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Merry xmas tl! And a little gift

Blogs > AssuredVacancy
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AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 25 2009 17:35 GMT
#1
Just got my finals grades back today and it turns out that I barely made a 4.0 GPA(2 marks away from getting A- in one course), which makes me really happy.
That said, here's a little gift to TL. This video was made a month or so back, when all the hype was on Broodwar AI programming. Now it's a bit died down, and we haven't really developed anything(probably the lack of time from finals/work/life).
This I believe probably has never been done before in Starcraft, professional or otherwise.(or at least I believe has never been done). I was sort of playing around with muta micro one morning when I found out about this. Unfortunately, no details will be released about how this is done, and about how to replicate this; instead, I think this is just to show the potential imbalance of the game from perfect micro.




***
We spend our youth attaining wealth, and our wealth attaining youth.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
December 25 2009 17:42 GMT
#2
Merry Christmas

That looks great! Is it possible to do it with stacked mutas? Like 3, for example, to 1-hit a scourge.

And maybe this will inspire some progamers to learn how to do this with less than 4k apm lol
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 25 2009 17:45 GMT
#3
On December 26 2009 02:42 Not_Computer wrote:
Merry Christmas

That looks great! Is it possible to do it with stacked mutas? Like 3, for example, to 1-hit a scourge.

And maybe this will inspire some progamers to learn how to do this with less than 4k apm lol


Yes it is, but it's a bit sloppy at the moment so I'm still working on it.
We spend our youth attaining wealth, and our wealth attaining youth.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 25 2009 17:52 GMT
#4
I really like it, but I would just like to point out one fallacy. You mentioned a possible imbalance to a technique that is primarily used in a mirror match up.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 25 2009 17:54 GMT
#5
On December 26 2009 02:52 Archaic wrote:
I really like it, but I would just like to point out one fallacy. You mentioned a possible imbalance to a technique that is primarily used in a mirror match up.


Think wraith vs scourge.
We spend our youth attaining wealth, and our wealth attaining youth.
Duke
Profile Blog Joined May 2006
United States1106 Posts
December 25 2009 17:54 GMT
#6
would be more useful valk vs scourge i think? is that possible?
YPang
Profile Blog Joined April 2007
United States4024 Posts
December 25 2009 18:00 GMT
#7
On December 26 2009 02:54 Duke wrote:
would be more useful valk vs scourge i think? is that possible?

no valk needs to stop, fire, and then move. the stop and fire usually takes 1 second w hich is a long time.
sMi.Gladstone | BW: B high| SC2: gold T_T
dasanivan
Profile Blog Joined June 2008
United States532 Posts
December 25 2009 18:02 GMT
#8
wraith vs muta maybe, since wraiths have longer range.. maybe it can be abused more than leta had.
yes9111
Profile Joined May 2009
United States420 Posts
December 25 2009 18:24 GMT
#9
Not to take away anything from the AI
but the scourge micro is horrible lol
STORK WHAT ARE YOU DOING?
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
December 25 2009 18:30 GMT
#10
I want to see it with corsairs.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 25 2009 18:46 GMT
#11
What is the problems with stacking muta. So far it hasn't really been done, but nobody has given a good explanation of what problems you encounter when you try and why.

Awesome video though... thats kinda scary that it can do that with ease.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 25 2009 18:53 GMT
#12
On December 26 2009 03:46 meeple wrote:
What is the problems with stacking muta. So far it hasn't really been done, but nobody has given a good explanation of what problems you encounter when you try and why.

Awesome video though... thats kinda scary that it can do that with ease.


In programming the AI there's no way to interface with the "selection" feature of starcraft, so you have to program the order given to each unit seperately. Now you would think that giving the same order to everyone would make them act as one muta, thus achieving stack. This WOULD work if flying units stayed exactly where they are when you stack them; however, let's say you order this unit to go from point X to point Y, the unit will not go in the same path if there was another muta on top of it, instead it would 'float' a bit to the side, ruining the stack. This tiny discrepancy gets multiplied everytime the muta moves, and in the end it just gets very messy.
We spend our youth attaining wealth, and our wealth attaining youth.
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
December 25 2009 18:58 GMT
#13
How is this different than the patrol micro we always see? I don't see a difference.
Moderator
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
December 25 2009 19:26 GMT
#14
On December 26 2009 03:58 Chill wrote:
How is this different than the patrol micro we always see? I don't see a difference.


Everytime the muta fires, the distance between it and the scourge is decreasing at a much lower rate, while at the same time the muta could fire way more often(pretty much at every cooldown), because the minimum distance for the muta to fire is a lot less than patrol micro would require.
I haven't seen patrol micro being used for a long period time though, so I can't really judge on its effectiveness. Someone should make a video of patrol micro used by one mutalisk against 10 or so scourge at slowest speed, and compare.
We spend our youth attaining wealth, and our wealth attaining youth.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
December 25 2009 20:17 GMT
#15
I think progamers would micro like that if they had 4k APM. But the technique seems the same.
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