On July 13 2010 06:31 Rekrul wrote:
well this will not effect how many copies are sold in any way imo, but as far as retaining casual players on a subscription model...you can't just look at it as simply as the question you are asking
there are other things involved, like can you reset your stats, can you have multiple ids, possibly having an option where you can choose to publically display your stats or not, etc etc all effect this question. u also have to ask the question do they want to retain casual players or push it as an e-sport etc etc. having a 'what is better a. or b.' when there are possible c. d. and e. options etc is really pointless, especially in business
well this will not effect how many copies are sold in any way imo, but as far as retaining casual players on a subscription model...you can't just look at it as simply as the question you are asking
there are other things involved, like can you reset your stats, can you have multiple ids, possibly having an option where you can choose to publically display your stats or not, etc etc all effect this question. u also have to ask the question do they want to retain casual players or push it as an e-sport etc etc. having a 'what is better a. or b.' when there are possible c. d. and e. options etc is really pointless, especially in business
options c. d. and e. have been considered.
not a fan of debating theoretically useless things lol, but in the scenario you described i think the benefits of showing stats motivation/competition/blah far outweigh the downsides embarassment etc even for casual players. psychologically people like to know ALL their details. this is why ppl take IQ or personality tests etc and shit online even though its pretty useless. a system that just shows ranks and no stats will be very bland and won't promote real gaming action
You answered my question quite succinctly in the last paragraph, despite thinking the topic was useless.
I did not mention other options or expound on implications, as it did not serve my intention to use this as a casual reference to the opinion of the hardcore gamer.
Hardcore/competitive players find stats fun. This is certainly easier to measure than negative implications of showing losses, but it's still a pertinent piece.