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Modeling - Round 2

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-02-08 19:45:32
February 08 2010 19:32 GMT
#1
Part 1
http://www.teamliquid.net/blogs/viewblog.php?topic_id=111414


Things have slowed down massively on the writing front. I'm struggling to get past a difficult part. I've done a few more models in the meantime, and am updating several old ones.

Again, I rendered with no smoothing on.

[image loading]

^ The Vykalis. This is a very small, very low-poly corvette for the Xy`Kranasha. An old model I polished up.

[image loading]

[image loading]

^ A destroyer, the Anahn Thunderhead. Also an old model I revisited and did some major modifications to, including making the turrets (which I tried to make as low poly as possible). yes, it has 2 rows of Railcannons on the front + 2 rows of Flamelance cannons on the front as well.

[image loading]

[image loading]

[image loading]

^ Xy`Kranasha Ghattakhan heavy destroyer. Those big things on the sides are psionically-controlled mass drivers. 6 hour modeling time, about 21k poly iirc. Over half of that time was spent fixing tremendous fuckups on the model from me not paying attention when I was beveling out sections on the supports, and it bevelled out a lot of the front of the ship I had to rebuild by hand with cuts.

[image loading]

[image loading]

[image loading]

[image loading]

^ My current WIP. The Xy`Kranasha Glecterror, a stellar-sized megaship-class. As this is a megaship-class, I can go over 100k poly if I so desire. Unfortunately because this was an old model, and because I am not that skilled, I cannot detail to that kind of level. So it's around 20k right now and only needs a tiertary basic weaponset and more support ribs for the bottom cannon arrays (which are designed to break off and warp into enemy targets of interest if they become heavily damaged).





*****
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
February 08 2010 19:54 GMT
#2
Your skills keep improving mesk, the last on is really impressive as well. Looks like something I'd expect to see out of Mass Effect 2 (take that as a compliment).
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
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