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Hi all. Recently, I decided to take up a new project of figuring out how to win on BGH as zerg vs 7 terran computers. I thought it would be rather easy because I did it once before, but I didn't save the replay that time because I did it on my first try (albeit the game was at least an hour long) so I thought it would be easy to do again. wrong...
I've tried 3 times and I couldn't beat them. After about 20 minutes, it's basically constant attack with MM, tanks, valkyries, wraiths, BC, and eventually, nukes like crazy. damnit.
Here's what I remember I did the first time. I went 2 hatch up to 19 pop limit. Then I put down ~12 sunks (2 rows of 6) which took care of the first wave of marines. Then I teched to mutas with 3 gas, 3 hatch to mutas, then pumped 3/3 mutas until I hit 200. While pumping mutas, I used all extra larvae for drones, more hatcheries, and sunk/spore.
The reason why I got mutas was because any land army is basically fucked. the choke point is constantly plugged with enemy shit. it's all I can do to rebuild sunks fast enough between waves. eventually, there isn't enough time between waves to rebuild sunks... then I just need to buy time with mutas and build sunks then.
I remember the first game I won as 1 zerg vs 7 terran computers i basically hit and run all over the map with 5 control groups of 3/3 mutas. all 7 computers will send all their army to defend where my mutas are attacking. it took probably a whole minute before they got there, and when they did, i'll fly my mutas away and attack somewhere else completely. I controlled my mutas to attack turrets, and then the command center. Then when they rebuild their command center, and their scvs.
I think it's fair to state 2 rules when vs computer. (1) no using drones to attack early game to lure their scvs away. That's cheating. and (2) as you all know, if you kill an scv while it's building something without killing the half-built building, then the computer wont send another scv to finish the building until you destroy the building. if you kill a command center, and the computer starts building another command center, killing the scv that is rebuilding the command center is retarded. don't do that. that's in the same category as attacking with drones. (3) I'm not sure about this one, but setting the game speed to slow so I can micro all my shit is a gray area. with 5 control groups of mutas and 7 comps and needing to make drones and remake sunk/spore, for the first game that i won, i had the game speed set on low. maybe it's possible with it set on fastest, but that's pretty hard imho.
well, i hope you guys have more luck than me. let me know your build order and how far you get!
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so we must vs 7 terrans? or can it be anything else?
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i think vs 7 terrans is the hardest. 4 terran + 3 protoss is kind of hard too because zealots are better at killing sunks, but then again, mutas have a much easier time with 4 terran + 3 protoss than 7 terran.
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Try this
- Make 7 drones. - Send 1 to each opponent base. - Power overwhelming
Also equally effective - There is no cow level
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Canada7170 Posts
I'm assuming that you're not going to "cheat" by attacking with your drones and making the comps pull their workers?
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why would i want to beat 7 terran computers by cheating? if i wanted to cheat, i could just as easily be terran instead of zerg. common guys. for realz
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There was a replay of Boxer (maybe fake, but doesn't matter) winning with a 1 or 2 hatch lurker rush vs. 7 computers on Hunters. He just sent like 1-2 to each position and that was basically it. If you want it really easy, send 1 drone out early, visit each computer and hit any building 1 time, then all workers will follow your drone.
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its going to be close to impossible due to the fact that the computer always does a generic rush at the same time.
you basically will have to waste heaps of workers on sunks then you gotta find a way around the inevitable tanks.
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hm... lurker rush interesting. i'll try that.
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regular terran computers don't get scan early, so 5 lurks or so should pretty much do the trick for defense on the first wave. i'd like to try this but this computer would explode from running that many ais, etc.
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I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay.
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I remember seeing a replay of Z v 7T, basically guy times it just right so he gets 3-4 lurkers when the terrans send out their first MMF attacks which all get slaughtered. Then he just does constant 3hatch ling, taking two comps out at a time. Total time was less than 10 minutes.
