ill post the replay once where done, for now ill be streaming it
http://www.livestream.com/tt1
Blogs > iamtt1 |
TT1
Canada9925 Posts
ill post the replay once where done, for now ill be streaming it http://www.livestream.com/tt1 | ||
Rinrun
Canada3509 Posts
gl man. | ||
ella_guru
Canada1741 Posts
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FragKrag
United States11530 Posts
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Carnivorous Sheep
Baa?21242 Posts
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[wh]_ForAlways
United States235 Posts
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FXOTheoRy
United States518 Posts
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bontez
United States165 Posts
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Carnivorous Sheep
Baa?21242 Posts
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Rinrun
Canada3509 Posts
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drp223
United States170 Posts
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Jyvblamo
Canada13788 Posts
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zOula...
United States898 Posts
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WaddleD
Canada33 Posts
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KamuL
United States154 Posts
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Megalisk
United States6095 Posts
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blue_arrow
1971 Posts
what happened??? | ||
TT1
Canada9925 Posts
rofl epic ending | ||
Carnivorous Sheep
Baa?21242 Posts
What he didn't realize was the Zerg morphed another extractor at his base. Should've checked back at your base before you went for the kill :\ | ||
MasterAsia
United States170 Posts
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-Valor-
United States283 Posts
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synapse
China13814 Posts
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HazMat
United States17077 Posts
On August 12 2010 08:20 MasterAsia wrote: LOL That game makes my day. Thanks TT1. Haha that was epic, did you have that in mind the whole time, since your drone was just hiding in a corner. | ||
apm66
Canada943 Posts
DJKLAHFGHSDHSDUIFHSIFHFJKHFKDS | ||
Mikilatov
United States3897 Posts
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FabledIntegral
United States9232 Posts
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Chesner
Iceland817 Posts
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MasterAsia
United States170 Posts
On August 12 2010 08:53 HazMat wrote: Haha that was epic, did you have that in mind the whole time, since your drone was just hiding in a corner. Yes, I thought that was the only way to get the zealot killed, making him believe he was able to eliminate me. | ||
mptj
United States485 Posts
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InToTheWannaB
United States4770 Posts
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Polar_Nada
United States1548 Posts
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Kinky
United States4126 Posts
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garbanzo
United States4046 Posts
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Zeromadcowz
Canada241 Posts
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MasterAsia
United States170 Posts
I have to morph the extractor right at the timing he killed my last two buildings. If I morph it earlier, the zealot will come back to kill my extractor and then the remaining buildings, and there is nothing I can do to stop it, unless my little hero zergling could kill all his buildings within this time period. I am not sure who would survive in that case. | ||
Entropic
Canada2837 Posts
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emperorchampion
Canada9493 Posts
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ClasH
Germany143 Posts
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Jyvblamo
Canada13788 Posts
On August 12 2010 13:38 MasterAsia wrote: I thought a little bit after the game. I have to morph the extractor right at the timing he killed my last two buildings. If I morph it earlier, the zealot will come back to kill my extractor and then the remaining buildings, and there is nothing I can do to stop it, unless my little hero zergling could kill all his buildings within this time period. I am not sure who would survive in that case. As long as you still had enough money, you can just cancel the extractor when his zealot comes to kill it, then rebuild it when he goes back to whacking at your buildings. This could buy you an extra bit of time. | ||
calgar
United States1277 Posts
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Xyik
Canada728 Posts
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Malgrif
Canada1095 Posts
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hazelynut
United States2195 Posts
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Phenrei
United States162 Posts
On August 12 2010 23:00 Jyvblamo wrote: Show nested quote + On August 12 2010 13:38 MasterAsia wrote: I thought a little bit after the game. I have to morph the extractor right at the timing he killed my last two buildings. If I morph it earlier, the zealot will come back to kill my extractor and then the remaining buildings, and there is nothing I can do to stop it, unless my little hero zergling could kill all his buildings within this time period. I am not sure who would survive in that case. As long as you still had enough money, you can just cancel the extractor when his zealot comes to kill it, then rebuild it when he goes back to whacking at your buildings. This could buy you an extra bit of time. He had enough minerals to cancel it ONCE at that was it (4 left over after it built). TTOne probably could have seen the drone at some point, but honestly even if he'd tried to go back the micro battle would have been in the zerg's favor most likely, and he could have just put the extractor up at some random other base. But that whole game is why I try to go for templar tech and pick up blink/charge whenever possible. Never know when that extra micro help will win you a game! | ||
