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Lategame TvP is a fucking joke. Everything about it makes me want to punch someone. Carriers are seriously one of the most imba and retarded units in the game. A perfectly macroed 200/200 terran ball of death can die in 5 seconds to surprise carriers. Terran can play a perfect game and miss scanning the one place protoss made like 6 carriers and it can rape 40 tanks so fucking easily. It doesn't even take any micro or skill u just select and attack that shit. Terran has nothing even nearly like this. Even battlecruisers need fucking yamato cannon targeting omg.
Why can't terran have one god damn unit that just attacks at full power without some sort of godlike micro or casting ability.... omfg.
Carriers are to lategame TvP what DT's are to early game. Instant game enders if you haven't been perfectly scanning and scouting for it all game. Even if you fucking scout it before a single carrier is out you better have godlike micro with gol+tank army against his mixed goons+storm+mass carrier army. Are you kidding me? LoL. People will say to "push while he's making carriers cuz his ground army is weak" if you've already committed to a 3base build it aint gonna happen. Carriers are ridiculously strong on a map like blue storm. They can fly around and pick off all kinds of shit and gols get fucking clusterfucked in ur nat.
You can have perfect macro and push at the exact perfect timing but even if you mismicro one god damn thing it's basically gg. 2 storms and 20 gols can go poof in 2 seconds. And have fun microing that shit vs the actual carriers, any good protoss will just hit and run and keep carriers out of range of gols while all ur shit gets raped. Even on a map like othello carriers are strong as shit. You can have millions of gols and it wont matter they just run around picking off random shit while they take the map. actually Carriers are strong on every map what the fuck. seriously there's something wrong here.
Have fun when they transition back to a ground army. 20 goons vs 20 gols gg no re rofl. Even when ur prepared for carriers u have to constantly be on the lookout for a transition back to ground army by protoss. You kidding me? All fucking game Terran has to know exactly what the P is trying to do or it's instant gg.
It's even more fun when they mix an arb or two in with their fucking carrier fleet. Stasising all my shit and making me scan as well as micro omfg. Like seriously? As if 14 carriers alone weren't strong enough this unit makes all of them cloaked. lol?
Oh and your army can NEVER be out of place. You could be out in the field fighting carriers and 1 recall in main=gg. Seriously wtf. You can kill the protoss main and he can still rape u cuz he owns the rest of the map and just rebuilds his main elsewhere. I mean seriously what the hell. Terran cant even lose like 5 depots in his main or it puts him so far behind and protoss can lose a main and still be in the game rofl. Everything about lategame TvP is just retarded bullshit seriously what the hell.
You can mine and turret up perfectly for recalls and he can just lead with an observer to spot the one place you didnt plant mines and recall 40 units there. U can pull ur shit back to deal with it but his other 160 supply of army rapes ur expos. Terran has a fucking ridiculously hard time taking and keeping expos too. Protoss can waltz around make a couple cannons and be perfectly safe. Terran has to slowly move around praying the toss doesn't notice they are trying to expand and take a 3rd or 4th base. Are you kidding me? And terran always has to keep units around to protect or storm drops or protoss army will just rape expos. Protoss can just avoid terran army until terran moves too far or over extends and then rapes everything. If terran doesn't set up perfectly for every engagement its total rape. Complete RAPE.
Lategame TvP is retarded protoss is fucking retarded as shit and has so much time to plan and rape terran so easily. All it takes is one fucking mistake by terran and it's gg at basically any point. While Protoss can waste their entire army multiple times and lose their main and still win, total complete and utter bullshit.
   
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DL:TR I agree regardless...
User was temp banned for this post.
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Croatia2452 Posts
I dislike arbiters, but I feel it has more to do with my inability to push properly. I still get angry when I lose my 200 push to 2 stasis and 3 storms just feels too easy.
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dont need godlike scouting, just scan his core sometime during midgame, if its upgrading he's going carriers. carriers without attack upgrade do like no damage to gols, its basically suicide
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hahaha i agree!! FUCK CARRIERS!!
5/ terran fucking rules fuck protoss 5!
