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burrow in zvt

Blogs > XaraCoS
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XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
January 28 2010 14:21 GMT
#1
I was just thinking, would it be worth getting burrow in zvt.. so you can burrow defiler so vessel cant irradiate them??because they wouldn't know if it was zergling or defiler yes?? or do you think that is a waste of time?

**
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
January 28 2010 14:25 GMT
#2
Probably waste of time.

I mean its a viable plan if you have the apm of bwapi but... I don't think thats the case with you
Graphics
Ecrilon
Profile Blog Joined October 2009
501 Posts
January 28 2010 14:25 GMT
#3
You're using burrow the wrong way imo. When they click on the unit, they'll know that it's a defiler, unless you have the absolutely ridiculous speed to burrow a zergling on top of your defiler when you see their vessel. I'm not even sure that's possible, as I've never seen progamers do it.
There is but one truth.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
January 28 2010 14:30 GMT
#4
Burrow's main use in ZvT is to save your drones from eraser attacks (irradiated vessels owning them up).
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Not_A_Notion
Profile Joined May 2009
Ireland441 Posts
Last Edited: 2010-01-28 14:37:34
January 28 2010 14:34 GMT
#5
I would imagine that your opponent, upon seeing a burrowed unit that's not a lurker, would immediately click to figure out what was going on, seeing it's a defiler they would then irradiate.
While you could then burrow decoy lings to take up time that would mean that you are reducing your army and a half a control group of Medic Marine would make mince meat of you,
Sending scourge to take out the SV's probably wouldn't work either as the idle marines would simply snipe the scourge since there are less zerglings above ground/or if you only have the defiler burrowed then it would be irradiated pretty much straight away before you can even get your scourge to the SV's
Well thats my 2 cents
A worrying lack of anvils
asel
Profile Blog Joined June 2006
Germany1601 Posts
January 28 2010 14:38 GMT
#6
well, wouldnt it be easier to hide your defilers in overlords? Drop is more expensive then burrow, but on the other side its more useful in lategame TvZ :x
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
jiabung
Profile Blog Joined December 2007
United States720 Posts
January 28 2010 14:40 GMT
#7
On January 28 2010 23:25 Ecrilon wrote:
You're using burrow the wrong way imo. When they click on the unit, they'll know that it's a defiler, unless you have the absolutely ridiculous speed to burrow a zergling on top of your defiler when you see their vessel. I'm not even sure that's possible, as I've never seen progamers do it.


Terran would need even more ridiculous speed to click through dozens of units checking to see if they are either zerglings or defilers.. Burrowing units already has the desired effect, I don't think you need to compound this with burrowing zerglings over defilers (which can easily be done btw). I think burrowing zerg units takes away from zerg mobility and its more useful to have a defiler above ground so its ready to cast spells immediately.

This is of course my opinion having never used burrow in this way. I think that if progamers did it I would think differently, but I'm not innovative enough to try this kind of stuff out.
Kiarip
Profile Joined August 2008
United States1835 Posts
January 28 2010 14:43 GMT
#8
I use it in zvt, I like to burrow a defiler at an expo (defensive defiler or w.e), and then just keep 5ish unburrowed lings on top of him (or however many I have at the expo,) that way the terran may think there's actually no defiler at the expo or w.e. I think just loading them into the overlord can work too.
XaraCoS
Profile Blog Joined October 2003
Australia45 Posts
January 28 2010 15:10 GMT
#9
yea i think its interesting, that overlord trick seems nice as well
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2010-01-28 15:11:12
January 28 2010 15:10 GMT
#10
I don't know.. it's not like those vessels have a lack of valuable targets. I think it's better to wait unburrowed and plague.