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Random Suggestion: Alt q q q if you don't get 11, 12, 6 or 7. I think those are the best spots because when you defend, you basically cut one guy off, who you can easily kill. You might lure a horde of 6 comp armies to your defense, which could be troublesome, but if you're D is strong enough, 1 guy isn't hard to kill. It then becomes 1v6 and you have 3-4 bases
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Yeah, that's true, but I don't think it makes THAT much of a difference.
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On May 13 2007 18:04 Equinox_kr wrote: I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay.
how the hell are you supposed to survive the first wave of zealots?
the only time Ive managed to beat 7 comps pvp was on parallel lines
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On May 13 2007 18:36 fusionsdf wrote:Show nested quote +On May 13 2007 18:04 Equinox_kr wrote: I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay. how the hell are you supposed to survive the first wave of zealots? the only time Ive managed to beat 7 comps pvp was on parallel lines 
Parallel lines is an 8 player map now?
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On May 13 2007 18:36 fusionsdf wrote:Show nested quote +On May 13 2007 18:04 Equinox_kr wrote: I pulled off a Pv7P computer on BGH, but it was fucking ridiculous (and I can't find an SC executable for 1.07 so ... yeah). I just massed Cannons at the entrance, and went Carrier + Arbiters for the win. I had to keep Stasis-ing swarms of units so I could finally take down some buildings T_T
I'll look for the replay. how the hell are you supposed to survive the first wave of zealots? the only time Ive managed to beat 7 comps pvp was on parallel lines 
Wall with a gate =p.
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+ Show Spoiler +On May 13 2007 16:45 roadrunner_sc wrote: Try this
- Make 7 drones. - Send 1 to each opponent base. - Power overwhelming
Also equally effective - There is no cow level you can't go wrong there!
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Tech to lurkers as fast as you can and put them at your choke. This should defend the initial mnm rush easy, then try to rush as many bases as you can with lurker/ling before they get tanks. That's how I beat 7 terran computers.
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@___@ thanks man. i'll totally try that. hahaha. kill 7 computers with mass lings is insane, but i think i'll try that just because it's so weird. it reminds me of when a friend was telling me about his hacked diablo character he used to kill diablo with just his fist. fucker just punched diablo to death. ahaha.
ok lings vs 7 computer terrans gogogogogo
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On May 13 2007 20:17 IIICodeIIIIIII wrote: @___@ thanks man. i'll totally try that. hahaha. kill 7 computers with mass lings is insane, but i think i'll try that just because it's so weird. it reminds me of when a friend was telling me about his hacked diablo character he used to kill diablo with just his fist. fucker just punched diablo to death. ahaha.
ok lings vs 7 computer terrans gogogogogo
U can boost your strength w/ charms and wield a weapon that would not be wieldable w/ out charms. Item will be bugged and not show up, then it looks like ur using a fist! D:
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is awesome32274 Posts
Easy way would be
sunken->lurker-> guardians.
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GrandInquisitor
New York City13113 Posts
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On May 13 2007 20:39 GrandInquisitor wrote:mass + + = INSTANT WIN
LOZL.
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Kau
Canada3500 Posts
How hard is it to beat computers? It's not like 7T comps is that hard to kill with Z
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Russian Federation987 Posts
On May 13 2007 20:29 IntoTheWow wrote: Easy way would be
sunken->lurker-> guardians. Yeah, that's the way I've beaten 7 random computers by zerg. You put hatchery in the choke, evo or creep colony near it, then sunks behind, tech to lurkers fast build them for about 5 and then tech to guardians fast. When you kill two nearby opponents you can simply mass hydra after that. I played it at the original hunters, not bgh and the problem was that there was no enough minerals if you don't start at 12 or 11. So I started there and won easily.
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Kau
Canada3500 Posts
You don't really need guardians though.
