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On October 01 2009 14:32 Hot_Bid wrote: if you are losing TvP, its not because carriers are imbalanced, its because the player you were playing is better than you.
this is untrue. pvt is way easier than tvp everything luckyfool says is fact.
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vultures and tanks are most imba
Imba? More like a 2-edge sword IMO.
Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally.
This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging.
Now give me one Protoss unit which backstab you like Tanks and Spider Mine.
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On October 01 2009 14:44 genryou wrote:Imba? More like a 2-edge sword IMO. Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally. This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging. Now give me one Protoss unit which backstab you like Tanks and Spider Mine. storms and stasis
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Hmm...
I haven't gone carriers with Protoss in a long time...
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On October 01 2009 14:47 Scaramanga wrote:Show nested quote +On October 01 2009 14:44 genryou wrote: vultures and tanks are most imba Imba? More like a 2-edge sword IMO. Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally. This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging. Now give me one Protoss unit which backstab you like Tanks and Spider Mine. storms and stasis
i dont think thats the same thing...you basically have to storm yourself...just dont do it trust me Stasising your own units can be a good thing though...getting hit by your own mines? nvr good...
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United States10774 Posts
On October 01 2009 14:32 Hot_Bid wrote: if you are losing TvP, its not because carriers are imbalanced, its because the player you were playing is better than you. ken is so wise
btw carriers are such a joke vs 2-2 goliaths loooool
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On October 01 2009 13:27 LuckyFool wrote: Terran can play a perfect game and miss scanning the one place protoss made like 6 carriers and it can rape 40 tanks so fucking easily.
Protoss getting 6 carriers unoticed without getting steamrolled by terran is the equivalent of terran getting 6 BC's without getting rolled by a protoss.
On October 01 2009 13:27 LuckyFool wrote: Why can't terran have one god damn unit that just attacks at full power without some sort of godlike micro or casting ability.... omfg.
I beg to differ. Siege tank is the strongest unit in the game for it's price. And you can't call pressing "o" god like micro or a casting ability
On October 01 2009 13:27 LuckyFool wrote: It's even more fun when they mix an arb or two in with their fucking carrier fleet. Stasising all my shit and making me scan as well as micro omfg. Like seriously? As if 14 carriers alone weren't strong enough this unit makes all of them cloaked. lol?
HI you must be new to terran. I suggest you check out the unit science vessel and it's move EMP.
On October 01 2009 13:27 LuckyFool wrote: Terran has a fucking ridiculously hard time taking and keeping expos too. Protoss can waltz around make a couple cannons and be perfectly safe. Terran has to slowly move around praying the toss doesn't notice they are trying to expand and take a 3rd or 4th base
Spider mines are more effective at protecting an expo than cannons are TvP. Try bringing a tank with your vults. Or use you mines around the map to see when they transfer probes and just kill them all before they reach the cannons.
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How the fuck can you call TvP imbalanced like this. Your workers have sixty HP
No, but in all honesty as a Terran player, you're obviously doing it wrong. Maybe there are "surprize" carriers, but in the late game, I'm disappointed that there's "surprize" anything. Proper scouting and scanning all but removes this factor. Also, as a person who used to be terrible against arbiters and TvP late game in general, I can say that it's just about changing your mindset, adapting, and practicing. In my opinion, there are three types of TvP that you should be playing and thinking differently in:
- "regular" TvP, the Protoss is not making carriers or arbiters. - "carrier" TvP, the Protoss is making carriers - "arbiter" TvP, the Protoss is making arbiters.
If you're stuck trying to play a regular TvP while your opponent is making carriers or arbiters, you will feel completely underpowered. It's really just all about completely changing your view of what you're playing, your goals change as well.
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Luckyfool, can you post some of your recent PvT's? I actually enjoy watching Protoss win and I wanna see how gay they were.
