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On January 08 2010 15:35 jello24 wrote:Show nested quote +On January 08 2010 13:50 Poriyan1 wrote: "I've missed more than 9,000 shots in my career. I've lost almost 300 games. Twenty-six times, I've been trusted to take the game-winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." -- M. Jordan. The reason Michael Jordan succeeded was because he had Dennis Rodman with him. God people not giving credit where credit is due.
psh no... it was Scotty Pippin.
OP: SC is damn hard t.t Try playing people close to your own level and gradually learn from your losses. Or just don't worry about being a good 1v1er because it's kinda ridiculous. Team games ftw!! And FFAs.
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Watched your replay. When the zealots first moved in and you were microing drones, you let your mins build up to 300 and you had 3+ idle larvae. Your zerglings could have been out several seconds sooner, which may have saved you.
I also would have used drones to block ramp as sunken was finishing, assuming you're aware of the threat of a runby (now you are). This plus faster lings and I think you would have held off the aggression pretty well.
Edit: Fast forwarding through the rest, it looks like you have a lot of idle larvae throughout the game. This is the equivalent of terran barracks not flashing or protoss gates not pumping -- it's slowing you down.
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On January 08 2010 16:57 Bill Murray wrote: you gotta skate
If for some reason I knew where you lived, I would find you, and hurt you.
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T.O.P.
Hong Kong4685 Posts
On January 08 2010 15:30 Glaucus wrote: If you 12 hatch on a 4 player map you know there's a 33% chance that your hatch will be pylon blocked in most ZvPs and there's nothing you can do about it? Why insta leave? Do you mean why not insta leave? Well you could make a pool as soon as you determine that your gonna get blocked. and your opponent will have to go forge cannon cannon before nexus if he plyon blocked you.
Don't remember that there's 33% chance that your opponent will scout you late and have to build a forge against your 12 hatch.
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If you are going to 12 hatch then you better also figure out what you are going to end up doing 33% of the time instead of just leaving without trying those 33%.
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I'm kinda in your boat too. I was a pretty avid player like 3-4 years back, but then I picked up DotA. Now, I'm trying to learn SC again, and at first, I had absolutely no clue what to do. No matter how many games I played, I only got negligibly better because I didn't understand what I was doing wrong. The fastest way to get better is to have someone play/obs with you and coach you on what to do. Luckily, I have Empyrean for this There are way too many aspects of the game to be making a thread for every detail you have a question with. Try the TL channel or ask someone to coach you. That's what I'm doing, and it's working pretty well. Good luck.
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i watched your replay, and, like it`s already been said before, you totally overreacted. vs. 2gate you have to spend the money very wisely, cause you need to squeeze out a drone whenever possible. morphing 7 sunks at your nat and about 3-4 sunks in your main (which got easily killed) was absolutely the wrong decision. when you scout 2gate close position just keep cool, try to block the ramp to prevent runby and get exactly the amount of lings you need to survive. add sunkens if necessary (most of the time, 2-3 should definitely be enough)
it's kinda hard to balance drones and lings, but if you get a feeling for it, you'll be able to counter-attack the protoss with your initial tech (I prefer lurks vs. zeal heavy builds) and spare larvae really fuck up your macro. don't let that happen. I'm just a D+ zerg, but I hope I could help.
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On January 08 2010 14:17 T.O.P. wrote:Don't listen to this guy. He has no idea what he's talking about. It's not terrible advice. Python has really close rush distances so 2gate is really strong (and popular). Plus with overpool/9pool you force cannons and way way later corsair if he goes FE.
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On January 09 2010 03:14 TimmyMac wrote:Show nested quote +On January 08 2010 14:17 T.O.P. wrote:On January 08 2010 13:54 Count9 wrote: Oh, and don't 12 hatch on python. Don't listen to this guy. He has no idea what he's talking about. It's not terrible advice. Python has really close rush distances so 2gate is really strong (and popular). Plus with overpool/9pool you force cannons and way way later corsair if he goes FE.
And how is pool first is superior against 2 gate, then?
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konadora
Singapore66071 Posts
I've played Starcraft since it's release (even before Brood War).
I played it for 9 years while at D- level without feeling any of this, because it was fun. I went stupid, crazy random strategies and won and had fun.
Then one day somewhere early last year, I decided to play on iCCup near the end of a season. Tried to play 'standard' games. Faced the same obstacle (as a Terran though) as you. Lost most of my games. Ended first season at D-. (proof: http://www.iccup.com/gamingprofile/Konata.Izumi.html)
But I still kept playing, because I knew if I kept playing, I'll improve in the end no matter what the current results. I initially lost a lot in the next season, but somehow, surely, my APM was improving. My in-game 'sense' of timing and what I should do slowly accumulated. That made me even more excited to play my next game.
"Will I play better this time? Will I have better reactions?"
And each time I thought I played better, I felt awesome. Never did I feel so much more excited playing a game.
And with each passing season, everything improved. Slowly, gradually, certainly.
I'm sure it'll be the same for you.
Never give up.
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Thanks for all the responses. They helped a lot.
I just switched to Terran and I am playing only standard and I don't get upset when I lose. I have the mindset to play to improve.
I just won 2 games on iccup against legit players. Feeling good.
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konadora
Singapore66071 Posts
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On January 09 2010 03:18 Piretes wrote: And how is pool first is superior against 2 gate, then?
Exactly right. Sunkens and a lot or larvae to make a lot of lings is what beats a 2 gate. And 1 gate tech makes no sense. You are going to have to make that hatch at your natural anyway. And the earlier you do the earlier you can place your sunkens. They are useless in your main.
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noob question. can anyone tell me the W/L ratio of how your alphabetic ranking?
ive only been playing for around 2 weeks so be nice please. :D
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Ya SC is hard, especially when it's been out for so long. Everyone masters it now!
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Why did he bump my old topic? And he has 1 post count?
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On February 03 2010 13:21 PawnSauce wrote: noob question. can anyone tell me the W/L ratio of how your alphabetic ranking?
ive only been playing for around 2 weeks so be nice please. :D
It depends on how many points you have gained/lost, you start a 1000.
Link to Rankin System
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If you're leaving games and getting angry at the D levels you should find a new game to play because it only gets harder as you go up in ranks. I've hit A- in 4 seasons so far and been one game from A and then lost 3 in a row. If i dodged people and picked low win % opponents I'm sure I could have hit A by now, but i love to play people who are say 75%+ win because I know they will help me test my abilities the best.
iron sharpens iron... keep practicing!
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