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when you beat it post the rep btw
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Kau
Canada3500 Posts
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On May 13 2007 16:51 IIICodeIIIIIII wrote: why would i want to beat 7 terran computers by cheating? if i wanted to cheat, i could just as easily be terran instead of zerg. common guys. for realz Good question.
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just tried it. 9 pool fast lurker tech works. computer Ts dont get scans fast so it works real well for both attacking and defending
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i tried that a few times, saw this replay of some korean doing it on hunters, but it was in some earlier patch so dumbass computers didnt have scan for the first 20 minutes. Lurkers are nice though, i prefer playing SK vs 7 zergs when im bored
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On May 13 2007 20:39 GrandInquisitor wrote:mass + + = INSTANT WIN
Challenge: Beat 7 (maybe a lesser number) of computer terrans with only devouers, queens, and overlords.
Yes, you must spawn enough broodlings to kill his units and buildings.
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it's actually VERY easy with 10/9-pool lurkers. just practice the timing so they attack just as your lurkers finish. they should all die while shooting your nat hatch as it morphs, but none of the computers make a scan cos of gay shitness of comp's multitasking skill. then just run lurks to their mineral line 2 at a time.
Zvs7P is fucking imposible tho, you need the most gosu building placment to block 453452 zealot rush
edit: this is BO for hunters, not BGH, but it'd be 10x easier on BGH
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On May 14 2007 07:33 Resonate wrote: it's actually VERY easy with 10/9-pool lurkers. just practice the timing so they attack just as your lurkers finish. they should all die while shooting your nat hatch as it morphs, but none of the computers make a scan cos of gay shitness of comp's multitasking skill. then just run lurks to their mineral line 2 at a time.
Zvs7P is fucking imposible tho, you need the most gosu building placment to block 453452 zealot rush
edit: this is BO for hunters, not BGH, but it'd be 10x easier on BGH
And then moments after that 453452 zealot rush there's going to be another 238590459 zeal/goon rush T_T
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Place hydras behind hatch to shoot zealots without the beign able to attack you, it causes them to just run around randomly, letting your lurks kill them without them attacking the hatch
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When I did ZvsZTP on LT I just 9 pool lurk dropped --> take out closest comp with a lurk --> sunken/lurk ramp --> muta take islands --> hydra/lurk/guard.
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normal lurking tech, ull reach lurkers before they attack (or at least u should). Then micro ur lurks and lings and thats it.
If you get complications, use swarm, they dont move away from it.
Also lurker drops automatically owns them since comp doesnt micro.
u can even 12 hatch 11 pool and expect to kill a comp with those 8 initial lings.
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On May 13 2007 18:24 azndsh wrote: I remember seeing a replay of Z v 7T, basically guy times it just right so he gets 3-4 lurkers when the terrans send out their first MMF attacks which all get slaughtered. Then he just does constant 3hatch ling, taking two comps out at a time. Total time was less than 10 minutes.
I did it this way. I also sent 2 lurkers to 2 bases killing all the scv's. Really not that hard, got to time it right though.
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Yes, I did it a few times, Zv7T with harcore lurk rush. That's 9gas, 9pool, no over, hydra den, over, lurk upgrade... if you time it right you should have 2-4 lurkers when the marines start pouring in (you can use one sunk for that pesky 10hp firebat that manages to sneak through. Then when the mass of rines die, leave 1 lurk or two and send 1 to nearby enemies, and then two to the ones that are further away. Don't lose any lurks. If you manage to take out 3-4 comps with lurks, the others are piece of cake.
Also, if you feel like you're in trouble later on, abusing hold position lurkage helps. 
Though if you do 5 terrans and 2 tosses you're screwed. :D
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Hardest one is obviously 1 p vs 7 p.
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Canada7170 Posts
On May 14 2007 11:49 OctoPuSs wrote: PRACTICALLY IMPOSSIBLE one is obviously 1 p vs 7 p.