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It's not imbalanced. It's just a pain in the ass for terran. There's a big difference between the two. Dealing with carriers is annoying as fuck, but with proper micro and timings you can deal with it. It's just that Terran takes the most effort as a whole to play.
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I've never had any problem against Carriers with a goliath/tank army. Only on Katrina but why would I make TvP games on Katrina anyway.
1/2 upgrades + hold position is pretty strong brah.
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On October 01 2009 14:57 StalinRusH wrote:Only appropriate imo
Oh wow. I do understand the frustration of small TvP imbalanced, because I play at the D level where my 220 apm doesn't do as much for my race as it does for a protoss player.
But at IdrA's level? There's no excuse.
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I would like to draw your attention to this replay I recently downloaded from ICCUP of Kawaiirice vs Yan in the ]ex[ vs fosc clan war. I think you shall see how to properly frustrate a protoss. P.s. yan sucks.
http://www.repdepot.net/replay.php?id=21806
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storms and stasis
Storm: Rape Terran Ball and SCVs so hard, yet one have to be either far/short- sighted or even blind to cast a Storm on their own units. Stasis: Freeze units for 60 seconds, no damage dealt, yet you have to be blind to cast it on your Dragoon/Zealot rather than the not moving Siege Tank.
I beg to differ. Siege tank is the strongest unit in the game for it's price. And you can't call pressing "o" god like micro or a casting ability
You cant just press "o" and let it attack just like that, the splash damage will kill the goddamn-oh-so-fragile Vultures, and if Zealot managed to get into Tanks blindspot, we Terran have to control other Tanks to avoid them shooting and destroying each other, and we have to do this while controling Vultures to focus fire on Zealot and dodging storm.
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On October 01 2009 15:12 NoobsOfWrath wrote:I would like to draw your attention to this replay I recently downloaded from ICCUP of Kawaiirice vs Yan in the ]ex[ vs fosc clan war. I think you shall see how to properly frustrate a protoss. P.s. yan sucks. http://www.repdepot.net/replay.php?id=21806
yep the answer is be Kawaiirice
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On October 01 2009 15:15 genryou wrote:Storm: Rape Terran Ball and SCVs so hard, yet one have to be either far/short- sighted or even blind to cast a Storm on their own units. Stasis: Freeze units for 60 seconds, no damage dealt, yet you have to be blind to cast it on your Dragoon/Zealot rather than the not moving Siege Tank. Show nested quote +I beg to differ. Siege tank is the strongest unit in the game for it's price. And you can't call pressing "o" god like micro or a casting ability You cant just press "o" and let it attack just like that, the splash damage will kill the goddamn-oh-so-fragile Vultures, and if Zealot managed to get into Tanks blindspot, we Terran have to control other Tanks to avoid them shooting and destroying each other, and we have to do this while controling Vultures to focus fire on Zealot and dodging storm.
Terran Micro is hard but so is mass storm blankets and perfect goon spreads.
The Terran Ball is the strongest army in the game and if you can't utilize that against the protoss army that is almost always weaker, that's a personal mechanics issue, not a game balance issue.
The protoss has to be ahead of the terran in resources/army count just to have a fair chance.
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On October 01 2009 14:41 Failsafe wrote: zerg is mutual enemy no in-fighting plz
lol that's why i play zerg, not too hard and not too easy and most people don't complain about zerg xD
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United States47024 Posts
Rofl of all the units to complain about, you pick the CARRIER?
You don't need perfect scanning to see carriers. As someone said before, a spinning core midgame almost always means Carriers (shield upgrades on his units is also one, IIRC, but I could be wrong). Missing your timing to push right before carriers is one thing. Not scanning his carriers for SIX MINUTES is completely different.
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On October 01 2009 13:27 LuckyFool wrote: Lategame TvP is a fucking joke. Everything about it makes me want to punch someone. Carriers are seriously one of the most imba and retarded units in the game.
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This just happend to me on neo medusa, then again i was way behind frmo reaver harrass and expected to lose i DIDNT expect to lose to carriers. FML
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