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Active: 1760 users

So I noticed that I'm terrible at SC2.

Blogs > orgolove
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orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
Last Edited: 2010-05-02 19:18:58
May 02 2010 19:05 GMT
#1
Thanks to the kind DminusTerran, I was able to get a key a few days ago. Before I entered serious modding, I decided to try out some melee games.

I play toss, and oh man, it's so difficult. I'm probably at less than 30% winrate right now. My apm starts at around 70 or so? and drops to 40 towards endgame. I don't know how to get better. I tried void ray rushes in the beginning, but I keep losing to rines or lings before I have enough. So then I just decided on straight out warpgate to phase prism in-base recall, but that didn't work either.

I still have no idea on good build orders beyond "pylon at 8".

Can someone give me some advice on how to improve?

Here's a replay pack on all games I played so far:

[url blocked]
http://rapidshare.com/files/382772245/Replays.zip.html


At this point, I'm about to give up and just go for mapmaking.

초대 갓, 이영호 | First God, Lee Young Ho
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2010-05-02 19:14:08
May 02 2010 19:11 GMT
#2
You are clearly not an established SCBW player, you need to realise that a lot of the people you are playing against have essentially been playing this game for years..

Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

I don't even have SC2 but if I can just say this : the reason you build "pylon at 8" is because you want to be producing workers constantly, and this is the first opportunity you have to make your pylon whilst keeping constant production... everything pretty much follows this same design...
The next part of your build is your first production facility at the earliest point possible whilst constantly producing workers... rather than learning a build 8 pylon etc you should think of it more like this... the "build order" is a result of playing in a certain way.

Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 02 2010 19:14 GMT
#3
Btw, you can't make good maps if you don't have a good understanding of the game.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
Last Edited: 2010-05-02 19:17:00
May 02 2010 19:15 GMT
#4
Thing is, I LIKE watching progamers and playing the game. I've been watching since at least 2008. It's only with the sc2 beta that I started playing though.

By maps, I'm not really interested in melee maps - I mean use map settings.


And I know that much! I understand the need to produce workers etc. It's just that at 16/18 population point, I don't know how to proceed well. I just proceed with going adding more gateways and pylons, cy core when I have a chance, get 3 zealots, get warp gate research, get robo and get warp prism etc..
초대 갓, 이영호 | First God, Lee Young Ho
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
May 02 2010 19:16 GMT
#5
ok so these are the tips i give my friends who are about your level

megaupload says the replays are unavailable.

but
make probes all game
try to keep your chronoboost energy at 0 at all times
hotkey hotkey hotkey hotkey both nexuses and all production facilities this will make your life 100x easier

copy some build orders from livestream players (there seem to be lots of P's?)
beach beers buds beezies b-b-b-baaanelings
jalstar
Profile Blog Joined September 2009
United States8198 Posts
May 02 2010 19:18 GMT
#6
i'm a silver terran and i suck too, but i generally have better macro than my opponents so when their cheese fails i can win.

unless you're facing good players you can win by scouting well and having more units than them.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
May 02 2010 19:18 GMT
#7
Yep, I do that. I try to make probes all came, and keep chronoboost at 0 - at least until the battles come. I hotkey both nexuses, but not gateways as "w" sets them as the default hotkey when I later get warp gates...

And re-uploaded the replays on rapidshare.
초대 갓, 이영호 | First God, Lee Young Ho
Isas
Profile Joined April 2010
Canada45 Posts
May 02 2010 19:25 GMT
#8
If you aren't doing this already, you can try blocking off your ramp or choke point with your buildings. Either leaving no access to your base or just a little opening that could easily be blocked off with a force field or a zealot. If you are getting taken out by quick rushes this could help. It will at least prevent them from running into your base and killing your probes.

I'm not in the beta yet, but I've seen people doing this and it looks helpful.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2010-05-02 19:28:48
May 02 2010 19:27 GMT
#9
nevermind, different server
micronesia
Profile Blog Joined July 2006
United States24745 Posts
May 02 2010 19:32 GMT
#10
On May 03 2010 04:11 Reason wrote:
Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

70 apm in sc2 isn't so bad... you can get into plat no problem like this if you are actually playing well with that apm.
ModeratorThere are animal crackers for people and there are people crackers for animals.
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
May 02 2010 19:34 GMT
#11
your 70 apm at the start owns my 0-20 apm in the beginning

but i'm in platinum
( ・´ー・`)
EDEdDNEdDYFaN
Profile Joined June 2009
United States40 Posts
May 02 2010 19:39 GMT
#12
apm doesnt mean anything in sc2
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
May 02 2010 19:47 GMT
#13
On May 03 2010 04:32 micronesia wrote:
Show nested quote +
On May 03 2010 04:11 Reason wrote:
Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

70 apm in sc2 isn't so bad... you can get into plat no problem like this if you are actually playing well with that apm.

Oh I see. I didn't realise things had been dumbed down this much. My bad.
On May 03 2010 04:34 prototype. wrote:
your 70 apm at the start owns my 0-20 apm in the beginning

but i'm in platinum

Such a dick post lol
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
May 02 2010 19:49 GMT
#14
So it's the strategy that I'm not getting. at ~16 probe count, I usually build 1 or 2 zealots and proceed to tech to warp gates. Is this not the right way to do? How can I improve my performance?
초대 갓, 이영호 | First God, Lee Young Ho
micronesia
Profile Blog Joined July 2006
United States24745 Posts
May 02 2010 19:57 GMT
#15
On May 03 2010 04:47 Reason wrote:
Show nested quote +
On May 03 2010 04:32 micronesia wrote:
On May 03 2010 04:11 Reason wrote:
Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

70 apm in sc2 isn't so bad... you can get into plat no problem like this if you are actually playing well with that apm.