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I play Terran and i completely disagree. Lategame is a joke you just fucking siege up and poof their army is gone lolol. 3 vessels is auto win cuz you can just EMP and their entire health is gone. Try playing protoss lol.
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Big fan of your rant blogs 
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I love reading these blogs too but I have to agree with Hypnosis here.
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Fucking hell late game PvT is a joke i mean i can perfectly macro 10 carriers that are hidden from the terran but chances are because he has scan which i fucking imba hes gonna spot the stargates, and its a joke if the terran has anything over +2 because it means that 10 gols can kill all my interceptors instantly and then if he pumps out a few groups theres nothing you can do against it, serously rock is stupid man carriers dont work at all against terran you have to have GODLY micro to be able to do any damage against them and even if you have 10 obs wit your carriers and 20 sairs its likely that 5 wraiths are gonna scan kill all your obs and then kill your carriers i mean you can perfectly macro 200/200 arbs and have like 5 storms and yet all the terran has to do is throw down 3 emps and your shit has no sheilds or energy, i mean i at least have 2 storms but if the terran isnt half stupid he spreads his tanks well and all my shit dies instantly
Vultures are the worst unit imaginable in the game i mean i can have 3 cannons around my mineral lines but if 12 of these little badboys come my probes are all dead before the cannons can even get a shot off
and its frustrating when you transition back into ground army and get an arb out but gols are so imba they rape your army anyway
and recall is the most useless spell ever, i mean a terran can just get a layer of turrets and your arb is gonna die before it gets to the t main and if it gets scouted its always gonna get emped, and the worst is when you recall into the t base but oh all your shti dies because he has mine ready
Lategame PvT is retarded terran is fucking retarded as shit and has so much time to plan and rape protoss so easily. All it takes is one fucking mistake by toss and it's gg at basically any point. While terran can waste their entire army multiple times and lose their main and still win, total complete and utter bullshit.
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Scara, you aim for free wins with carriers, and if i the terran scans in the predictable spot, you argue that it's imba. Place them better or play standard.
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tell you what, try switching to P and go carriers every game and see how you do ;P. you say terran doesnt have anything that ridiculously powerful... have you played protoss against a 200/200 terran ball? Have you watched as your entire army 200/200 3/3 army get evaporated in 5 seconds cos u missjudged how much he was rolling out with? 
I'm not by any means complaining, because thats how the matchup works, but you've made it sound like protoss have this ridiculous wtf advantage with carriers... when without something like carriers/arbs, lategame would REALLY be a joke then ^^.
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I switched to playing TvP instead of PvP just so I could whine and cry all the time like OP. And honestly when i lose (i.e some of the times that I dont 2 fact) it kinda sucks, but the constant whining and crying i get to do feels good man.
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On October 01 2009 13:46 Hypnosis wrote: I play Terran and i completely disagree. Lategame is a joke you just fucking siege up and poof their army is gone lolol. 3 vessels is auto win cuz you can just EMP and their entire health is gone. Try playing protoss lol. You kidding me? EMP has the smallest splash in the universe, it's so easy for arbs and protoss shit to dodge that shit. good luck emping an incoming arb for recall too btw, fucking gotta get lucky as fuck to emp anything on the move omfg.
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i lol'd
(even though i completely disagree. vultures and tanks are most imba units in the game)
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Braavos36373 Posts
if you are losing TvP, its not because carriers are imbalanced, its because the player you were playing is better than you.
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I feel your pain.. Carriers, arbiters and dark templars are just so annoying.
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I agree >_> i mean even if you can melt there army you have to play super gay 200/200 late game style tvp...come on what fun is that? otherwise you basically have to have perfect macro/micro or you get rolled >_> fucking imba protoss..DT DROP SOMEMORE PLZ (I play pvt instead of tvt so dont tell me to play protoss cause i do)
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zerg is mutual enemy no in-fighting plz
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On October 01 2009 14:32 Hot_Bid wrote: if you are losing TvP, its not because carriers are imbalanced, its because the player you were playing is better than you.
this is untrue. pvt is way easier than tvp everything luckyfool says is fact.
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vultures and tanks are most imba
Imba? More like a 2-edge sword IMO.
Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally.