EDIT: Yeesh, just tried with with blocking forges. Took a long time, but wasn't that difficult.
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It's not that hard.. Just did it. Used CubEdIn fast lurk strat and managed to take out 5 comps, which made the rest of the game a piece of cake. Reason for gaming being so long was because i forgot upgrades/was toying around. Also I haven't played BW for like 3 months, which resulted in me forgetting alot of basic stuff.
I went fast lurk > mass hyds for defence > mass expo > lots of toying around > mass Z air (which proved rather weak IMO) > Ultraling.
No replay, since I did some reloads, and this was played in SP.
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On May 14 2007 12:55 dronebabo wrote: why no replay
looks like you saved it judging from that blacked out 'save replay' text
When you save a game in Singeplayer and then load it, you cannot save the replay.
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Northern Ireland1200 Posts
1p vs 7p sounds like a challenge ^_^
Maybe 2p vs 6p would be more possible though.
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On May 14 2007 11:49 OctoPuSs wrote: Hardest one is obviously 1 p vs 7 p.
I've seen it done.
Pylon at choke > 2-3 forges to block your choke, so that zeals cannot pass > cannons behind forges > lots of zeals > crush your opponents one by one.
The rep I saw was on FMP tho..
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On May 14 2007 14:18 Hans-Titan wrote:I've seen it done. Pylon at choke > 2-3 forges to block your choke, so that zeals cannot pass > cannons behind forges > lots of zeals > crush your opponents one by one. The rep I saw was on FMP tho..
Works the same on any map with a narrow choke. If you block all zealots from the first attack, the rest is a piece of cake. You can also do a strong wallin as Zerg: build 1 hatchery (preferably directly after your 9th drone) at the choke. If it's a narrow choke where 1 hatch can seal it off completely (e.g. Hunters 11/12 position), you're set. If not (e.g. Hunters bottom left), try to build it so that you can seal it off by adding 1 creep colony above it (just like Terran usually does with a depot above the barracks). Then you add sunkens behind that wall. Important thing is that you keep the creep colony as it is (don't morph it to sunk or spore). The AI won't attack it if it's just a creep colony, and just try to attack the sunkens behind it, so it's just as safe as a Terran or Protoss forge wall-in.
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On May 14 2007 13:23 Chewits wrote: 1p vs 7p sounds like a challenge ^_^
Maybe 2p vs 6p would be more possible though.
1p vs7p is actually the easiest one ( I did it several times), 1z vs 7t is nearly impossible.
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Northern Ireland1200 Posts
Yes. It is acutally quite easy. Just done it...
Rep
Was on Neo Hunters too.
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On May 14 2007 15:32 Chewits wrote:Yes. It is acutally quite easy. Just done it... RepWas on Neo Hunters too.
Aha, the comp stormed your carriers. xD
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I killed 7t with 1z dunno if i lured workers. It was a lurkerrush with minimal sunkens. (1 or 2) The sunken kept the marines on hold for the 5 lurkers to slaughter them. I kept 3 at home and 2 advanced with more following. It was regular BGH no exxtra money. I did not expand. I pushed into the minerallines abd barracks fast. the few lurkers in my base could hold because I cut of the paths to my base so reinforcements died. Only one or two terrans got a scanner. Only a few unsieged tanks. That was it. Lurkerpush /infiltration. Hit them all with 1/2 lurkers burrow slaughter advance burrow. Good positioning. It was long ago I did this. Every lurker is critical, if 1 or 2 dies the presure is of and a terran becomes too strong. Agression, by the time you expand the comps are eneamic.
{edit} never mind strategy is already posted.
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Kau
Canada3500 Posts
On May 14 2007 15:23 joydivision wrote: 1z vs 7t is nearly impossible.
It's easy, what are you talking about?
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Calgary25980 Posts
They're both really easy.
