• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:36
CET 07:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Rollback Netcode in Brood War [Megathread] Daily Funny Videos BW General Discussion
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13651 users

[SC2] My Suggested Terran Changes

Blogs > xDark.Carnivalx
Post a Reply
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
April 10 2010 05:53 GMT
#1
I've played Terran almost exclusively since the start of the beta, except for playing random in 2v2 and a few short stints as zerg/protoss. So this comes from a bit of experience, and are my personal opinions/suggestions.

For starts, I really want to see a change to Siege Tanks. Mainly a gas reduction to 100gas, and a supply reduction from 3 to 2. The build time change in patch 8 is okay, it was another change I was hoping for and while it isn't a large change (5seconds) it's a nice improvement. The gas and supply are, as I see it, the two big factors in making tanks, especially early game.

Another mech change, a slight one at that, is to improve the attack animation delay on Hellions. As it is now, there's a pause between when they attack and move. The delay between attacks is fine, just being able to smoothly go from attacking to moving which should improve their ability to be microed. It's possible but it would feel much smoother without that slight delay.

Also, it might be nice to see a base damage increase to 10 from 8, and a reduction vs. light of the same amount to balance it so the overall damage vs. Light is the same, but base vs. other armor types is increased slightly. If that isn't done I'm fine with it, as I personally love Hellions. They are my favorite Terran unit and I use them all the time, but it would be nice to see more damage vs. non-Light.

Next up are a few minor changes. Having the Engineering Bay able to lift-off would be really, really nice. It's a small change, but having a floating building that isn't a production building to scout with would be nice. It even looks like it can lift off, but alas, it cannot.

Salvage on bunkers is a nice feature, and it would be great to see it on other Terran buildings as well. I've thought about salvageable turrets or add-ons, but I'm not sure if that's capable of being balanced, so better off left out.

Salvaging depots would be interesting, as it might give supply drop a use in late game. Salvage some depots -> supply drop on others to keep the cap. Since there's no depleted mining anymore for gas, it would be nice to salvage refineries. It's not a huge change, just something to add and have to do once you mine out a geyser.

For add-ons, every time I try to make my building placement neat and perfect, I get annoyed at certain holes that can't be filled. It's a bit of a quirk that I have with building placement, but it would be interesting to have the option of the add-on being on the left or right of the building. I'm not sure if it would look right aesthetically on the building, but it would make placing things neatly a lot better.

Other minor changes is the load scvs option on PF's and the lack of loading scvs on Orbitals. I see the point of it on Planetary Fortresses, but it's just not all that useful, at least I haven't found it to be. It would be great to have the loading for orbitals, since it makes more sense to me to have lift off and load to take your workers to safety. Whereas the Planetary is already defending them, and since it doesn't have lift off, if it dies the scvs are screwed anyway.

Well those are a few minor changes that I'd like to see as a Terran player. The only changes I really, really want to see are the Siege Tank change (or some type of change) and lift-off on e-bays.

*
@QxGDarkCell ._.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 10 2010 06:12 GMT
#2
Hmm, I do agree with the Hellions for sure, and I think changing tanks to only one hundred gas would make them too strong, atleast in TvT I've noticed that marines are very useless against tanks as it is, so I would think a supply reduction would be fine but no more. Lifting off a Engineering Bay I dislike personally, Terrans have very good scouting as it is... Decent suggestions, and I hope something along your lines will be implemented.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 191
StarCraft: Brood War
Britney 72103
Rain 1581
Bale 39
ZergMaN 22
Noble 17
yabsab 11
Icarus 9
Force[name] 4
NotJumperer 2
Dota 2
ODPixel108
League of Legends
JimRising 626
Super Smash Bros
Mew2King53
Other Games
summit1g9868
Coldzera 774
XaKoH 456
WinterStarcraft296
C9.Mang0226
Happy128
NeuroSwarm82
Sick77
ViBE36
Railgan2
Organizations
Other Games
gamesdonequick574
BasetradeTV178
Counter-Strike
PGL66
[ Show 13 non-featured ]
StarCraft 2
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2154
League of Legends
• Rush1166
• Lourlo985
• Stunt368
Upcoming Events
Sparkling Tuna Cup
3h 24m
WardiTV Invitational
5h 24m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
16h 24m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
18h 24m
INu's Battles
1d 5h
ByuN vs Classic
3D!Clan Event
1d 9h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
Ultimate Battle
3 days
[ Show More ]
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.