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Hi all. Recently, I decided to take up a new project of figuring out how to win on BGH as zerg vs 7 terran computers. I thought it would be rather easy because I did it once before, but I didn't save the replay that time because I did it on my first try (albeit the game was at least an hour long) so I thought it would be easy to do again. wrong...
I've tried 3 times and I couldn't beat them. After about 20 minutes, it's basically constant attack with MM, tanks, valkyries, wraiths, BC, and eventually, nukes like crazy. damnit.
Here's what I remember I did the first time. I went 2 hatch up to 19 pop limit. Then I put down ~12 sunks (2 rows of 6) which took care of the first wave of marines. Then I teched to mutas with 3 gas, 3 hatch to mutas, then pumped 3/3 mutas until I hit 200. While pumping mutas, I used all extra larvae for drones, more hatcheries, and sunk/spore.
The reason why I got mutas was because any land army is basically fucked. the choke point is constantly plugged with enemy shit. it's all I can do to rebuild sunks fast enough between waves. eventually, there isn't enough time between waves to rebuild sunks... then I just need to buy time with mutas and build sunks then.
I remember the first game I won as 1 zerg vs 7 terran computers i basically hit and run all over the map with 5 control groups of 3/3 mutas. all 7 computers will send all their army to defend where my mutas are attacking. it took probably a whole minute before they got there, and when they did, i'll fly my mutas away and attack somewhere else completely. I controlled my mutas to attack turrets, and then the command center. Then when they rebuild their command center, and their scvs.
I think it's fair to state 2 rules when vs computer. (1) no using drones to attack early game to lure their scvs away. That's cheating. and (2) as you all know, if you kill an scv while it's building something without killing the half-built building, then the computer wont send another scv to finish the building until you destroy the building. if you kill a command center, and the computer starts building another command center, killing the scv that is rebuilding the command center is retarded. don't do that. that's in the same category as attacking with drones. (3) I'm not sure about this one, but setting the game speed to slow so I can micro all my shit is a gray area. with 5 control groups of mutas and 7 comps and needing to make drones and remake sunk/spore, for the first game that i won, i had the game speed set on low. maybe it's possible with it set on fastest, but that's pretty hard imho.
well, i hope you guys have more luck than me. let me know your build order and how far you get!
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so we must vs 7 terrans? or can it be anything else?
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i think vs 7 terrans is the hardest. 4 terran + 3 protoss is kind of hard too because zealots are better at killing sunks, but then again, mutas have a much easier time with 4 terran + 3 protoss than 7 terran.
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Try this
- Make 7 drones. - Send 1 to each opponent base. - Power overwhelming
Also equally effective - There is no cow level
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Canada7170 Posts
I'm assuming that you're not going to "cheat" by attacking with your drones and making the comps pull their workers?
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why would i want to beat 7 terran computers by cheating? if i wanted to cheat, i could just as easily be terran instead of zerg. common guys. for realz
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There was a replay of Boxer (maybe fake, but doesn't matter) winning with a 1 or 2 hatch lurker rush vs. 7 computers on Hunters. He just sent like 1-2 to each position and that was basically it. If you want it really easy, send 1 drone out early, visit each computer and hit any building 1 time, then all workers will follow your drone.
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its going to be close to impossible due to the fact that the computer always does a generic rush at the same time.
you basically will have to waste heaps of workers on sunks then you gotta find a way around the inevitable tanks.
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hm... lurker rush interesting. i'll try that.
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regular terran computers don't get scan early, so 5 lurks or so should pretty much do the trick for defense on the first wave. i'd like to try this but this computer would explode from running that many ais, etc.
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I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay.
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I remember seeing a replay of Z v 7T, basically guy times it just right so he gets 3-4 lurkers when the terrans send out their first MMF attacks which all get slaughtered. Then he just does constant 3hatch ling, taking two comps out at a time. Total time was less than 10 minutes.
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Random Suggestion: Alt q q q if you don't get 11, 12, 6 or 7. I think those are the best spots because when you defend, you basically cut one guy off, who you can easily kill. You might lure a horde of 6 comp armies to your defense, which could be troublesome, but if you're D is strong enough, 1 guy isn't hard to kill. It then becomes 1v6 and you have 3-4 bases
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Yeah, that's true, but I don't think it makes THAT much of a difference.
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On May 13 2007 18:04 Equinox_kr wrote: I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay.
how the hell are you supposed to survive the first wave of zealots?
the only time Ive managed to beat 7 comps pvp was on parallel lines
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On May 13 2007 18:36 fusionsdf wrote:Show nested quote +On May 13 2007 18:04 Equinox_kr wrote: I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay. how the hell are you supposed to survive the first wave of zealots? the only time Ive managed to beat 7 comps pvp was on parallel lines ![](/mirror/smilies/puh2.gif)
Parallel lines is an 8 player map now?
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On May 13 2007 18:36 fusionsdf wrote:Show nested quote +On May 13 2007 18:04 Equinox_kr wrote: I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay. how the hell are you supposed to survive the first wave of zealots? the only time Ive managed to beat 7 comps pvp was on parallel lines ![](/mirror/smilies/puh2.gif)
Wall with a gate =p.
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+ Show Spoiler +On May 13 2007 16:45 roadrunner_sc wrote: Try this
- Make 7 drones. - Send 1 to each opponent base. - Power overwhelming
Also equally effective - There is no cow level you can't go wrong there!
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Tech to lurkers as fast as you can and put them at your choke. This should defend the initial mnm rush easy, then try to rush as many bases as you can with lurker/ling before they get tanks. That's how I beat 7 terran computers.
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