• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:54
CEST 22:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1346 users

dragoon hold or patrol

Blogs > exeexe
Post a Reply
Normal
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 21 2010 13:43 GMT
#1
For protoss players there is a big dilemma. The enemy is rushing down the hills in great numbers and you cant do anything to stop them. So you relocate to the choke in a controlled way. But in the meantime you can inflict damage to the rushing enemies while relocating. The question is do yuo use the patrol or the hold position in such a dire situation? Or is there no difference between H and P when it comes to dragoons.

I understand with other units there is difference between P and H but does that difference also exist with dragoons?

And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
kulik-
Profile Blog Joined March 2009
Czech Republic305 Posts
January 21 2010 13:46 GMT
#2
i always forget this but H multiple attack and p fuck i forgot it sory
Terrible OP. Improve your posting or next one is a perma-ban.
Glaucus
Profile Joined June 2009
479 Posts
January 21 2010 14:20 GMT
#3
How is in this case patrol any different from attack move?

You use patrol to attack with your moving dragoons. In your case moving back? How is this a big dilemma? Also, hold position will make sure goons won't try to move somewhere to get into range of something they can't move to.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2010-01-21 15:00:18
January 21 2010 14:22 GMT
#4
I don't think there's a difference since goons have an attack animation unlike vults or mutas. Although that's probably with patrol vs attack. asdghghf
BlueLaguna on West, msg for game.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2010-01-21 14:40:04
January 21 2010 14:39 GMT
#5
On January 21 2010 23:20 Glaucus wrote:
How is in this case patrol any different from attack move?

You use patrol to attack with your moving dragoons. In your case moving back? How is this a big dilemma? Also, hold position will make sure goons won't try to move somewhere to get into range of something they can't move to.

I thought patrol concentrates fire on the frontmost of units.
once, not long ago, there was a moon here
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 21 2010 14:47 GMT
#6
patrol only when you don't want your goon to get hold stuck in a critical moment.
Rillanon.au
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 21 2010 14:48 GMT
#7
and it also make sure that your goons don't lag behind when he is out of target. this can happen a lot in battles.
Rillanon.au
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 21 2010 15:11 GMT
#8
i always use hold
University of Kentucky Basketball #1
KwarK
Profile Blog Joined July 2006
United States43907 Posts
January 21 2010 15:44 GMT
#9
I use attack move. I order them to move back, then attack move back, then wait the exact length of the dragoon firing animation and order them to move back again for the length of the dragoon cooldown. It's the exact same technique as moving dragoons in to engage in PvT or PvP, only done away from the enemy.
ModeratorThe angels have the phone box
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 21 2010 15:45 GMT
#10
I've heard that patrol is always better... but I never knew the reasons behind it.
Tfact_rats
Profile Joined November 2009
175 Posts
January 21 2010 15:46 GMT
#11
I feel sorry for toss players.. how often do goons bug out like that? Gols can do some weird shit.. but it has to be super laggy for them not to auto fire intercepts. sometimes a stray one will walk all the way to the opponents main like he's sargent york trying take on the germans solo
3a4a5a6a7a8a3a4a5a6a7a8a
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 21 2010 15:51 GMT
#12
On January 22 2010 00:46 Tfact_rats wrote:
I feel sorry for toss players.. how often do goons bug out like that? Gols can do some weird shit.. but it has to be super laggy for them not to auto fire intercepts. sometimes a stray one will walk all the way to the opponents main like he's sargent york trying take on the germans solo


marines and medics get stuck just as much and goliaths have the ridicolous aggro range lol
Lim Yo Hwan forever!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 21 2010 16:09 GMT
#13
i dont use either. I use Attack move in the same fashion Kwark does it
[image loading]

Poll: Manly goon micro
(Vote): Attack move
(Vote): Patrol
(Vote): Hold
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 21 2010 16:17 GMT
#14
I think Bisu uses attack-move to defend, there was that absolutely insane moment at WCG on Heartbreak Ridge where he perfectly defused every mine that Flash surrounded Bisu with
Writerptrk
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 21 2010 16:47 GMT
#15
does anyone use hold? really?

hold position is a myth, attack move is much better
Lim Yo Hwan forever!
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-01-21 16:54:54
January 21 2010 16:48 GMT
#16
I only use hold position early game PvT against FD-rushes or 2fac vult aggression, while at the same time retreating.

