UPDATE: The question is how many Zerg computers can you beat on The Hunters (not BGM) by playing Terran. If you can do more than four (without luring their drones with your workers at the start) then post a replay for us to enjoy the show!
Alternatively, if you just want to post a video of you beating many melee computers (whatever race, whatever map) that is cool too. I am just bored and feel like watching someone kill computers, as I have been trying all day and it's been making me mad and impatient.
OK so my friend told me that Boxer could beat 7 zerg cpus on hunters. How many can you do?
I am struggling with 4 at the moment.
If you can do any better than that post a replay for us to admire!
Depends, are we walling in? Cannoning up? running around with a worker and attacking all the cpus to make the workers chase you? 7 nonetheless, unless it's that broodwar ai project, I can't take on anymore than 2 or 3.
Could those who can do it post a replay? I just want to see how it's done. I don't know if Boxer did it on BGH or not but let's say it's the normal Hunters.
its pretty easy to exploit the ai, walling in does the trick. you could also do the scv on the ramp with the barracks over it, or attack one probe and they all follow etc.
Beating 7 comps on a normal Blizzard default low money map as a race other than Terran without worker rushing (glitching the comps to be idle) is actually near impossible.
Change any of those variables though and it becomes increasingly easier.
Have beaten 7 comps on BGH as Terran far too many times.
On February 07 2010 20:24 HuskyTheHusky wrote: Beating 7 comps on a normal Blizzard default low money map as a race other than Terran without worker rushing (glitching the comps to be idle) is actually near impossible.
Change any of those variables though and it becomes increasingly easier.
Have beaten 7 comps on BGH as Terran far too many times.
On February 07 2010 20:24 HuskyTheHusky wrote: Beating 7 comps on a normal Blizzard default low money map as a race other than Terran without worker rushing (glitching the comps to be idle) is actually near impossible.
Change any of those variables though and it becomes increasingly easier.
Have beaten 7 comps on BGH as Terran far too many times.
Winning Zerg vs 7 Terrans is also doable as I have done it several times on hunters back in the days. Terran vs 7 Zergs is kind of easy.
I play 1v7comps BGH when I'm bored or when internet is down, but never tried the regular hunters. Ever tried Pv7T on BGH, 7DT rush? It is definitely lulz. I think it's possible to 7DT rush on regular hunters too, against 7 terrans. (Terran AI ALWAYS go MnMnF rush, meaning academy is up early, but never adds that scan lol)
Anyhow, interesting suggestion indeed. I don't usually play T but I'll see what I can do, I'm pretty sure I'm fucked if 2 or more of the 7 zergs pull 4pools on me. Assuming that I survive the 4pool timing and the zerg AI gets stuck on lair tech (pumps ling+hydra+lurk forever), it's probably possible to wall off with 10-12 tanks and survive indefinitely, but I can't imagine going wraiths or BCs on only 2gas.
I have done it numberous times. On the hunters 1-3 ai will not get any exps and basically die.
The rest of the zergs will start doing weird shit and so in the lategame it gets easier and easier. Eventually they are all mined out and you just go offensively with your entire defense and win. Winning a bo5 is hard though since you usually slip up 2-3 times before you have a successful one
That was so easy. I think it may be lengthier to kill them in BGH.
Pretty much you just gotta worry about one of the zergs 4 pooling. After that is done there is pretty much no more threats. Computers cant use lurker/mutas well at all. In the worst case scenario you just turtle behind a wall until they all run out of money then use Yamato or Irradiate to kill all the zerg army.
I've done 7 randoms with terran and 7 protoss with zerg and 7 terran with protoss. Currently working on random one with protoss, but so hard with those tanks with siege range killing my wall and block.
Personally I'd say BGH is actually tougher than low money as Tv7R (maybe also Pv7R), assuming 6 and 9 aren't failzergs, because with limited resources, all you have to do is turtle up and wait for the comps to run out of money. With BGH, you can't do that (well, unless you want to play a 10 hour game...). Also, 7R is better than 7Z since it forces you to defend against multiple unit types (and you still have to worry about 4pools).
Zv7R BGH is where it's at. And by 7R, I mean 6 and 9 not zerg so that it's actually 7 real opponents.