This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging.
Now give me one Protoss unit which backstab you like Tanks and Spider Mine.
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On October 01 2009 14:44 genryou wrote:Imba? More like a 2-edge sword IMO. Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally. This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging. Now give me one Protoss unit which backstab you like Tanks and Spider Mine. storms and stasis
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Hmm...
I haven't gone carriers with Protoss in a long time...
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On October 01 2009 14:47 Scaramanga wrote:Show nested quote +On October 01 2009 14:44 genryou wrote: vultures and tanks are most imba Imba? More like a 2-edge sword IMO. Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally. This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging. Now give me one Protoss unit which backstab you like Tanks and Spider Mine. storms and stasis
i dont think thats the same thing...you basically have to storm yourself...just dont do it trust me Stasising your own units can be a good thing though...getting hit by your own mines? nvr good...
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United States10774 Posts
On October 01 2009 14:32 Hot_Bid wrote: if you are losing TvP, its not because carriers are imbalanced, its because the player you were playing is better than you. ken is so wise
btw carriers are such a joke vs 2-2 goliaths loooool
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On October 01 2009 13:27 LuckyFool wrote: Terran can play a perfect game and miss scanning the one place protoss made like 6 carriers and it can rape 40 tanks so fucking easily.
Protoss getting 6 carriers unoticed without getting steamrolled by terran is the equivalent of terran getting 6 BC's without getting rolled by a protoss.
On October 01 2009 13:27 LuckyFool wrote: Why can't terran have one god damn unit that just attacks at full power without some sort of godlike micro or casting ability.... omfg.
I beg to differ. Siege tank is the strongest unit in the game for it's price. And you can't call pressing "o" god like micro or a casting ability
On October 01 2009 13:27 LuckyFool wrote: It's even more fun when they mix an arb or two in with their fucking carrier fleet. Stasising all my shit and making me scan as well as micro omfg. Like seriously? As if 14 carriers alone weren't strong enough this unit makes all of them cloaked. lol?
HI you must be new to terran. I suggest you check out the unit science vessel and it's move EMP.
On October 01 2009 13:27 LuckyFool wrote: Terran has a fucking ridiculously hard time taking and keeping expos too. Protoss can waltz around make a couple cannons and be perfectly safe. Terran has to slowly move around praying the toss doesn't notice they are trying to expand and take a 3rd or 4th base
Spider mines are more effective at protecting an expo than cannons are TvP. Try bringing a tank with your vults. Or use you mines around the map to see when they transfer probes and just kill them all before they reach the cannons.
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How the fuck can you call TvP imbalanced like this. Your workers have sixty HP
No, but in all honesty as a Terran player, you're obviously doing it wrong. Maybe there are "surprize" carriers, but in the late game, I'm disappointed that there's "surprize" anything. Proper scouting and scanning all but removes this factor. Also, as a person who used to be terrible against arbiters and TvP late game in general, I can say that it's just about changing your mindset, adapting, and practicing. In my opinion, there are three types of TvP that you should be playing and thinking differently in:
- "regular" TvP, the Protoss is not making carriers or arbiters. - "carrier" TvP, the Protoss is making carriers - "arbiter" TvP, the Protoss is making arbiters.
If you're stuck trying to play a regular TvP while your opponent is making carriers or arbiters, you will feel completely underpowered. It's really just all about completely changing your view of what you're playing, your goals change as well.
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Luckyfool, can you post some of your recent PvT's? I actually enjoy watching Protoss win and I wanna see how gay they were.
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It's not imbalanced. It's just a pain in the ass for terran. There's a big difference between the two. Dealing with carriers is annoying as fuck, but with proper micro and timings you can deal with it. It's just that Terran takes the most effort as a whole to play.
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I've never had any problem against Carriers with a goliath/tank army. Only on Katrina but why would I make TvP games on Katrina anyway.
1/2 upgrades + hold position is pretty strong brah.
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On October 01 2009 14:57 StalinRusH wrote:Only appropriate imo
Oh wow. I do understand the frustration of small TvP imbalanced, because I play at the D level where my 220 apm doesn't do as much for my race as it does for a protoss player.