Elanshin
Australia216 Posts
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noproblem
United Kingdom161 Posts
(The end of the game in German.) Rofl most epic game ever. Heroic ling is heroic! | ||
OneOther
United States10774 Posts
"are you thinking what i'm thinking?" | ||
Yammiez
Canada186 Posts
Laughed out loud with the commentator with that one. | ||
Ayush_SCtoss
India3050 Posts
But WP Zerg, you totally deserved that win lol. I am sad, gg | ||
CynanMachae
Canada1459 Posts
Could have used creep around the toss buildigns to kill them faster! | ||
KazeHydra
Japan2788 Posts
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LSB
United States5171 Posts
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Klamfyr
Denmark15 Posts
HD casted it too, if you're up for that (split into 4 parts, fast forwarding the last like what.. 40 minutes? ^^): Truly an epic game indeed, haven't laughed this much over a SC game ever, GG. | ||
Gr33ned
Canada22 Posts
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Chesner
Iceland817 Posts
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retro-noob
110 Posts
I loved how good-natured both players were being, that TT1 came here to post a thread while going AFK in game, that there were gentleman's agreements, and that each player had a smart play at the end but with one being just a little more clever. Awesome. | ||
Cerz
United States10 Posts
Is this working as intended? It seems the overlords that he already told to make creep were able to do so after the Lair was destroyed, but the rest of them were not able to generate creep since he didn't have a lair. Perhaps this is simply a setting I am unfamiliar with (as I generally try to avoid losing my Lair when playing Zerg), but IMO it seems as though overlords should not be able to produce creep once the Lair has been destroyed, and therefore his buildings (besides the extractors) should have died. | ||
nayumi
Australia6499 Posts
though mad props for killing 2 buildings in 1 sec ... that was brilliant .... | ||
susySquark
United States1692 Posts
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Geo.Rion
7375 Posts
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FC.Strike
United States621 Posts
On August 18 2010 13:57 Cerz wrote: So the entire second half of the game I cannot help but think to myself... shouldn't Masterofasia's overlords no longer be able to generate creep since he no longer has a lair tech? Is this working as intended? It seems the overlords that he already told to make creep were able to do so after the Lair was destroyed, but the rest of them were not able to generate creep since he didn't have a lair. Perhaps this is simply a setting I am unfamiliar with (as I generally try to avoid losing my Lair when playing Zerg), but IMO it seems as though overlords should not be able to produce creep once the Lair has been destroyed, and therefore his buildings (besides the extractors) should have died. Yeah, that's the same thing I was thinking. Maybe lair just unlocks the creep generation. | ||
Gigaudas
Sweden1213 Posts
Here's part 4 on youtube: | ||
Nytefish
United Kingdom4282 Posts
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DwD
Sweden8621 Posts
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Megaman703
Canada688 Posts
Did MasterAsia have the foresight to know that he would need to make an extractor in the future? Now that's a pimp play if I ever saw one. | ||
YoonHo
Canada1043 Posts
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Sabu113
United States11030 Posts
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andiCR
Costa Rica2273 Posts
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Confuse
2238 Posts
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madnessman
United States1581 Posts
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Ryuu314
United States12679 Posts
On August 18 2010 13:57 Cerz wrote: So the entire second half of the game I cannot help but think to myself... shouldn't Masterofasia's overlords no longer be able to generate creep since he no longer has a lair tech? Is this working as intended? It seems the overlords that he already told to make creep were able to do so after the Lair was destroyed, but the rest of them were not able to generate creep since he didn't have a lair. Perhaps this is simply a setting I am unfamiliar with (as I generally try to avoid losing my Lair when playing Zerg), but IMO it seems as though overlords should not be able to produce creep once the Lair has been destroyed, and therefore his buildings (besides the extractors) should have died. It's working as intended. It's kinda like how HTs can still cast storm once it's research but if the templar archives is destroyed. Or how marines still have stim once researched but the tech lab is switched away or destroyed. Lair tech simply unlocks creep generation. Think of it as a free, instant skill research. That said, awesome game. Best end-game ever. | ||
NeoLearner
Belgium1847 Posts
On August 19 2010 06:19 Megaman703 wrote: Did MasterAsia have the foresight to know that he would need to make an extractor in the future? Now that's a pimp play if I ever saw one. That's exactly the first thing I thought. MasterAsia commented a few posts back: On August 12 2010 09:57 MasterAsia wrote: Yes, I thought that was the only way to get the zealot killed, making him believe he was able to eliminate me. On August 12 2010 13:38 MasterAsia wrote: I thought a little bit after the game. I have to morph the extractor right at the timing he killed my last two buildings. If I morph it earlier, the zealot will come back to kill my extractor and then the remaining buildings, and there is nothing I can do to stop it, unless my little hero zergling could kill all his buildings within this time period. I am not sure who would survive in that case. +1 on that being a pimpest play! I was all: "Great thinking by the Protoss, too bad for the Zerg." 1 second later I think I had the same reaction as TT1 but with a little less FUUUUUUUUUUUU! To quote Artosis: "What" That's the kind of "draw" games we need. Screw flying buildings in a base race! | ||