In PvP only hold position occasionally when I chase an enemy who's retreating. But usually in PvP you always FOCUS fire in most situations. Even when retreating. Oh and sometimes I use hold when microing large amount of dragoons vs speedlots. Or small amount of goons vs small amount of zealots. Basically in situations where I wanna minimize damage inflicted on the goons. Where I really need to keep them alive.

Mid and lategame there's just too much else to do, you don't have time moving your hand to the H button. Always a-move except in the situations above.
jtype
Profile Blog Joined April 2009
England2167 Posts
January 21 2010 16:59 GMT
#17
On occasion I will use HP for mines, but AM is my standard. I always keep my little finger hovering on the A key whenever I have dragoons selected.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 21 2010 17:09 GMT
#18
i use attack move when moving forward, hold when moving backwards
University of Kentucky Basketball #1
538
Profile Blog Joined November 2008
Hungary3932 Posts
January 21 2010 17:09 GMT
#19
interesting poll, I never thought of this as an issue. (as I dont think it makes as much of a difference as it does with mutas for e.g.) In retreat or when surrounded by lings i usually use micro with H (so that's what i voted), otherwise i use A. Dunno why.
BW fighting!
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
January 21 2010 17:13 GMT
#20
I use attack move for everything with goons, or I'll specifically target things like mines or frontmost melee units.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
January 21 2010 17:20 GMT
#21
Hold position should be used for mines, gives them faster reaction times. Attack move for everything else.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 21 2010 17:29 GMT
#22
On January 22 2010 02:20 jello_biafra wrote:
Hold position should be used for mines, gives them faster reaction times. Attack move for everything else.

Really? :O HOw much faster??? is this measurable?
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
January 21 2010 17:32 GMT
#23
On January 22 2010 02:29 never_toss wrote:
Show nested quote +
On January 22 2010 02:20 jello_biafra wrote:
Hold position should be used for mines, gives them faster reaction times. Attack move for everything else.

Really? :O HOw much faster??? is this measurable?

Don't know exactly but it's what all progamers use so I assume it is.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Glaucus
Profile Joined June 2009
479 Posts
Last Edited: 2010-01-21 18:36:07
January 21 2010 18:35 GMT
#24
Can you even kill mines with attack move? How do you anticipate the mines popping up?
AM.23)Jehuty
Profile Joined April 2009
United States69 Posts
January 21 2010 18:50 GMT
#25
On January 22 2010 02:20 jello_biafra wrote:
Hold position should be used for mines, gives them faster reaction times. Attack move for everything else.


said it best
Entaro Tassadar~
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
Last Edited: 2010-01-21 18:57:18
January 21 2010 18:56 GMT
#26
^yeah

La parole nous a été donnée pour déguiser notre pensée
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 21 2010 19:33 GMT
#27
:O

Is the micro with goons ums available anywhere? I wanna try holding
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
January 21 2010 19:41 GMT
#28
Patrol can easily make your goons freeze. I think that's why nobody uses it.
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 21 2010 19:49 GMT
#29
I need to stop using hold position because it getting them stuck sucks so much.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
January 21 2010 19:52 GMT
#30
attack move and manual select..
c'mon man

4 goons 3 shots will kill a tank
cw)minsean(ru
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
January 21 2010 20:02 GMT
#31
I use to use attack move when defending against an fd rush, but recently I switched to using hold and I find that it is much better in that situation. When using the attack move technique I found that sometimes one dragoon wouldnt stop to fire and it would keep moving towards where I told it to attack because it was just out of range of the incoming marines. This really fucks everything up, so I use hold now. Also, as the guy above said I manually select tanks or vults if the opponent is sloppy enough to let one out in front so I can pick it off.
How do the people who use the attack move technique deal with the problem I stated above?
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 21 2010 20:04 GMT
#32
On January 22 2010 03:56 Itachii wrote:
^yeah

http://www.youtube.com/watch?v=UlC328Owh30&feature


smart but it only works if theres one mine at a time ..
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
January 21 2010 20:15 GMT
#33
I use attack move as Kwark outlined for general purposes... I find hold to work well in some cases though I do it instinctively so I can't remember for what off the top of my head. But most of the time attack move works fine.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
coltrane
Profile Blog Joined June 2008
Chile988 Posts
January 21 2010 20:22 GMT
#34
I use always hold or focus fire.

