• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:43
CET 07:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC26[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video BW General Discussion Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12806 users

[SC2] My Suggested Terran Changes

Blogs > xDark.Carnivalx
Post a Reply
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
April 10 2010 05:53 GMT
#1
I've played Terran almost exclusively since the start of the beta, except for playing random in 2v2 and a few short stints as zerg/protoss. So this comes from a bit of experience, and are my personal opinions/suggestions.

For starts, I really want to see a change to Siege Tanks. Mainly a gas reduction to 100gas, and a supply reduction from 3 to 2. The build time change in patch 8 is okay, it was another change I was hoping for and while it isn't a large change (5seconds) it's a nice improvement. The gas and supply are, as I see it, the two big factors in making tanks, especially early game.

Another mech change, a slight one at that, is to improve the attack animation delay on Hellions. As it is now, there's a pause between when they attack and move. The delay between attacks is fine, just being able to smoothly go from attacking to moving which should improve their ability to be microed. It's possible but it would feel much smoother without that slight delay.

Also, it might be nice to see a base damage increase to 10 from 8, and a reduction vs. light of the same amount to balance it so the overall damage vs. Light is the same, but base vs. other armor types is increased slightly. If that isn't done I'm fine with it, as I personally love Hellions. They are my favorite Terran unit and I use them all the time, but it would be nice to see more damage vs. non-Light.

Next up are a few minor changes. Having the Engineering Bay able to lift-off would be really, really nice. It's a small change, but having a floating building that isn't a production building to scout with would be nice. It even looks like it can lift off, but alas, it cannot.

Salvage on bunkers is a nice feature, and it would be great to see it on other Terran buildings as well. I've thought about salvageable turrets or add-ons, but I'm not sure if that's capable of being balanced, so better off left out.

Salvaging depots would be interesting, as it might give supply drop a use in late game. Salvage some depots -> supply drop on others to keep the cap. Since there's no depleted mining anymore for gas, it would be nice to salvage refineries. It's not a huge change, just something to add and have to do once you mine out a geyser.

For add-ons, every time I try to make my building placement neat and perfect, I get annoyed at certain holes that can't be filled. It's a bit of a quirk that I have with building placement, but it would be interesting to have the option of the add-on being on the left or right of the building. I'm not sure if it would look right aesthetically on the building, but it would make placing things neatly a lot better.

Other minor changes is the load scvs option on PF's and the lack of loading scvs on Orbitals. I see the point of it on Planetary Fortresses, but it's just not all that useful, at least I haven't found it to be. It would be great to have the loading for orbitals, since it makes more sense to me to have lift off and load to take your workers to safety. Whereas the Planetary is already defending them, and since it doesn't have lift off, if it dies the scvs are screwed anyway.

Well those are a few minor changes that I'd like to see as a Terran player. The only changes I really, really want to see are the Siege Tank change (or some type of change) and lift-off on e-bays.

*
@QxGDarkCell ._.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 10 2010 06:12 GMT
#2
Hmm, I do agree with the Hellions for sure, and I think changing tanks to only one hundred gas would make them too strong, atleast in TvT I've noticed that marines are very useless against tanks as it is, so I would think a supply reduction would be fine but no more. Lifting off a Engineering Bay I dislike personally, Terrans have very good scouting as it is... Decent suggestions, and I hope something along your lines will be implemented.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Please log in or register to reply.
Live Events Refresh
Next event in 5h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 225
ProTech158
StarCraft: Brood War
Rain 1923
GuemChi 1117
Mind 66
Sacsri 35
Bale 24
ajuk12(nOOB) 19
ZergMaN 17
Noble 11
sOs 10
soO 9
[ Show more ]
Icarus 8
Force[name] 4
NotJumperer 2
League of Legends
JimRising 687
Other Games
summit1g8834
C9.Mang0207
Happy204
Sick135
NeuroSwarm77
ViBE59
Mew2King53
Organizations
Other Games
BasetradeTV135
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2184
League of Legends
• Rush1348
Upcoming Events
Ultimate Battle
5h 17m
OSC
7h 17m
OSC
16h 47m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 3h
WardiTV Invitational
1d 5h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 10h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 13h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.