Oh I see. I didn't realise things had been dumbed down this much. My bad.

They haven't been dumbed down so much.

1) APM is calculated differently
2) Level of play is lower in the life of sc2 than in sc1 so you don't need apm to keep up as much
3) Some mechanics in sc2 require nearly as much effort as in sc1 but don't require as many button presses such as certain elements of macro.
ModeratorThere are animal crackers for people and there are people crackers for animals.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
May 02 2010 20:22 GMT
#16
1) Learn BOs. Check out SC2 forum.
2) 70apm is almost enough for perfect macro. Master that first. This is important as shown by the scientifically proven list below:

Abilities in order of importance:
1) Have more shit than your opponent.
2) Make the right kind of shit.
3) Invest in shit that gives more shit at the right time
4)???

















5) Yo micro I nearly didn't see you.
HS: cascades#1595 || LoL: stoppin
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
May 02 2010 20:28 GMT
#17
I dont get it, Ur from TL.nET!! make ur proud!! u know how to do it, read the forums watch vods, and reps, read and participate in teh strategy discussions \

Goood LUCK !!! TL FIGHTING!!~~~~
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
May 02 2010 20:58 GMT
#18
On May 03 2010 04:57 micronesia wrote:
Show nested quote +
On May 03 2010 04:47 Reason wrote:
On May 03 2010 04:32 micronesia wrote:
On May 03 2010 04:11 Reason wrote:
Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

70 apm in sc2 isn't so bad... you can get into plat no problem like this if you are actually playing well with that apm.

Oh I see. I didn't realise things had been dumbed down this much. My bad.

They haven't been dumbed down so much.

1) APM is calculated differently
2) Level of play is lower in the life of sc2 than in sc1 so you don't need apm to keep up as much
3) Some mechanics in sc2 require nearly as much effort as in sc1 but don't require as many button presses such as certain elements of macro.

This might sound "retarded" haha... but yeah how can you calculate APM differently :S?
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
micronesia
Profile Blog Joined July 2006
United States24745 Posts
May 02 2010 21:04 GMT
#19
On May 03 2010 05:58 Reason wrote:
Show nested quote +
On May 03 2010 04:57 micronesia wrote:
On May 03 2010 04:47 Reason wrote:
On May 03 2010 04:32 micronesia wrote:
On May 03 2010 04:11 Reason wrote:
Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

70 apm in sc2 isn't so bad... you can get into plat no problem like this if you are actually playing well with that apm.

Oh I see. I didn't realise things had been dumbed down this much. My bad.

They haven't been dumbed down so much.

1) APM is calculated differently
2) Level of play is lower in the life of sc2 than in sc1 so you don't need apm to keep up as much
3) Some mechanics in sc2 require nearly as much effort as in sc1 but don't require as many button presses such as certain elements of macro.

This might sound "retarded" haha... but yeah how can you calculate APM differently :S?

They use a different gamespeed for apm calculations than bw did I believe... meaning 100 in sc2 is the equivalent in 140 in sc1 or something along those lines
ModeratorThere are animal crackers for people and there are people crackers for animals.
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 02 2010 21:05 GMT
#20
On May 03 2010 05:58 Reason wrote:
Show nested quote +
On May 03 2010 04:57 micronesia wrote:
On May 03 2010 04:47 Reason wrote:
On May 03 2010 04:32 micronesia wrote:
On May 03 2010 04:11 Reason wrote:
Not only that, you are just at the beginning of your journey! I mean 70 apm is just so bad it's not even worth insulting you over.. you are clearly new to SC and should definitely not consider giving up!

70 apm in sc2 isn't so bad... you can get into plat no problem like this if you are actually playing well with that apm.

Oh I see. I didn't realise things had been dumbed down this much. My bad.

They haven't been dumbed down so much.

1) APM is calculated differently
2) Level of play is lower in the life of sc2 than in sc1 so you don't need apm to keep up as much
3) Some mechanics in sc2 require nearly as much effort as in sc1 but don't require as many button presses such as certain elements of macro.

This might sound "retarded" haha... but yeah how can you calculate APM differently :S?


As I understand it, sc2 doesn't count a lot of the redundant actions which are made. It seems closer to EAPM than APM, though it probably isn't as strict.
That wasn't any act of God. That was an act of pure human fuckery.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 02 2010 21:50 GMT
#21
Just practice. No one is awesom when they start out
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
May 02 2010 22:13 GMT
#22
On May 03 2010 05:22 cascades wrote:
1) Learn BOs. Check out SC2 forum.
2) 70apm is almost enough for perfect macro. Master that first. This is important as shown by the scientifically proven list below:

Abilities in order of importance:
1) Have more shit than your opponent.
2) Make the right kind of shit.
3) Invest in shit that gives more shit at the right time
4)???
~~~
5) Yo micro I nearly didn't see you.

This is both hilarious and absolutely true. Just make more shit.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
May 02 2010 22:50 GMT
#23
Huh. I won a game just now and got demoted to silver. ???
초대 갓, 이영호 | First God, Lee Young Ho
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