But at IdrA's level? There's no excuse.
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I would like to draw your attention to this replay I recently downloaded from ICCUP of Kawaiirice vs Yan in the ]ex[ vs fosc clan war. I think you shall see how to properly frustrate a protoss. P.s. yan sucks.
http://www.repdepot.net/replay.php?id=21806
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storms and stasis
Storm: Rape Terran Ball and SCVs so hard, yet one have to be either far/short- sighted or even blind to cast a Storm on their own units. Stasis: Freeze units for 60 seconds, no damage dealt, yet you have to be blind to cast it on your Dragoon/Zealot rather than the not moving Siege Tank.
I beg to differ. Siege tank is the strongest unit in the game for it's price. And you can't call pressing "o" god like micro or a casting ability
You cant just press "o" and let it attack just like that, the splash damage will kill the goddamn-oh-so-fragile Vultures, and if Zealot managed to get into Tanks blindspot, we Terran have to control other Tanks to avoid them shooting and destroying each other, and we have to do this while controling Vultures to focus fire on Zealot and dodging storm.
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On October 01 2009 15:12 NoobsOfWrath wrote:I would like to draw your attention to this replay I recently downloaded from ICCUP of Kawaiirice vs Yan in the ]ex[ vs fosc clan war. I think you shall see how to properly frustrate a protoss. P.s. yan sucks. http://www.repdepot.net/replay.php?id=21806
yep the answer is be Kawaiirice
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On October 01 2009 15:15 genryou wrote:Storm: Rape Terran Ball and SCVs so hard, yet one have to be either far/short- sighted or even blind to cast a Storm on their own units. Stasis: Freeze units for 60 seconds, no damage dealt, yet you have to be blind to cast it on your Dragoon/Zealot rather than the not moving Siege Tank. Show nested quote +I beg to differ. Siege tank is the strongest unit in the game for it's price. And you can't call pressing "o" god like micro or a casting ability You cant just press "o" and let it attack just like that, the splash damage will kill the goddamn-oh-so-fragile Vultures, and if Zealot managed to get into Tanks blindspot, we Terran have to control other Tanks to avoid them shooting and destroying each other, and we have to do this while controling Vultures to focus fire on Zealot and dodging storm.
Terran Micro is hard but so is mass storm blankets and perfect goon spreads.
The Terran Ball is the strongest army in the game and if you can't utilize that against the protoss army that is almost always weaker, that's a personal mechanics issue, not a game balance issue.
The protoss has to be ahead of the terran in resources/army count just to have a fair chance.
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On October 01 2009 14:41 Failsafe wrote: zerg is mutual enemy no in-fighting plz
lol that's why i play zerg, not too hard and not too easy and most people don't complain about zerg xD
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United States47024 Posts
Rofl of all the units to complain about, you pick the CARRIER?
You don't need perfect scanning to see carriers. As someone said before, a spinning core midgame almost always means Carriers (shield upgrades on his units is also one, IIRC, but I could be wrong). Missing your timing to push right before carriers is one thing. Not scanning his carriers for SIX MINUTES is completely different.
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On October 01 2009 13:27 LuckyFool wrote: Lategame TvP is a fucking joke. Everything about it makes me want to punch someone. Carriers are seriously one of the most imba and retarded units in the game.
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This just happend to me on neo medusa, then again i was way behind frmo reaver harrass and expected to lose i DIDNT expect to lose to carriers. FML
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Carriers don't really happen to me anymore. For a while so many fagtoss were doing reaver into carrier on blue storm but since blue storm is dead... :D
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On October 01 2009 15:52 FragKrag wrote: Carriers don't really happen to me anymore. For a while so many fagtoss were doing reaver into carrier on blue storm but since blue storm is dead... :D i think its motw right now.
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Yea, Tvp Can be so gay. I don't even play protoss but when I pvt I win more often than when I tvp.