I think goons are too dumb for the attack move.
Jävla skit
beefhamburger
Profile Joined December 2007
United States3962 Posts
January 21 2010 21:23 GMT
#35
If ever in a case of goons vs rines, hold is going to be much better than attack. Using attack causes goons farther back to run back into fire without attacking sometimes and the closer ones to move closer to rines even though they are within range. Hold prevents this from happening
shavingcream66
Profile Blog Joined February 2008
United States1219 Posts
January 21 2010 21:30 GMT
#36
i always thought it was Hold for goons and patrol for vults
Probe.
Profile Joined May 2009
United States877 Posts
January 21 2010 22:22 GMT
#37
Hold position is better when backing up vs terran. Patrol and attack move is the same in that scenario. Goons will spread apart and you will lose you magic box.
meow
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 21 2010 22:48 GMT
#38
I generally use hold position when retreating. For other types of goon micro I switch between a-move and hold depending on the context. I never use patrol except when microing vultures.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
January 21 2010 22:55 GMT
#39
what...? i always use hold position and never pressed patrol controlling dragoons
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
January 21 2010 23:02 GMT
#40
On January 22 2010 04:33 never_toss wrote:
:O

Is the micro with goons ums available anywhere? I wanna try holding

http://rapidshare.com/files/94456958/DefuseTrain2.scm.html
La parole nous a été donnée pour déguiser notre pensée
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 21 2010 23:52 GMT
#41
Hold Position makes them shoot noticeably faster. Just test it out, its pretty obvious the shooting animation is much quicker with hold position than with attack move.

I do hold position if I'm against clumped units where focus firing isnt that great. Like hydras, lings, lots of vultures, etc. Against things like thanks I'll use attack and target the one I want to kill.

Hold position is the shit, yo.
Commentaries: youtube.com/HuskyStarcraft
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
January 22 2010 01:04 GMT
#42
I like to use hold for dragoon dancing against SCV,marines,or zealots
move/attack against vulture/mine or tanks
lazz
Profile Blog Joined January 2009
Australia3119 Posts
January 22 2010 01:09 GMT
#43
i use patrol :X i find its just smoother overall. oh, and i hate getting hold stuck
eshlow
Profile Joined June 2008
United States5210 Posts
January 22 2010 04:33 GMT
#44
attack move ftw
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Normal
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
19:00
KOTH
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
ZZZero.O319
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 359
JuggernautJason114
SteadfastSC 101
StarCraft: Brood War
Calm 2842
Mini 497
ZZZero.O 319
actioN 85
Movie 30
NaDa 9
League of Legends
JimRising 232
Counter-Strike
byalli648
Super Smash Bros
Mew2King87
Heroes of the Storm
Khaldor396
Other Games
summit1g8275
Grubby4160
fl0m2724
tarik_tv2452
FrodaN993
B2W.Neo854
gofns251
KnowMe205
Pyrionflax178
ArmadaUGS74
RotterdaM68
Organizations
StarCraft 2
ComeBackTV 841
Other Games
gamesdonequick748
BasetradeTV496
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 12
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift2973
Other Games
• imaqtpie1361
• Shiphtur259
Upcoming Events
Replay Cast
3h 7m
Replay Cast
12h 7m
Wardi Open
13h 7m
Afreeca Starleague
13h 7m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
19h 7m
RSL Revival
1d 5h
GSL
1d 11h
Afreeca Starleague
1d 13h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 14h
RSL Revival
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
4 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.