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My new way I want to win in PvT - Page 2

Blogs > Diamondback2
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 22 2009 00:12 GMT
#21
Well I tried it and I'm happy to report I'm 1-0 with it !

Played a 228 APM TSL'er and never even made any tech past a cyber core in 10 mins and won!
I'll make a BR for it tomorrow !

PvP 4 Gate Goon in PvT HBR
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
November 22 2009 00:43 GMT
#22
On November 22 2009 09:12 Diamondback2 wrote:
Well I tried it and I'm happy to report I'm 1-0 with it !

Played a 228 APM TSL'er and never even made any tech past a cyber core in 10 mins and won!
I'll make a BR for it tomorrow !

PvP 4 Gate Goon in PvT HBR


very nice.

classic strong fd is 6-10 marines and a tank with a vulture reinforcing. ive seen the build you're talking about and its quite strong.
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 22 2009 00:48 GMT
#23
On November 22 2009 07:14 beefhamburger wrote:
How do you pass mines?



Idk, a little thing called micro?
Why would you ever choose failure, when success is an option.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 22 2009 08:11 GMT
#24
Well here's a quick rundown of how the game went.

His scout hits my base at 16 psi when I'm SUPPOSED to be building my gas. Instead for some reason I decide to build my gas should be built on 18 so the Terran gas steals ME! lol.

he gets it up to like 450 hp b4 i kill the SCV so I didn't get my gas till 23. so I build 3 zealots instead of 2.

completely confused by what he sees the opponent has a hardcore pause b4 he decides to siege expand. which is good as siege expanding is the totally wrong answer for what is about to come. being he has no scouting scv he doesn't see the 3 more gates and range all happen. when i attack around the 7 min mark (approx times just going off memory) with 3 zealots and 6 dragoons. needless to say his 4 sieged tanks and marine are very quickly overwhelmed.

i take control of the natural just a moment and only lost 2-3 goons in the process. now that his natural has been abandoned, i proceed to march right into his main with my initial army. i immediately take control of the staging area of his factories. at about the 8 min point it's pretty much gg as i have limited him to one base at a time and destroyed about 15 SCV's, 6 tanks, & 2 vultures, and a marine to boot.

by the 9 min mark it's beyond gg as i have destroyed now +5-10 scv's, another vulture, a bunker, +2 marines, and another 2 tanks, and unbeknown to him, i have mined out his 0 min patch so now i can control the high ground if i lose control of the main.

he proceeds to fight for another minute before he leaves (no gg, i can't imagine he was happy bout getting ran over by a million ranged goons.).
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
WhiteNights
Profile Blog Joined October 2009
United States252 Posts
November 22 2009 08:31 GMT
#25
what do you do if they put up bunker and sim city in the natural

i see a lot of terrans get bunker if they don't see an expand
May your sky be always clear, may your smile be always bright, and may you be forever blessed for that moment of happiness which you gave to another lonely and grateful heart!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 22 2009 08:39 GMT
#26
On November 22 2009 17:31 WhiteNights wrote:
what do you do if they put up bunker and sim city in the natural

i see a lot of terrans get bunker if they don't see an expand


remember i hit them with like 7 goons and a pair of zealots on the first attack. if they have a bunker without heavy support i'll eat it up.

the build that scares me the most is 2 fac vultures/mines. i can mine drag well but it slows down the attack so hardcore.

and in the game i won the guy simcity'd his natural and l8r built a bunker in it. neither helped !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 22 2009 09:18 GMT
#27
What? How could you possibly break 4 tanks with 9 units? Did he not wall or something?
Moderator
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 22 2009 09:28 GMT
#28
I just watched the rep... and I don't think the T walled correctly... and also when he pulled his scvs, he basically opened up a path straight to the tanks. If he just kept those scvs there, the tanks would've made goo out of your goons. However, it totally caught him offguard and he panicked like crazy. Give us more reps if you keep doing it.
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
November 22 2009 10:40 GMT
#29
something about pvz and, more pertinently, d-level in general: I've been trying to do standard 4gate/2archon and bisu build at d-level for a while. My timing isn't good, I make lots of little mistakes that accumulate and basically it comes down to whoevers macro is better. there are no reactions, change-up to pre-game plans or anything: me and my opponent tend to stick to exactly what our bo says and just go from there blindly because we dont take the time to think mid-game.

so when I get frustrated and just want some wins, I macro hard off of 1 base/2 gate. When I get nearly a control group I move out, then add 2 gateways and get one tech depending on what I see. my apm can handle it, I can micro the units right

the point is, d isn't a place that can prove the effectiveness of a build order.
“Reject your sense of injury and the injury itself disappears."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 22 2009 16:54 GMT
#30
On November 22 2009 19:40 KurtistheTurtle wrote:
the point is, d isn't a place that can prove the effectiveness of a build order.