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On October 01 2009 15:52 FragKrag wrote: Carriers don't really happen to me anymore. For a while so many fagtoss were doing reaver into carrier on blue storm but since blue storm is dead... :D thats fuckin it. Im gonna go reaver into carrier all my pvts as of now
LuckyFool: I am protoss and i agree. gay as hell... yet its a fucking joke i can almost never engage a terran army head to head without me suiciding my whole shit and terran loosing 2 tanks and his vults... 10 tanks live. Stasis might be imba.. but its the only fucken way i can do anything against a 2-1 timing push or a maxed terran :S Carriers on the other hand lol... agreed.
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On October 01 2009 14:47 Scaramanga wrote:Show nested quote +On October 01 2009 14:44 genryou wrote: vultures and tanks are most imba Imba? More like a 2-edge sword IMO. Tanks: Do a ridiculously powerful splash damage that rape both opponent and ally. Vultures: Have a mini nuke which dealt a ridiculously powerful splash damage that rape both opponent and ally. This splash damage is soo stupid that even pros sometimes struggle to avoid Zealot Bombing and Mine Dragging. Now give me one Protoss unit which backstab you like Tanks and Spider Mine. storms and stasis You choose where they set off unlike mines/tanks No hold tanks trick 
BTW to all P crying about 60hp imba - 1) T always has less ccs so they build/rebuild workers longer 2) T doesn't have weapons of mass destruction vs workers (unless nuke which sux cause you will check nexuses anyway) like storms or reavers (storms more powerful). If you wanna to do vult raid besides cannons you have to select every fvcking probe manually cause otherwise vults will attack cannons and die. With storm drop you need like unload -> 2x t, yo. Really if SCVs were 40 hp game would end after first storm drop with speed shuttle
Still I have better win ratio vs carriers than vs standard army TvP and better ratio going arbiters than carriers PvT
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I completely agree carrier is as gay as dt. However if you scan correctly then it feels really good to humiliate your opponent and he is basically fucked up. I really enjoy punishing noobs going for carriers and dts blindly.
However arbiter is the most annoying shit ever created, and damn Pusan. It is really easy for you to lose pretty much the whole army by just one single well placed stasis. Oh and the recall as well, sometimes combined with hallucination which I have faced more often. Emp can cure this shit but I agree It requires almost perfect map control and super fast hand and execution. Except you timing push him while he is making arbiter, you have got big disadvantage when arbiter is out.
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it is so goddamn annoying for the terran to melt your 200/200 army after he turtles for about 20 minutes AND THEN COMPLAIN THAT HE IS TOO WEAK.
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Try and rape protoss by going early bio and switching to mech later. Marines wtfpwn goons early on, and if he's doing some fast tech to DT he's gonna get pwnt so hard it's not even funny. All you really need is a group of batmarines for early harass, add in some medics, keep the pressure, drop two tanks behind enemy lines while pushing with your bio and they're fuxored. If you don't like late game, don't let the game get this far (I friggin hate lategame)
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Nah it's not just lategame, TvP is always retarded. You just favour playing builds that turtle until lategame. If you went for an earlier timing attack you'd be complaining about ridiculously easy to do flanks, shuttle bombs, storms and how relatively easy Protoss macro is.
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agree tvp is fucking imba
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Playing PvT lategame is the hardest tihng in the game for me. All Terrans seem to have agreed on that it's ok to whine everytime they loose. That mentality is so pathetic..
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Katowice25012 Posts
I agree the game is imbalanced in whatever condition is popular to talk about today
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You gotta scan around more man and find that shit, getting caught off guard will GG you.
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Nony The entirety of Terran strategy for every matchup can be summarized as waiting to get enough tanks to kill an entire army in one volley. Even the short-sighted and simple Terran players can recognize such a great imbalance. But I have to admit, having the fastest unit in the game on only the 2nd tier of tech with a short build time, that can shoot fragmentation grenades capable of vaporizing all peons, zerglings, zealots, defilers, and high and dark templar in seconds, and can even shoot these grenades backwards without losing acceleration, AND can shit out three mini-nukes that burrow into the ground only to pop out at the perfect time and seek out an enemy unit at an inescapable speed, gives siege tanks and their arclite cannons quite a run for their money.
Ah, how could I forget their cost? Let's make a list of units (excluding peons) that are cheaper than vultures: --Zergling --Marine
That was easy.