Chill
Calgary25937 Posts
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Cerz
United States10 Posts
On August 19 2010 14:07 Ryuu314 wrote: Show nested quote + On August 18 2010 13:57 Cerz wrote: So the entire second half of the game I cannot help but think to myself... shouldn't Masterofasia's overlords no longer be able to generate creep since he no longer has a lair tech? Is this working as intended? It seems the overlords that he already told to make creep were able to do so after the Lair was destroyed, but the rest of them were not able to generate creep since he didn't have a lair. Perhaps this is simply a setting I am unfamiliar with (as I generally try to avoid losing my Lair when playing Zerg), but IMO it seems as though overlords should not be able to produce creep once the Lair has been destroyed, and therefore his buildings (besides the extractors) should have died. It's working as intended. It's kinda like how HTs can still cast storm once it's research but if the templar archives is destroyed. Or how marines still have stim once researched but the tech lab is switched away or destroyed. Lair tech simply unlocks creep generation. Think of it as a free, instant skill research. That said, awesome game. Best end-game ever. Honestly I don't see it like that. Research is different from requirements imo. It seems more like not being able to build a marauder out of a barracks unless it has a tech lab. Once the tech lab is destroy, you are no longer able to build a marauder unless you rebuild it. I have tested this, and it seems once you have a Lair, and then lose it, your overlords are in two groups. If an overlord was told to produce creep while you had the lair, BEFORE it was destroyed, it is still able to produce creep (which seems stupid, imo... similar to the marauder thing). If an overlord was not told to produce creep while you had the lair, after the lair is destroy it CANNOT produce creep, since it requires lair tech. Also, if you have an overlord that is producing creep, then the lair gets destroyed, he will still produce creep... but if you switch that overlord into not producing creep, the option to produce creep again is greyed out and reads "requires lair tech" (or whatever). TLDR: it would be similar to building marauders out of a rax that had its tech lab destroyed... but at one point it did have a tech lab so it is okay. Seems bugged imo. | ||
HowardRoark
1146 Posts
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SmoKim
Denmark10277 Posts
instant classic imo | ||
Reason
United Kingdom2770 Posts
On August 20 2010 02:38 Cerz wrote: Show nested quote + On August 19 2010 14:07 Ryuu314 wrote: On August 18 2010 13:57 Cerz wrote: So the entire second half of the game I cannot help but think to myself... shouldn't Masterofasia's overlords no longer be able to generate creep since he no longer has a lair tech? Is this working as intended? It seems the overlords that he already told to make creep were able to do so after the Lair was destroyed, but the rest of them were not able to generate creep since he didn't have a lair. Perhaps this is simply a setting I am unfamiliar with (as I generally try to avoid losing my Lair when playing Zerg), but IMO it seems as though overlords should not be able to produce creep once the Lair has been destroyed, and therefore his buildings (besides the extractors) should have died. It's working as intended. It's kinda like how HTs can still cast storm once it's research but if the templar archives is destroyed. Or how marines still have stim once researched but the tech lab is switched away or destroyed. Lair tech simply unlocks creep generation. Think of it as a free, instant skill research. That said, awesome game. Best end-game ever. Honestly I don't see it like that. Research is different from requirements imo. It seems more like not being able to build a marauder out of a barracks unless it has a tech lab. Once the tech lab is destroy, you are no longer able to build a marauder unless you rebuild it. I have tested this, and it seems once you have a Lair, and then lose it, your overlords are in two groups. If an overlord was told to produce creep while you had the lair, BEFORE it was destroyed, it is still able to produce creep (which seems stupid, imo... similar to the marauder thing). If an overlord was not told to produce creep while you had the lair, after the lair is destroy it CANNOT produce creep, since it requires lair tech. Also, if you have an overlord that is producing creep, then the lair gets destroyed, he will still produce creep... but if you switch that overlord into not producing creep, the option to produce creep again is greyed out and reads "requires lair tech" (or whatever). TLDR: it would be similar to building marauders out of a rax that had its tech lab destroyed... but at one point it did have a tech lab so it is okay. Seems bugged imo. I haven't played SC2 but in SC1 if you lose your machine shop you cannot make more tanks. However if you have queued 5 tanks even once the machine shop is dead you will produce 5 tanks. If you unqueue these tanks and try to remake them you cannot because you no longer have a machine shop. What you are discussing here seems to be working in exactly the same way.. though personally I agree with you that it should not be possible. | ||
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