It has already been done before. In general terran vs 7 comps is the easiest, because you can defend with 8 rax+2bunkers and then make a wall. Tanks should stop any attack.
I remember that there was a thread about the hardest combinations, but all were done by some people: zerg vs 7zerg comps - the idea is that they all can attack you fast; I think in the replay the person did some sort of 8pool->2 sunkens->fast lurkers with 3 lurkers and mutas later
protoss vs 7protoss comps - the idea is that even your zeal+cannon line can be hurt if all 7 comps decide to do the "10 zealot rush"; I think someone defeated them with good reaver drops
Semi hard: protoss vs 7zergs (I think just some form of cannons FE can stop it cold) zerg vs 7protoss (fast lurker? +1-2 sunks)
Actually if you can make zergling tight wall-in then they will get confused when you repair so from some positions being 4-pooled is all good.
Beating 7 ai as zerg on fastest is pretty fun and not hard at all. Just get tight wallin with evos and sunks then mass whatever you want.
I'd say beating 7 protoss as protoss on regular is the hardest. BGH you can just wall off with nexuses and cannons and go straight to whatever you want
edit: winning as zerg vs 7 protosses sounds very hard on hunters. How do you do that? I assume tight wall with creep colonies/evos but that is very hard on regular hunters?
I can't imagine lurks doing the trick since 70 zealots will bash down your 4 buildings before lurks can handle it
On February 08 2010 00:13 ThePhan2m wrote: 7 protoss with zerg
Explain, please.
I spawn at 11, wall inn with a hatchery at 12, kill the one comp at 12, take his base. deffend with mass sunks, go mass hydras. wait until they mine out, and go kill
On February 08 2010 02:00 rererebanned wrote: It has already been done before. In general terran vs 7 comps is the easiest, because you can defend with 8 rax+2bunkers and then make a wall. Tanks should stop any attack.
I remember that there was a thread about the hardest combinations, but all were done by some people: zerg vs 7zerg comps - the idea is that they all can attack you fast; I think in the replay the person did some sort of 8pool->2 sunkens->fast lurkers with 3 lurkers and mutas later
protoss vs 7protoss comps - the idea is that even your zeal+cannon line can be hurt if all 7 comps decide to do the "10 zealot rush"; I think someone defeated them with good reaver drops
Semi hard: protoss vs 7zergs (I think just some form of cannons FE can stop it cold) zerg vs 7protoss (fast lurker? +1-2 sunks)
yep yep, done before. terran vs comps is easiest. hardest are probably as z and p vs computers.
You will not have a bunker against 4pool when you 8rax? With bunker even if your wall has holes for lings you should be able to repair a bunker.
I sometimes play vs 3-4 random cpu on some random maps. With z/p even sometimes with T it can be hard if the map is hard for you. Not all have small easy to defend chokes, and easy natural to take.
On February 08 2010 01:08 Dullahan wrote: Personally I'd say BGH is actually tougher than low money as Tv7R (maybe also Pv7R), assuming 6 and 9 aren't failzergs, because with limited resources, all you have to do is turtle up and wait for the comps to run out of money. With BGH, you can't do that (well, unless you want to play a 10 hour game...). Also, 7R is better than 7Z since it forces you to defend against multiple unit types (and you still have to worry about 4pools).
Zv7R BGH is where it's at. And by 7R, I mean 6 and 9 not zerg so that it's actually 7 real opponents.
I agree completely, particularly if you spawn on 11, 12, 6 or 7 (where you can secure 3 or 4 free bases). It doesn't even take long for them to mine out, it's just 2 bases each + 1 other base that only 1 comp can take, so they'll run out of money even if you're not trying intentionally to starve them out
I did T vs 7 Z a few years ago on regular hunters with no losses. Kept resetting until I got bottom right then walled, bunkered and mass tanked. Back then if you didn't make a starport they didn't go above lair tech or get a spire. I just made 30 or so tanks and stored up some minerals. Once the map was mined out and they were all broke I won with battlecruisers and yamato.
I did keep saving and loading after every loss which made it somewhat easier.
I thought that bgh was easier becaue comp ai gets weak in lategame... even though comps have more income they don't spend efficiently whereas you are spending your 1 base max income (or 2) nonstop.
After about 30-35 minutes comps become a joke on any map.