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On October 01 2009 21:31 DarkShadowz wrote: Playing PvT lategame is the hardest tihng in the game for me(...) That's because you don't play Terran
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On October 01 2009 22:12 Kaniol wrote:Show nested quote +On October 01 2009 21:31 DarkShadowz wrote: Playing PvT lategame is the hardest tihng in the game for me(...) That's because you don't play Terran  I sure do in for fun games.
I tihnk Nonys post summarize it rather well. Every Race have their strengh and weaknesses and depending on your opponents skill they can increase/decrease theese atributs. They are all equally hard in their own way.
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Much like others have said, if you lost it's your fault, not the fault of an imbalanced unit. You talk about playing a perfect TvP game except for the mistake of failing to scan carriers; that's a pretty big mistake. You should be able to tell when something is up and hence you start scanning. In regards to your rant about maps in which carriers are very good, that should be a cue to scout thoroughly for carriers when you feel his army isn't the size it could be had he simply been massing ground.
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it takes a dragoon SIX fucken hits to kill a scv = WTF
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On October 01 2009 22:49 koreasilver wrote: SCVs are beasts. Sure they are, you wouldn't like to fight this one for example:
!
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why do people try to justify this. There is nothing to justify carriers are retardedly strong regardless and game enders when they come as a surprise. I don't see how anyone can argue against this.
total bullcrap man.
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god you whine sooooo much luckyfool T_T
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Timing pushes are also strong when they come as a surprise. Actually, any well thought-out attack that comes as a surprise is strong. That's why an objective of good players is to minimize surprises and prepare for what they think is going to happen; which they do by scouting, something you apparently do not do well. That is unfortunate.
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konadora
Singapore66117 Posts
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Calgary25969 Posts
On October 02 2009 00:27 LuckyFool wrote: why do people try to justify this. There is nothing to justify carriers are retardedly strong regardless and game enders when they come as a surprise. I don't see how anyone can argue against this.
total bullcrap man. It's the shoddy workman who blames his tools.
You are terrible at Starcraft. Just accept it and move on. It's not a big deal and won't affect your life.
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I agree. As a zerg user (no biased opinion) I have to say PvT is easier than TvP. I've practised with terran A LOT more than with protoss but everytime I off race as protoss I go 2 base carriers or fast dt -> 2 expos -> 2 stargate arbs... I've beaten c+ terrans with carriers and I suck with protoss... I've lost to horrible c- protoss with horrible macro but they just make 20 gates and pump goons zeals hts and keep recalling everywhere. If anyone says protoss is harder than terran is a douche. And I'm a zerg player...
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edit: i quoted instead of editing sorry...
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Braavos36373 Posts
Don't double post and quote yourself, thats ridiculous.
edit: n/m
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konadora
Singapore66117 Posts
On October 02 2009 00:38 Chill wrote: It's not a big deal and won't affect your life. ahahaha
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On October 01 2009 14:21 LuckyFool wrote:Show nested quote +On October 01 2009 13:46 Hypnosis wrote: I play Terran and i completely disagree. Lategame is a joke you just fucking siege up and poof their army is gone lolol. 3 vessels is auto win cuz you can just EMP and their entire health is gone. Try playing protoss lol. You kidding me? EMP has the smallest splash in the universe, it's so easy for arbs and protoss shit to dodge that shit. good luck emping an incoming arb for recall too btw, fucking gotta get lucky as fuck to emp anything on the move omfg.
Its not very hard to EMP a moving unit, just judge the distance a bit. Watch like 10 flash replays and you will understand just how imbalanced TvP is. Its really not haha, but it seems that way when he plays..
Toss has to having THE BEST timing and positioning to win (especially on Dest) and all you gotta do as T is set up a wall of depots and 10000000 mines and 3 tanks to defend ANY choke NP. Its great!
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On October 02 2009 01:04 Hypnosis wrote: Toss has to having THE BEST timing and positioning to win (especially on Dest) srsly?
don't get me started on timing. toss can have no timing sense whatsoever and win by doing complete bullshit while T has to have fucking perfect timing just to keep the god damn game even.
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"Fool" around a bit?
