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PvAll - Storm in all Matchups - Page 2

Blogs > Salv
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haduken
Profile Blog Joined April 2003
Australia8267 Posts
August 16 2010 15:12 GMT
#21
Storm sucks at dealing with Terran bionics now. Storm in BW will totally shut down any MM opening because once cast, it kills. Now it's more a supplemental spell in battle, I've always found that gateway units en mass with the right flank and pressure deals the best against Terran.
Rillanon.au
Boblion
Profile Blog Joined May 2007
France8043 Posts
August 16 2010 15:19 GMT
#22
On August 17 2010 00:12 haduken wrote:
Storm sucks at dealing with Terran bionics now. Storm in BW will totally shut down any MM opening because once cast, it kills. Now it's more a supplemental spell in battle, I've always found that gateway units en mass with the right flank and pressure deals the best against Terran.

Sure Storm isn't as good vs bio than in bw but it is definitly the best option vs huge marauder armies late game.
fuck all those elitists brb watching streams of elite players.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
August 16 2010 16:35 GMT
#23
In response to the OP, I often do hallucination scout + twilight council, and it seems to work pretty well, but a lot of times I end up getting robotics anyway if there's a possibility of banshees.

However, I really don't like storm in PvP. A lot of its power in PvT and PvZ comes from the fact that it can kill marines, zerglings, and hydras in one storm if they don't move. It takes a much smaller chunk of health off most protoss units and that makes it proportionally weaker. Also, teching up to storm in PvP right now seems pretty dangerous given how popular 4-5 gate all-ins are in the matchup.
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Salv
Profile Blog Joined December 2007
Canada3083 Posts
August 16 2010 20:30 GMT
#24
After playing some games, I have decided to try to give storm a fair shake in PvP. In a straight fight, there is no contest, as it takes many storms to bring down a colossus, and colossi out damage a templar in my opinion. However in my mind while theorycrafting, if you could manage to flank the Protoss with your larger ground force you would maybe be able to win battles. The colossi would have to move or risk being targeted directly by half your force; colossi need units in between them and the opponents army or they fall too quickly before doing enough damage to make their cost worthwhile. Meanwhile, you're storming his army. It's worth a shot at least.
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