
Your minerals should start building and it's time to expand. While building your second nexus, chronoboost out an observer and check his unit composition as well as amount of drones at his expansion.
If he has a huge army (one you feel you can't beat) as well as very few drones at his expo, you need to start producing units instead of probes - and vice versa; if he has a small army, you need to mass chronoboost out probes.
If he has 1-2 zerglings in front of your expo, show aggression! Fake a move out, and make him throw down spine crawlers and build army units. Zergs might have map control, but they are blind within your base and fears a hidden 4 gate push. Any sign of aggression and they'll curl up and look angry at you.
![[image loading]](http://namibsands.files.wordpress.com/2008/07/cornered-mouse-meows.jpg)
The more minerals he spends on spine crawlers, the more you get ahead economy wise.
Should he have a huge army with lots of roaches, you should chronoboost out some immortals instead of going directly to those colossus. If he's going hydra we are happy and should put up Robotics facility.
Constantly keep can eye out where he expands, and how many expansions he's getting! Your observer can't be everywhere at once, so get additional! One to follow his army, one to run around searching for expoes and a last one to stay with your army.
Mutas
In case you scout mutas, the build changes. You need a bit less colossus, research blink right away. Get a few more stalkers into your composition, and remember cannons at your mineral line at all time. Don't over do cannon, only 2-4 per mineral line.
Don't be afraid that he will attack your mineral line as you move out - he will, but once you reach his base he has to support his weak ground army - that's when you got him. Sentry shielding is very strong against mutas and reduces even the bouncing attacks to a minimum.
But generally stick to the plan and still get some colossus for the zerglings, as your stalkers are weak against them.
Upgrades are finishing
Throw down Twillight counsil as +1/+1 finishes and get +2/+2. Chronoboost it out - if you keep chronoboosting, your +2/+2 should hit very fast compared to the zergs upgrades.
You might not think upgrades are THAT important for protoss, since we only have a few (but very powerful) units - but they are! Colossus literally rips through zerg ground army with +2/+2.
When you hit 160-170 food, you should be having +2/+2, and 2-3 expansions, a lot of colossus as well as stalkers to get those corrupters off your colossus.
I have yet to see an roach/hydra/corrupter composition that could take down this build. If the zerg leaves you un-harassed, you'll run over him.
Last notes
Building placement is a vital thing in PvZ, not only to avoid baneling bust, but also to avoid zergling run through. There's nothing worse than to move out with your army, and see 30 zerglings run into your mineral line. I can't count how many times this has happend - therefore WALL OFF completely. If he's going mutas, you should get blink and therefore walling off isn't a problem - and colossus loves walking over walls.
Tech switching is vital in the end game vs. zerg. If he brings out broodlords you go blink and use all your stalkers to take him down. If he goes ultras (and he should! As stalkers are armored) you need to start crying... No I'm kidding, you need to micro blink and hope for the best. If you can't manage with your current army, try and get some immortals out, as they do A LOT of damage to armored units such as ultras.
So this works every time - right?
Yes!
No. Of course there's counters and weaknesses to every build.
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Mutas harass can be a big problem for me, due to my low apm, but that's a general problem for me and not just attached to the build.
Replays
Notice my apm is not 150+, it's actually near average 80-100 (at the top if it's an intense match)
[url blocked] - A close match due to early aggression, but notice it's because he's cutting probes. The pirate talk threw him off his game?
[url blocked] - This guy has 400 games played in retail, rank 7 diamond, and yet he doesn't go beyond 2 bases. It's the general flaw zerg players has - to beat this strat you need to do the exact opposite... Expand like crazy! I'm a bit late on upgrades in this match, due to his mid game attack.
Again, thanks to Pebble for all the help in loosing all our practice matches and generally being a noob. (<3
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