• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:30
CET 07:30
KST 15:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2
Strategy
Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread How Panthegel 5 gm Helps Repair the Eye Surface Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 878 users

[SC2] My Suggested Terran Changes

Blogs > xDark.Carnivalx
Post a Reply
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
April 10 2010 05:53 GMT
#1
I've played Terran almost exclusively since the start of the beta, except for playing random in 2v2 and a few short stints as zerg/protoss. So this comes from a bit of experience, and are my personal opinions/suggestions.

For starts, I really want to see a change to Siege Tanks. Mainly a gas reduction to 100gas, and a supply reduction from 3 to 2. The build time change in patch 8 is okay, it was another change I was hoping for and while it isn't a large change (5seconds) it's a nice improvement. The gas and supply are, as I see it, the two big factors in making tanks, especially early game.

Another mech change, a slight one at that, is to improve the attack animation delay on Hellions. As it is now, there's a pause between when they attack and move. The delay between attacks is fine, just being able to smoothly go from attacking to moving which should improve their ability to be microed. It's possible but it would feel much smoother without that slight delay.

Also, it might be nice to see a base damage increase to 10 from 8, and a reduction vs. light of the same amount to balance it so the overall damage vs. Light is the same, but base vs. other armor types is increased slightly. If that isn't done I'm fine with it, as I personally love Hellions. They are my favorite Terran unit and I use them all the time, but it would be nice to see more damage vs. non-Light.

Next up are a few minor changes. Having the Engineering Bay able to lift-off would be really, really nice. It's a small change, but having a floating building that isn't a production building to scout with would be nice. It even looks like it can lift off, but alas, it cannot.

Salvage on bunkers is a nice feature, and it would be great to see it on other Terran buildings as well. I've thought about salvageable turrets or add-ons, but I'm not sure if that's capable of being balanced, so better off left out.

Salvaging depots would be interesting, as it might give supply drop a use in late game. Salvage some depots -> supply drop on others to keep the cap. Since there's no depleted mining anymore for gas, it would be nice to salvage refineries. It's not a huge change, just something to add and have to do once you mine out a geyser.

For add-ons, every time I try to make my building placement neat and perfect, I get annoyed at certain holes that can't be filled. It's a bit of a quirk that I have with building placement, but it would be interesting to have the option of the add-on being on the left or right of the building. I'm not sure if it would look right aesthetically on the building, but it would make placing things neatly a lot better.

Other minor changes is the load scvs option on PF's and the lack of loading scvs on Orbitals. I see the point of it on Planetary Fortresses, but it's just not all that useful, at least I haven't found it to be. It would be great to have the loading for orbitals, since it makes more sense to me to have lift off and load to take your workers to safety. Whereas the Planetary is already defending them, and since it doesn't have lift off, if it dies the scvs are screwed anyway.

Well those are a few minor changes that I'd like to see as a Terran player. The only changes I really, really want to see are the Siege Tank change (or some type of change) and lift-off on e-bays.

*
@QxGDarkCell ._.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 10 2010 06:12 GMT
#2
Hmm, I do agree with the Hellions for sure, and I think changing tanks to only one hundred gas would make them too strong, atleast in TvT I've noticed that marines are very useless against tanks as it is, so I would think a supply reduction would be fine but no more. Lifting off a Engineering Bay I dislike personally, Terrans have very good scouting as it is... Decent suggestions, and I hope something along your lines will be implemented.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Please log in or register to reply.
Live Events Refresh
Next event in 6h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 345
Snow 172
Shuttle 118
ZergMaN 112
EffOrt 90
Noble 23
Bale 16
Dota 2
NeuroSwarm128
League of Legends
JimRising 832
C9.Mang0481
Counter-Strike
summit1g8505
m0e_tv460
minikerr29
Heroes of the Storm
Khaldor120
Organizations
Other Games
BasetradeTV98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 37
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1775
• Stunt393
Other Games
• Scarra1760
Upcoming Events
OSC
6h 30m
Korean StarCraft League
20h 30m
OSC
1d 5h
IPSL
1d 7h
Dewalt vs Bonyth
OSC
1d 11h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.