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Wins and Losses - Page 2

Blogs > Mora
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Mora
Profile Blog Joined October 2002
Canada5235 Posts
July 12 2010 22:30 GMT
#21
On July 13 2010 06:31 Rekrul wrote:
Show nested quote +
On July 13 2010 06:12 Mora wrote:
On July 13 2010 05:42 Chill wrote:
Which perspective are we looking at this from? The competitive player's? The most ideally fair situation? A spectator's?


I posited my OP from the point of a developer: "Is it good for the game to display losses to its players?"

good for the game as in: attracting and retaining the most amount of people.


well this will not effect how many copies are sold in any way imo, but as far as retaining casual players on a subscription model...you can't just look at it as simply as the question you are asking

there are other things involved, like can you reset your stats, can you have multiple ids, possibly having an option where you can choose to publically display your stats or not, etc etc all effect this question. u also have to ask the question do they want to retain casual players or push it as an e-sport etc etc. having a 'what is better a. or b.' when there are possible c. d. and e. options etc is really pointless, especially in business


options c. d. and e. have been considered.

not a fan of debating theoretically useless things lol, but in the scenario you described i think the benefits of showing stats motivation/competition/blah far outweigh the downsides embarassment etc even for casual players. psychologically people like to know ALL their details. this is why ppl take IQ or personality tests etc and shit online even though its pretty useless. a system that just shows ranks and no stats will be very bland and won't promote real gaming action


You answered my question quite succinctly in the last paragraph, despite thinking the topic was useless.

I did not mention other options or expound on implications, as it did not serve my intention to use this as a casual reference to the opinion of the hardcore gamer.

Hardcore/competitive players find stats fun. This is certainly easier to measure than negative implications of showing losses, but it's still a pertinent piece.
Happiness only real when shared.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
Last Edited: 2010-07-13 00:57:14
July 13 2010 00:55 GMT
#22
Tracked, and optionally shown maybe? I guess its still possible some curious people would check it out, to their detriment.

It's motivating to some people too. Also, the total games played is something some take pride in, win or loss. Kind of like those mmo'ers that have like some disgusting 10000+ hrs /played lol.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
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