Burrowing at an expansion might work if you remember where you put it. But you'll still be forced to place a swarm and to unburrow, and in that case the defiler will die anyway; if it was unburrowed maybe you would be forced to drop that swarm like 5 seconds earlier or something. Which is insignificant, particularly if your main army has its defilers burrowed and you gotta unburrow them to send reinforcements..etc.
BlueLaguna on West, msg for game.
Impervious
Profile Blog Joined March 2009
Canada4215 Posts
January 28 2010 15:29 GMT
#11
I get burrow early on - so I can burrow lings for vision of the map, and I can use a ling for muta stacking. They can be very annoying until vessels come out.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Rhaegar99
Profile Blog Joined September 2008
Australia1190 Posts
January 28 2010 15:50 GMT
#12
I remember a game where some zerg burrowed zerglings on the ramp to his third. The terran saw somehow knew the expo was there and send his mnm to destroy. Zerg then unborrowed them ontop of the mnm. Forgot what the end result was though.
lone_hydra
Profile Blog Joined July 2009
Canada1460 Posts
January 28 2010 15:50 GMT
#13
I sometimes use burrow to make flanking and surrounding a hell lot more easier on m and m armies.
Fav Gamers: 2)Stork 5)Bisu
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
January 28 2010 17:02 GMT
#14
I only use burrow to avoid that eraser crap
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 28 2010 17:32 GMT
#15
I'd imagine putting in an overlord at the expansion would be much easier and effective. Besides Burrow has little use late game compared to drop so...
My. Copy. Is. Here.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
January 28 2010 17:33 GMT
#16
The more interesting question is, why progamers don't use the here mentioned defiler in overlord more often?
I do think that i actually have seen it at least once in a progame, but it seems so obvious and I barely see any negative aspect (except the gas for drop upgrade maybe?). Why isn't it standard yet?
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
Last Edited: 2010-01-28 17:36:41
January 28 2010 17:36 GMT
#17
Uhmmmmm. You know that vessels can irradiate burrowed units, right? How do you think they kill burrowed lurkers? Like, they are detectors, all they do is click the unit. and see defiler....
Sunshine.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
January 28 2010 19:30 GMT
#18
burrowed units cant move, id rather keep them in overlords, then they really cant tell
ModeratorBlame yourself or God
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
January 28 2010 19:32 GMT
#19
did you bother doing a search on this topic?

Its been brought up mult times

As for not being able to tell, they could just amove over your burrowed lings and kill everything before your defiler can pop up to swarm qq

Hwaseung Oz fan for life. Swing out, always swing out.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
January 28 2010 19:33 GMT
#20
On January 29 2010 02:02 [GiTM]-Ace wrote:
I only use burrow to avoid that eraser crap

"come korea next time... FXO house... 10 korean, 10 korean"
hempLine
Profile Joined October 2009
Canada63 Posts
January 28 2010 19:34 GMT
#21
It would be a waste of time for something like that, but people have used burrow in the early games to prevent the player from getting expo's, or mineral jumping or Boxer and his crazy ling micro (vid on youtube) But for something like defiler I don't think that would be worth it, if a T see's a burrowed unit with a vessal he can easily just send 2 rines and blow it away.
MBC T_T Ret for TSL2!!
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
January 28 2010 19:35 GMT
#22
As many have mentioned, you should ALWAYS get burrow after Hive in case he does an eraser attack. That shit kills so many drones. It's like a moving psi storm.
Ars longa, vita brevis, principia aeturna.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
January 28 2010 19:39 GMT
#23
Well... As a nooby Zerg player, I find burrow extremely useful against harass/drops (reaver, eraser crap) It's must easier to just Ctrl-click your drones and burrow then running them and sending reinforcements.. But then again it's just cuz my apm isn't really high.
jblack
Profile Joined January 2010
Canada14 Posts
Last Edited: 2010-01-28 19:55:59
January 28 2010 19:46 GMT
#24
i was thinking that as a semi-cheesey creative strategy for ZvT... if you scouted your opponent, and they were going for 1 rax into expand, if you put a small contain on with zerglings so they build their CC in their base and lift it over... then rushed burrow before lair, and burrowed a zergling in their natural expansion you could delay their expo until after they get scan. erstwhile rushing lurkers... i haven't tested it out and i dont know if the timing would work... but the economic damage of delaying a their expo by about a minute, and forcing them to waste their first scan thus buying you another little while to get lurkers into play... and if your micro was pretty excellent and you wanted to be really cute... even after they scanned your burrowed ling and killed it... if you sneak in another zergling to sit where the scanner add-on would normally go to delay their scan further...