I'm not trying to prove effectiveness, if you read the whole post I am just having some fun... For the 10th time I understand this will not work past the D ranks. But that's y the D Ranks r fun, they allow you to do dumb shit like this and win if u do it right.

And chill it was likke an above poster said. He saw all the units and panicked hardcore, he pulled his SCV's from his natural to his main and opened up a nice path for my goons. plus he had some really weird wall to top it off. Check out the replay if you want to see more.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
duckett
Profile Blog Joined June 2009
United States589 Posts
November 22 2009 17:20 GMT
#31
On November 22 2009 08:55 Diamondback2 wrote:
Show nested quote +
On November 22 2009 08:51 Piste wrote:
On November 22 2009 07:02 Diamondback2 wrote:
Well, after getting steamrolled on iCCup on a couple times a cpl days ago on HBR, I thought to myself "isn't there some 4 gate crazy goon rush that will run this right over (early 1 fact timing push)?"

what is this 1fac timing push you are talking about?


i'm not sure. it's when the terran attacks with either:

3-4 vultures
1 tank
3-4 marines

or

2-3 vultures
2 tanks
3-4 marines

i normally see it when i 12 nexus, but l8ly i have been seeing it alot. might be a FD of some sorts?

Terrans who push like this are godawful. This timing does not exist, and if it won you are using a very poor 12nex build.

Your build can only beat shitty players, but you've already acknowledged that, so I have no idea why you posted it in a strategy forum. Btw, terran can lingtight wall on HBR with 2 depots and a rax.
funky squaredance funky squaredance funky squaredance
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 22 2009 17:38 GMT
#32
On November 23 2009 02:20 duckett wrote:
Terrans who push like this are godawful. This timing does not exist, and if it won you are using a very poor 12nex build.

Your build can only beat shitty players, but you've already acknowledged that, so I have no idea why you posted it in a strategy forum. Btw, terran can lingtight wall on HBR with 2 depots and a rax.


Dude this is the blogs forum. I think you might need to throw on ur glasses. Because this is a bad strat that I am doing FOR FUNm I did not put it in the strat forum, i put it in the blogs, as i stated above......
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
duckett
Profile Blog Joined June 2009
United States589 Posts
November 22 2009 20:21 GMT
#33
On November 23 2009 02:38 Diamondback2 wrote:
Show nested quote +
On November 23 2009 02:20 duckett wrote:
Terrans who push like this are godawful. This timing does not exist, and if it won you are using a very poor 12nex build.

Your build can only beat shitty players, but you've already acknowledged that, so I have no idea why you posted it in a strategy forum. Btw, terran can lingtight wall on HBR with 2 depots and a rax.


Dude this is the blogs forum. I think you might need to throw on ur glasses. Because this is a bad strat that I am doing FOR FUNm I did not put it in the strat forum, i put it in the blogs, as i stated above......

oops, my fault. It's kinda frustrating though that people like you and many others screw around with trashy builds at the d level for players who are actually playing through d ranks trying to refine a build. kids end up getting out of d after getting their builds barely down and then getting trashed by people who can macro and understand the game a little bit better. just like how you can beat so many people just by building like 2 dts.
funky squaredance funky squaredance funky squaredance
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
November 22 2009 20:23 GMT
#34
Why make things so complicating? Simple solution: DT Rush.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 22 2009 21:57 GMT
#35
On November 23 2009 05:21 duckett wrote:
oops, my fault. It's kinda frustrating though that people like you and many others screw around with trashy builds at the d level for players who are actually playing through d ranks trying to refine a build. kids end up getting out of d after getting their builds barely down and then getting trashed by people who can macro and understand the game a little bit better. just like how you can beat so many people just by building like 2 dts.


you bring up a good point. but in the same token it teaches them how to think on the fly and deal with unorthodox play.

On November 23 2009 05:23 Amnesia wrote:
Why make things so complicating? Simple solution: DT Rush.


i've won prolly 30-40% of my games with DT FE. Want to try something new and Medusa or Tau Cross aren't MOTW so I can't 10/.15. I've played 85 games of PvT in a row, so I want to do a couple games just for fun.

And for reference HBR is a bad map for this strat lol. I failed to realize how dumb dragoons can be about getting thru the choke....

1-1 with it now. Could have won the second game if the goons didn't freak out at that choke and go backwards.... not cool....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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