My idea is: Have you seen TL Attack with Sea? If yes, do you remember game where Sea used both Goliaths and Marines to counter just Interceptors? (someone back me up on this, this is not a troll; I'm very curious how well this works myself tbh)
The point here is Goliaths shoot their rockets until target is down, that means much more rockets may be shot than it's needed to take it down; Marines help them avoid doing this, do similar damage to armour of S size flyers and cost no gas!
Now ask yourself: as you say you can't do shit with excessive micro, you kill only Interceptors anyway - then why care when you can just 1a2at and do something more effective instead?
What's more...
On October 01 2009 14:21 LuckyFool wrote:Show nested quote +On October 01 2009 13:46 Hypnosis wrote: I play Terran and i completely disagree. Lategame is a joke you just fucking siege up and poof their army is gone lolol. 3 vessels is auto win cuz you can just EMP and their entire health is gone. Try playing protoss lol. You kidding me? EMP has the smallest splash in the universe, it's so easy for arbs and protoss shit to dodge that shit. good luck emping an incoming arb for recall too btw, fucking gotta get lucky as fuck to emp anything on the move omfg. ... why nobody uses Ghosts? 1 Ghost is actually more than 3 times cheaper than Vessel, made 30 seconds faster (well I'm not sure for what speed it's defined on Terran stats and other pages but you get the point right?), in one of the cheapest buildings in game.
500mins and 450gas is needed for Arbiter Tribunal + Recall and Stasis Field upgrades + much more time to make all of this, including 160? seconds to make 1 Arbiter, which makes it pretty huge "investment", 750gas is 5 HTs or 15 Dragoons.
On the other hand 250mins and 250gas is needed for Covert Ops and Lockdown upgrade; you can get 3 Ghosts in the time to make 1 Arbiter for about 70% of price of it, lol?
You don't even have to have all of your Ghosts always hotkeyed, you can just right-click them on for example Tank to make them all follow that Tank until it dies (they won't shoot then tho ).
IMO you can do shit and still deflect toss air, to hunt it down anywhere later.
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Yeah man, its so stupid retarded that just stay in your base not even bothering to scout for ->TWELVE<- carriers while massing a huge pile of useless shit, that you get caught with your pants down when you actually decide to come out.
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United States11390 Posts
When are you going to make a blog on how BS TvT is and how OP siege tanks are then, Lucky?
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LOL it was about time for another one...
It's okay LF, I agree with everything regardless of what all the other wisemen here say... and l o l at the D+/C- level people here preaching about how to properly play...
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I love how people randomly link to my past stuff as if it proves some sort of point. TvP is my best matchup, I regularly beat B and higher level protoss players TvP but carriers are bullshit and the lategame is retarded whats the point to linking to past blogs, unless you just love them so much and want to read again, that's fine, make sure to rate 5/5 while ur there too.
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On October 02 2009 02:28 theobsessed1 wrote: LOL it was about time for another one...
It's okay LF, I agree with everything regardless of what all the other wisemen here say... and l o l at the D+/C- level people here preaching about how to properly play... Damn right. Wtf is up with random nerds saying to make ghosts, like srsly wtf. I wish I could restrict only B- and higher responses in some of my blogs... I feel like I start losing brain cells when people try to give advice.
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Calgary25969 Posts
On October 02 2009 02:29 LuckyFool wrote: I regularly beat B and higher level protoss players TvP Cool story, link please.
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sometime i see the sun come up at dawn and the apm is complete
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On October 02 2009 02:32 Chill wrote:Show nested quote +On October 02 2009 02:29 LuckyFool wrote: I regularly beat B and higher level protoss players TvP Cool story, link please. why are you so obsessed with links.
I don't have to prove anything. u don't have to believe me if you don't want to. -_-
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Calgary25969 Posts
You did not just fucking rickroll LOL
Edit 2: I can understand if it's true and you don't feel the need to prove it; however, the claim of you regularly beating B and above people is clearly bullshit. I know it. You know it. That's why I called you on it. We both know it was justified. So don't feel justified in your rickroll, especially when it is site policy to ban for it.
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Osaka27131 Posts
Hot_Bid is too nice with his 2 day ban.
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