but maybe 10 hatch @ expo (extractor cancel), pool, extractor, drone, drone, overlord... work your way up to about a control group of lings while researching burrow... and with your next 100 gas go lair to lurker tech

it would only work as a counter to a semi-fast expand, and could be foiled if they were getting an early engineering bay anyway and just built a turret... or if they just decided to build more barracks and do 1 base M&Ms and did a timing push before your lurkers were up... not to mention losing 100 gas so early in the game could be a huge economic hit... but if it was pulled off perfectly i think it would at least be as effective as something like a manner pylon or manner engineering bay... and if you got your opponent to use up their first scan they might be ill prepared for your lurkers... but it could also end up as an epic fail and make you look stupid.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 28 2010 19:47 GMT
#25
On January 29 2010 00:50 Rhaegar99 wrote:
I remember a game where some zerg burrowed zerglings on the ramp to his third. The terran saw somehow knew the expo was there and send his mnm to destroy. Zerg then unborrowed them ontop of the mnm. Forgot what the end result was though.


I believe that (Z)YellOw was the Zerg. His Zerglings all got shredded and he lost his third soon after, from what I remember
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Durak
Profile Blog Joined January 2008
Canada3685 Posts
January 28 2010 19:49 GMT
#26
Burrowing defilers as a counter to science vessels is absolutely useless. It would be much better to put them in overlords, especially if you have speed upgraded.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
January 28 2010 19:54 GMT
#27
On January 28 2010 23:21 XaraCoS wrote:
I was just thinking, would it be worth getting burrow in zvt.. so you can burrow defiler so vessel cant irradiate them??


Dou didn't just say that lol
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2010-01-28 19:57:11
January 28 2010 19:56 GMT
#28
I have had some success using Burrow with Defilers for defense.

It's usually not time critical since when you're setting up defense, you have some time. What you do is burrow the Defiler and put Lings on top of it so that it's impossible to immediately irradiate the Defiler. You can also put a bunch of Overlords on top as well. To select the Defiler yourself, just mass click and isolate the picture.

Often, they don't even know there's a Defiler cuz there's so much shit on top of the burrowed unit.

This way, you'll always have a Defiler there to put up a defensive swarm and not get picked off by Irradiate.
Ars longa, vita brevis, principia aeturna.
spoolinoveryou
Profile Blog Joined October 2007
United States503 Posts
Last Edited: 2010-01-28 23:43:31
January 28 2010 22:22 GMT
#29
Jaedong vs Stork on Return of the King.



he uses burrowed lings to watch stork leave his base when going corsair reaver.. also burrows drones when reaver tries to harass.

Edit: i just realized this was a ZvT thread. hopefully this will give you some kind of idea for something. like burrowing drones when seeing an eraser on your mineral line.
whats good?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 29 2010 01:29 GMT
#30
I find both drop and burrow are quite annoying when coordinating attacks late game. (accidently load or burrow units)
..and then I would, ya know, check em'. (Aka SpoR)
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 29 2010 01:32 GMT
#31
Clicking on a burrowed defiler would certainly be slightly more annoying to do.
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
January 29 2010 01:37 GMT
#32
better to hide the defiler in an overlord
stork can have my kids in his mouth any time... no homo O_O'
leejas
Profile Blog Joined August 2007
United States440 Posts
January 29 2010 05:04 GMT
#33
Lower levels maybe to save defilers. T would need to specifically target them.
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