• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th117Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting & Ladder Map Selection The death of cheese, from a professional cheeser. Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3986 users

dragoon hold or patrol

Blogs > exeexe
Post a Reply
1 2 3 Next All
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
January 21 2010 13:43 GMT
#1
For protoss players there is a big dilemma. The enemy is rushing down the hills in great numbers and you cant do anything to stop them. So you relocate to the choke in a controlled way. But in the meantime you can inflict damage to the rushing enemies while relocating. The question is do yuo use the patrol or the hold position in such a dire situation? Or is there no difference between H and P when it comes to dragoons.

I understand with other units there is difference between P and H but does that difference also exist with dragoons?

And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
kulik-
Profile Blog Joined March 2009
Czech Republic305 Posts
January 21 2010 13:46 GMT
#2
i always forget this but H multiple attack and p fuck i forgot it sory
Terrible OP. Improve your posting or next one is a perma-ban.
Glaucus
Profile Joined June 2009
479 Posts
January 21 2010 14:20 GMT
#3
How is in this case patrol any different from attack move?

You use patrol to attack with your moving dragoons. In your case moving back? How is this a big dilemma? Also, hold position will make sure goons won't try to move somewhere to get into range of something they can't move to.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2010-01-21 15:00:18
January 21 2010 14:22 GMT
#4
I don't think there's a difference since goons have an attack animation unlike vults or mutas. Although that's probably with patrol vs attack. asdghghf
BlueLaguna on West, msg for game.
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2010-01-21 14:40:04
January 21 2010 14:39 GMT
#5
On January 21 2010 23:20 Glaucus wrote:
How is in this case patrol any different from attack move?

You use patrol to attack with your moving dragoons. In your case moving back? How is this a big dilemma? Also, hold position will make sure goons won't try to move somewhere to get into range of something they can't move to.

I thought patrol concentrates fire on the frontmost of units.
once, not long ago, there was a moon here
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 21 2010 14:47 GMT
#6
patrol only when you don't want your goon to get hold stuck in a critical moment.
Rillanon.au
haduken
Profile Blog Joined April 2003
Australia8267 Posts
January 21 2010 14:48 GMT
#7
and it also make sure that your goons don't lag behind when he is out of target. this can happen a lot in battles.
Rillanon.au
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 21 2010 15:11 GMT
#8
i always use hold
University of Kentucky Basketball #1
KwarK
Profile Blog Joined July 2006
United States44023 Posts
January 21 2010 15:44 GMT
#9
I use attack move. I order them to move back, then attack move back, then wait the exact length of the dragoon firing animation and order them to move back again for the length of the dragoon cooldown. It's the exact same technique as moving dragoons in to engage in PvT or PvP, only done away from the enemy.
ModeratorThe angels have the phone box
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 21 2010 15:45 GMT
#10
I've heard that patrol is always better... but I never knew the reasons behind it.
Tfact_rats
Profile Joined November 2009
175 Posts
January 21 2010 15:46 GMT
#11
I feel sorry for toss players.. how often do goons bug out like that? Gols can do some weird shit.. but it has to be super laggy for them not to auto fire intercepts. sometimes a stray one will walk all the way to the opponents main like he's sargent york trying take on the germans solo
3a4a5a6a7a8a3a4a5a6a7a8a
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 21 2010 15:51 GMT
#12
On January 22 2010 00:46 Tfact_rats wrote:
I feel sorry for toss players.. how often do goons bug out like that? Gols can do some weird shit.. but it has to be super laggy for them not to auto fire intercepts. sometimes a stray one will walk all the way to the opponents main like he's sargent york trying take on the germans solo


marines and medics get stuck just as much and goliaths have the ridicolous aggro range lol
Lim Yo Hwan forever!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 21 2010 16:09 GMT
#13
i dont use either. I use Attack move in the same fashion Kwark does it
[image loading]

Poll: Manly goon micro
(Vote): Attack move
(Vote): Patrol
(Vote): Hold
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
January 21 2010 16:17 GMT
#14
I think Bisu uses attack-move to defend, there was that absolutely insane moment at WCG on Heartbreak Ridge where he perfectly defused every mine that Flash surrounded Bisu with
Writerptrk
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
January 21 2010 16:47 GMT
#15
does anyone use hold? really?

hold position is a myth, attack move is much better
Lim Yo Hwan forever!
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-01-21 16:54:54
January 21 2010 16:48 GMT
#16
I only use hold position early game PvT against FD-rushes or 2fac vult aggression, while at the same time retreating.

In PvP only hold position occasionally when I chase an enemy who's retreating. But usually in PvP you always FOCUS fire in most situations. Even when retreating. Oh and sometimes I use hold when microing large amount of dragoons vs speedlots. Or small amount of goons vs small amount of zealots. Basically in situations where I wanna minimize damage inflicted on the goons. Where I really need to keep them alive.

Mid and lategame there's just too much else to do, you don't have time moving your hand to the H button. Always a-move except in the situations above.
jtype
Profile Blog Joined April 2009
England2167 Posts
January 21 2010 16:59 GMT
#17
On occasion I will use HP for mines, but AM is my standard. I always keep my little finger hovering on the A key whenever I have dragoons selected.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
January 21 2010 17:09 GMT
#18
i use attack move when moving forward, hold when moving backwards
University of Kentucky Basketball #1
538
Profile Blog Joined November 2008
Hungary3932 Posts
January 21 2010 17:09 GMT
#19
interesting poll, I never thought of this as an issue. (as I dont think it makes as much of a difference as it does with mutas for e.g.) In retreat or when surrounded by lings i usually use micro with H (so that's what i voted), otherwise i use A. Dunno why.
BW fighting!
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
January 21 2010 17:13 GMT
#20
I use attack move for everything with goons, or I'll specifically target things like mines or frontmost melee units.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#54
RotterdaM1277
TKL 440
TaKeTV 421
IndyStarCraft 255
ZombieGrub147
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech2759
RotterdaM 1277
mouzHeroMarine 518
TKL 440
IndyStarCraft 255
ZombieGrub147
UpATreeSC 134
EmSc Tv 24
JuggernautJason3
StarCraft: Brood War
Dewaltoss 142
firebathero 76
Zeus 52
ajuk12(nOOB) 11
soO 9
Sacsri 7
Counter-Strike
apEX2944
pashabiceps2770
shoxiejesuss2181
fl0m2177
byalli1623
Pyrionflax176
Heroes of the Storm
Liquid`Hasu360
Other Games
Grubby4626
Liquid`RaSZi1756
B2W.Neo411
mouzStarbuck276
KnowMe175
Trikslyr52
Mew2King48
Chillindude34
MindelVK9
Organizations
Other Games
BasetradeTV227
StarCraft 2
EmSc Tv 24
EmSc2Tv 24
Other Games
Algost 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 244
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo806
• Stunt215
Other Games
• WagamamaTV598
Upcoming Events
Replay Cast
4h 3m
Sparkling Tuna Cup
14h 3m
WardiTV Spring Champion…
15h 3m
Maestros of the Game
19h 33m
The PondCast
1d 14h
Kung Fu Cup
1d 15h
uThermal 2v2 Circuit
1d 19h
Maestros of the Game
1d 19h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.