1Z vs 7T: The Terrans won't have scan for the first ~15 minutes. Just make pure Lurkers, leaving 2-4 (depending) for defense and run the rest straight to SCVs. Most of the time they won't even attack you unless you run by a Bunker. You'll kill the first 3 within 10 minutes, then just keep doing it. Eventually add Defilers and it's easy.
1P vs 7P: They will Zealot rush hard. Just wall-in as best you can and make many cannons. Use Probes to block open paths. Go straight for Carriers, getting Shields and Attack, and finally Armour. They won't have Dragoons until you have like 4 Carriers, so just fly around killing Nexii and Probes. You'll kill 3-4 like that and then just amass Carriers and fly around stomping them. Not difficult.
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If you want serious difficulty beat combos. Like z v 5 terran + 2 toss, or p v 4 toss 3 terran.
Most difficult? Z vs 7Z.  Because most likely you'll get 4pooled, and if all of them are playing (which rarely happens), they'll eventually overrun you with hydra/ling/lurk no matter what you do.
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On May 14 2007 17:18 CubEdIn wrote:If you want serious difficulty beat combos. Like z v 5 terran + 2 toss, or p v 4 toss 3 terran. Most difficult? Z vs 7Z.  Because most likely you'll get 4pooled, and if all of them are playing (which rarely happens), they'll eventually overrun you with hydra/ling/lurk no matter what you do.
yeah combos sound harder than pure P/T :o
and Z vs 7Z is lol haha, i guess 9pool -> sunk (hold the 4pool) + fast lurk to hold the hydra/ling rush (do they send overlords? i don't think so?)
and they have ovies in their main base so i'm not sure rushing there would kill their drones...
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Kau
Canada3500 Posts
I remember zerg comps sending their slow overlords, often arriving late, to your base with their attack.
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i tried vs 7p many times. dont think I ever could do it.
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On May 13 2007 20:26 evanthebouncy~ wrote:Show nested quote +On May 13 2007 20:17 IIICodeIIIIIII wrote: @___@ thanks man. i'll totally try that. hahaha. kill 7 computers with mass lings is insane, but i think i'll try that just because it's so weird. it reminds me of when a friend was telling me about his hacked diablo character he used to kill diablo with just his fist. fucker just punched diablo to death. ahaha.
ok lings vs 7 computer terrans gogogogogo U can boost your strength w/ charms and wield a weapon that would not be wieldable w/ out charms. Item will be bugged and not show up, then it looks like ur using a fist! D: Strength glitch ^^. It looks naked to others but to you if you dont have the base stats for the item.
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u gotta skate8152 Posts
When I used to play SC couple of years ago, I managed to beat 7P on BGH with terran. Just walled in the choke with depots, 2 bunkers behind them and about 12 siege tanks behind that. It was almost unbreakable. Then just put turrets around your base, 6 starports and keept making BCs plus upgrades until I maxed out and then attack their base. Hahaha, I can't believe I still remember that. :p
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ive done it with P and T...took forever, but never with zerg...is it possible to do it on a regular basis?
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Fast Tech lurkers witgh decoy hatch at choke should be perfect timing. mass those while teching 3-3 guards/devs OR 3/3 Hydra/Lurk drops. GG 45~ mins.
I've beaten every combination of computers with every race. Its not that hard.
All the computer does is mass attack, and tech really slow doing that. So kill a few early and 'outsmart' the rest later on.
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For late game I'd max out on 200/ muta and continuously attacking.
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I think you can pull it off if you just put a hatch at choke and put sunkens with some zerglings, you just can't beat it like that I don't think.
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On May 14 2007 16:27 Kau wrote:It's easy, what are you talking about?
I'm waiting for your replay smart guy
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Kau
Canada3500 Posts
On May 15 2007 20:00 joydivision wrote:Show nested quote +On May 14 2007 16:27 Kau wrote:On May 14 2007 15:23 joydivision wrote: 1z vs 7t is nearly impossible.
