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Starcraft Energy Upgrades (OMFG) - Page 3

Blogs > LuckyFool
Post a Reply
Prev 1 2 3 All
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
January 18 2010 02:31 GMT
#41
no wtf omfg units spawn with more than 50 energy after the energy upgrade WTF?
Nony is Bonjwa
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
January 18 2010 02:34 GMT
#42
i was watching an idra replay and he got vessel energy. so im thinking why would he get it, not like his vessels will reach maximum energy and i just strugged it off thinking he knows better than me, guess it makes sense now
He who turns those around him into allies, possesses the most terrifying ability in the world.
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
January 18 2010 02:39 GMT
#43
On January 18 2010 10:14 RebirthOfLeGenD wrote:
I feel like there is another unit it doesn't work for but I just can't remember.


The only other energy-using "unit" that doesn't receive the 12 mana buff is the comsat station, as there's no upgrade to give it 250 energy (Which would be omfg imba :p ).

All other units using energy both pop out of a building and have an upgradeable energy pool.

On an unrelated note: I wonder if there will be energy upgrades in SC2, and I further wonder if they will work the same way. Dev Q&A question maybe?
Shitposting
stoned_rabbit
Profile Blog Joined November 2009
United States324 Posts
January 18 2010 02:41 GMT
#44
*takes credit for informing lucky of this amazing fact, along with storr? or was it fantacy...idk*

yeah, scrub cmon b rank and didnt know this lolol
29 fps
Profile Blog Joined March 2008
United States5725 Posts
January 18 2010 02:48 GMT
#45
you should also note that Dark Archons wont morph with 62/250 even with the upgrade.
4v4 is a battle of who has the better computer.
machinehead..
Profile Blog Joined July 2009
412 Posts
January 18 2010 02:52 GMT
#46
Knew of but never figured it was game-breaking (better spent elsewhere), so never researched for the initial energy boost.
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
January 18 2010 03:01 GMT
#47
I think for Terran players, the energy upgrade is good, but the cost for the upgrade is the same for the price of one Siege Tank, which, in my opinion, is more cost-effective than Medics with more energy.

And even if you're in a huge macro maxed battle, Ultralisks will still kill Marines in three hits whether or not Medics have that upgrade so, late game, won't really help that much and can be used for another Siege Tank or couple of Marines that can be put into bunkers to defend a expo from non-swarm lings.
twitch.tv/dizzywee
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 18 2010 03:03 GMT
#48
WTF? You honestly DIDN'T know?!?!?!?!?!??!?!?!
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
January 18 2010 03:07 GMT
#49
I had 0 clue. Absolutely no idea. Ask stoned_rabbit, I was going apeshit last night when he told me.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 18 2010 03:11 GMT
#50
omfg you are a noob lololol
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
piratebay
Profile Blog Joined April 2009
United States399 Posts
January 18 2010 03:28 GMT
#51
thats why some ppl reserarch arbiter energy upgrade before stasis, it helps arbiter reach mp to use its spells that much quicker, and your first arbiter will pop out with more mp
banana
Profile Joined January 2009
Netherlands1189 Posts
January 18 2010 03:43 GMT
#52
Bit newbie question maybe, but seems like a good thread to ask.

Cosidering TvZ going into 3tank/1vessel push, would it be more benefitial to start upgrading energy before irradiate considering mutalisks are no longer an issue? Seems to me having your 2nd or 3rd vessel popping out with irradiate almost ready, or even d-matrix faster can be quite a big boost fighting 2-3 defilers if push doesn't break the zerg. (irradiate will obviously be late too, but not sure how the relative timings work there, halp)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 18 2010 03:46 GMT
#53
On January 18 2010 12:43 banana wrote:
Bit newbie question maybe, but seems like a good thread to ask.

Cosidering TvZ going into 3tank/1vessel push, would it be more benefitial to start upgrading energy before irradiate considering mutalisks are no longer an issue? Seems to me having your 2nd or 3rd vessel popping out with irradiate almost ready, or even d-matrix faster can be quite a big boost fighting 2-3 defilers if push doesn't break the zerg. (irradiate will obviously be late too, but not sure how the relative timings work there, halp)


I rarely even get the energy upgrade lategame.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
machinehead..
Profile Blog Joined July 2009
412 Posts
Last Edited: 2010-01-18 03:49:54
January 18 2010 03:49 GMT
#54
On January 18 2010 12:46 Pokebunny wrote:
Show nested quote +
On January 18 2010 12:43 banana wrote:
Bit newbie question maybe, but seems like a good thread to ask.

Cosidering TvZ going into 3tank/1vessel push, would it be more benefitial to start upgrading energy before irradiate considering mutalisks are no longer an issue? Seems to me having your 2nd or 3rd vessel popping out with irradiate almost ready, or even d-matrix faster can be quite a big boost fighting 2-3 defilers if push doesn't break the zerg. (irradiate will obviously be late too, but not sure how the relative timings work there, halp)


I rarely even get the energy upgrade lategame.


Same. I love emp in tvz, so that's more important to me. And really, you should never build up that much energy on your vessels if you are active around the map. The energy boost is nice, but unless you are losing a lot of vessels -- which you shouldn't -- you should have enough vessels with the energy capabilities to accomplish what you want.
LuMiX
Profile Blog Joined October 2006
China5757 Posts
January 18 2010 03:50 GMT
#55
never knew about this.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
January 18 2010 03:59 GMT
#56
omg i feel the shame for myself after playing 10 years and didnt know this T_T
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 18 2010 04:22 GMT
#57
Yeah, I knew about this.
On January 18 2010 09:58 CharlieMurphy wrote:
Add this to your list of shit you didn't know as well http://www.teamliquid.net/forum/viewmessage.php?topic_id=68545&currentpage=114

But not this.
SleepSheep
Profile Blog Joined December 2009
Canada344 Posts
January 18 2010 09:25 GMT
#58
haha did not know, wow
Prev 1 2 3 All
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