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burrow in zvt

Blogs > XaraCoS
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XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
January 28 2010 14:21 GMT
#1
I was just thinking, would it be worth getting burrow in zvt.. so you can burrow defiler so vessel cant irradiate them??because they wouldn't know if it was zergling or defiler yes?? or do you think that is a waste of time?

**
Xeofreestyler
Profile Blog Joined June 2005
Belgium6786 Posts
January 28 2010 14:25 GMT
#2
Probably waste of time.

I mean its a viable plan if you have the apm of bwapi but... I don't think thats the case with you
Graphics
Ecrilon
Profile Blog Joined October 2009
501 Posts
January 28 2010 14:25 GMT
#3
You're using burrow the wrong way imo. When they click on the unit, they'll know that it's a defiler, unless you have the absolutely ridiculous speed to burrow a zergling on top of your defiler when you see their vessel. I'm not even sure that's possible, as I've never seen progamers do it.
There is but one truth.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
January 28 2010 14:30 GMT
#4
Burrow's main use in ZvT is to save your drones from eraser attacks (irradiated vessels owning them up).
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Not_A_Notion
Profile Joined May 2009
Ireland441 Posts
Last Edited: 2010-01-28 14:37:34
January 28 2010 14:34 GMT
#5
I would imagine that your opponent, upon seeing a burrowed unit that's not a lurker, would immediately click to figure out what was going on, seeing it's a defiler they would then irradiate.
While you could then burrow decoy lings to take up time that would mean that you are reducing your army and a half a control group of Medic Marine would make mince meat of you,
Sending scourge to take out the SV's probably wouldn't work either as the idle marines would simply snipe the scourge since there are less zerglings above ground/or if you only have the defiler burrowed then it would be irradiated pretty much straight away before you can even get your scourge to the SV's
Well thats my 2 cents
A worrying lack of anvils
asel
Profile Blog Joined June 2006
Germany1605 Posts
January 28 2010 14:38 GMT
#6
well, wouldnt it be easier to hide your defilers in overlords? Drop is more expensive then burrow, but on the other side its more useful in lategame TvZ :x
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
jiabung
Profile Blog Joined December 2007
United States720 Posts
January 28 2010 14:40 GMT
#7
On January 28 2010 23:25 Ecrilon wrote:
You're using burrow the wrong way imo. When they click on the unit, they'll know that it's a defiler, unless you have the absolutely ridiculous speed to burrow a zergling on top of your defiler when you see their vessel. I'm not even sure that's possible, as I've never seen progamers do it.


Terran would need even more ridiculous speed to click through dozens of units checking to see if they are either zerglings or defilers.. Burrowing units already has the desired effect, I don't think you need to compound this with burrowing zerglings over defilers (which can easily be done btw). I think burrowing zerg units takes away from zerg mobility and its more useful to have a defiler above ground so its ready to cast spells immediately.

This is of course my opinion having never used burrow in this way. I think that if progamers did it I would think differently, but I'm not innovative enough to try this kind of stuff out.
Kiarip
Profile Joined August 2008
United States1835 Posts
January 28 2010 14:43 GMT
#8
I use it in zvt, I like to burrow a defiler at an expo (defensive defiler or w.e), and then just keep 5ish unburrowed lings on top of him (or however many I have at the expo,) that way the terran may think there's actually no defiler at the expo or w.e. I think just loading them into the overlord can work too.
XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
January 28 2010 15:10 GMT
#9
yea i think its interesting, that overlord trick seems nice as well
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2010-01-28 15:11:12
January 28 2010 15:10 GMT
#10
I don't know.. it's not like those vessels have a lack of valuable targets. I think it's better to wait unburrowed and plague.

Burrowing at an expansion might work if you remember where you put it. But you'll still be forced to place a swarm and to unburrow, and in that case the defiler will die anyway; if it was unburrowed maybe you would be forced to drop that swarm like 5 seconds earlier or something. Which is insignificant, particularly if your main army has its defilers burrowed and you gotta unburrow them to send reinforcements..etc.
BlueLaguna on West, msg for game.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
January 28 2010 15:29 GMT
#11
I get burrow early on - so I can burrow lings for vision of the map, and I can use a ling for muta stacking. They can be very annoying until vessels come out.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
January 28 2010 15:50 GMT
#12
I remember a game where some zerg burrowed zerglings on the ramp to his third. The terran saw somehow knew the expo was there and send his mnm to destroy. Zerg then unborrowed them ontop of the mnm. Forgot what the end result was though.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
January 28 2010 15:50 GMT
#13
I sometimes use burrow to make flanking and surrounding a hell lot more easier on m and m armies.
Fav Gamers: 2)Stork 5)Bisu
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
January 28 2010 17:02 GMT
#14
I only use burrow to avoid that eraser crap
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 28 2010 17:32 GMT
#15
I'd imagine putting in an overlord at the expansion would be much easier and effective. Besides Burrow has little use late game compared to drop so...
My. Copy. Is. Here.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
January 28 2010 17:33 GMT
#16
The more interesting question is, why progamers don't use the here mentioned defiler in overlord more often?
I do think that i actually have seen it at least once in a progame, but it seems so obvious and I barely see any negative aspect (except the gas for drop upgrade maybe?). Why isn't it standard yet?
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
Last Edited: 2010-01-28 17:36:41
January 28 2010 17:36 GMT
#17
Uhmmmmm. You know that vessels can irradiate burrowed units, right? How do you think they kill burrowed lurkers? Like, they are detectors, all they do is click the unit. and see defiler....
Sunshine.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 28 2010 19:30 GMT
#18
burrowed units cant move, id rather keep them in overlords, then they really cant tell
ModeratorBlame yourself or God
StorrZerg
Profile Blog Joined February 2008
United States13922 Posts
January 28 2010 19:32 GMT
#19
did you bother doing a search on this topic?

Its been brought up mult times

As for not being able to tell, they could just amove over your burrowed lings and kill everything before your defiler can pop up to swarm qq

Hwaseung Oz fan for life. Swing out, always swing out.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
January 28 2010 19:33 GMT
#20
On January 29 2010 02:02 [GiTM]-Ace wrote:
I only use burrow to avoid that eraser crap

"come korea next time... FXO house... 10 korean, 10 korean"
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