It's easy, what are you talking about? I'm waiting for your replay smart guy
As you wish..
Watch in 1.14 please.
Edit: 1.15 version if you don't have or want to get 1.14.
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On May 14 2007 07:33 LeoTheLion wrote:Challenge: Beat 7 (maybe a lesser number) of computer terrans with only devouers, queens, and overlords. Yes, you must spawn enough broodlings to kill his units and buildings.
Infested terrans allowed?
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On May 16 2007 00:25 GranDim wrote:Show nested quote +On May 14 2007 07:33 LeoTheLion wrote:On May 13 2007 20:39 GrandInquisitor wrote:mass + + = INSTANT WIN Challenge: Beat 7 (maybe a lesser number) of computer terrans with only devouers, queens, and overlords. Yes, you must spawn enough broodlings to kill his units and buildings. Infested terrans allowed?
That'll be cool actually haha...
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Zv7T, third try. (first two I tried sending one lurker to each but they kept dying on me...)
Done in 19:58. I recon it could be done in under 15 minutes if you macro better (my z macro blows).
Replay
Played on 1.15, no pp, no nothing.
TvAnything can be done but you have to take it really slow. BCs with vessels and even a shuttle full of medics for restauration when lockdowned/statised.
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On May 15 2007 21:54 Kau wrote:Edit: 1.15 version if you don't have or want to get 1.14.
This didn't work for me. with 1.15 version.
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On May 15 2007 18:10 CharlieMurphy wrote: Fast Tech lurkers witgh decoy hatch at choke should be perfect timing. mass those while teching 3-3 guards/devs OR 3/3 Hydra/Lurk drops. GG 45~ mins.
I've beaten every combination of computers with every race. Its not that hard.
All the computer does is mass attack, and tech really slow doing that. So kill a few early and 'outsmart' the rest later on.
I don't think 3/3 Hydra/Lurk drops will work; I mean, there's so many ways to counter ground :O Tanks, Firebats, Spider Mines, oh my!
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On May 16 2007 00:37 evanthebouncy~ wrote:Show nested quote +On May 16 2007 00:25 GranDim wrote:On May 14 2007 07:33 LeoTheLion wrote:On May 13 2007 20:39 GrandInquisitor wrote:mass + + = INSTANT WIN Challenge: Beat 7 (maybe a lesser number) of computer terrans with only devouers, queens, and overlords. Yes, you must spawn enough broodlings to kill his units and buildings. Infested terrans allowed? That'll be cool actually haha...
Creepy, more like
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Kau
Canada3500 Posts
On May 16 2007 04:56 Piste wrote:This didn't work for me. with 1.15 version.
Works on mine.. 17 minutes, about 2 lurks in every terran's base?
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1z vs 7p = Make a hatch at your choke. Make how ever many creep colonies it takes to block your choke then make sunks behind the creeps. Zealot ai screws up. Then just either lurk drop on their nexus's or mass hydra/lurk drops.
1p vs 7p is extremely easy, and 1z vs 7t is just using lurkers. All pretty easy.
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I like trying to 1v2 with no blocking or screwing with ai. I usually get about twenty minutes in and die
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I beat three rancine AI's on that first map where you had specific starting positions for zerg terran and protoss. I went terran vs all 3 and won. Kinda hard though.
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1P vs 7any is easy... even on open maps.. I did a 1p vs 7t on Killing Fields within 20 mins... I took one out with offensive cannons very early game... and the AI was so stupid to keep sending all their rines to that bunch of cannons. Meanwhile i teched to DT asap, and took em out fairly easy one by one.
7 random is hardest though... but with offensive cannons it can be done.
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Kau
Canada3500 Posts
On May 18 2007 02:32 CubEdIn wrote: I beat three rancine AI's on that first map where you had specific starting positions for zerg terran and protoss. I went terran vs all 3 and won. Kinda hard though.
Hehe, racine is fun. zbath too.
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