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Active: 585 users

TLnet Poll - Should Daedalus Point be removed from the map…

Should Daedalus Point be removed from the map pool? :

Yes (2648)52%
Unsure/No opinion (1418)28%
No (996)20%

Forum Index > Polls & Liquibet
Post a Reply
1 2 3 4 Next All
Maegi
Profile Joined January 2013
Finland174 Posts
January 24 2014 15:01 GMT
#1
I really think having non standard maps is a very good thing, and even if Daedalus is not everyone's favorite map blizzard should continue trying out different types of maps.
NaNiwa <3
Split Behemoth
Profile Blog Joined May 2012
France104 Posts
January 24 2014 15:07 GMT
#2
I voted "No" and i'm a toss. Finally a map where i can photon rush a zerg without receiving any insults !
"I scout when i push" Adelscott
Maegi
Profile Joined January 2013
Finland174 Posts
January 24 2014 15:19 GMT
#3
This poll is kinda flawed, it doesn't give any sort of time frame. Should it be removed for next season? IMO yes. Should blizzard terminate it immediately with extreme prejudice? No
NaNiwa <3
Devise
Profile Joined July 2010
Canada1131 Posts
January 24 2014 15:26 GMT
#4
On January 25 2014 00:19 Maegi wrote:
This poll is kinda flawed, it doesn't give any sort of time frame. Should it be removed for next season? IMO yes. Should blizzard terminate it immediately with extreme prejudice? No


This is what I was thinking as well. I voted Yes, because I do think it shouldn't stay for a long time. but to just remove it mid season I don't agree with.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 24 2014 15:29 GMT
#5
"No" because I'm an egoistic viewer who likes to see funny shit
Mark Munoz looks like Gretorp
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
January 24 2014 15:48 GMT
#6
I say give it slightly more time, but it does suck for protoss players. But there will always be imbalanced maps I guess. Or at least I hope, else things get kinda dull.
"Right on" - Morrow
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
January 24 2014 16:14 GMT
#7
if it were for 4 players
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 24 2014 16:36 GMT
#8
I think the current meta has evolved from strategies that has been viable on standard maps. If all the previous maps would have had ramps like that then the small ramped maps would have been called unfair for zerg. P and T has developed strategies and a meta where they wall off because it was viable on those maps, I myself feel the zerg has had to evolve to handle the unfairness of being unable to wall in like other races previously.

In this meta however it is very unbalanced and I don't think it should be forced to be played in tournaments as important as code A this suddenly but I also think its important to keep evolving the scene. With maps like these early game aggression or all ins would be more logical then macro builds which the meta game is leaning towards at the moment.

I think a good direction for SC2 to go is to more towards playing the map than only playing the matchup. Protoss are having a hard time because they are used to just a few openers that lets them be safe (MSC!) and then branch out towards many different builds. Their standard starts don't work on daedelous though and that means loads of their builds cant be used or has to be tweaked big time. To that adds that no one knows how to really open "safe but greedy" like protoss has learned to do on most other maps. I think this is exactly what sc2 needs, maps where people no longer knows how to open or rather maps where its very unforgiving to just play like you do on all other maps, you NEED to evolve your play.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 24 2014 16:41 GMT
#9
On January 25 2014 01:36 Shuffleblade wrote:
I think the current meta has evolved from strategies that has been viable on standard maps. If all the previous maps would have had ramps like that then the small ramped maps would have been called unfair for zerg. P and T has developed strategies and a meta where they wall off because it was viable on those maps, I myself feel the zerg has had to evolve to handle the unfairness of being unable to wall in like other races previously.

In this meta however it is very unbalanced and I don't think it should be forced to be played in tournaments as important as code A this suddenly but I also think its important to keep evolving the scene. With maps like these early game aggression or all ins would be more logical then macro builds which the meta game is leaning towards at the moment.

I think a good direction for SC2 to go is to more towards playing the map than only playing the matchup. Protoss are having a hard time because they are used to just a few openers that lets them be safe (MSC!) and then branch out towards many different builds. Their standard starts don't work on daedelous though and that means loads of their builds cant be used or has to be tweaked big time. To that adds that no one knows how to really open "safe but greedy" like protoss has learned to do on most other maps. I think this is exactly what sc2 needs, maps where people no longer knows how to open or rather maps where its very unforgiving to just play like you do on all other maps, you NEED to evolve your play.


On any other map I'd agree with you, but in PvZ in Daedalus point, you are wrong. There is nothing Protoss can do short of offensive walling / extreme 1 base cheese to win. And as soon as Zergs figured that out, they won almost every game on that map.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 24 2014 20:13 GMT
#10
No!
Crazy maps are fun!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
MrMatt
Profile Joined August 2010
Canada225 Posts
January 24 2014 21:28 GMT
#11
I think certain things would have to be changed about the game first. I love non-standard maps I really do. But I just feel protoss in its current state needs to be able to wall off. I was really hoping the mothership core would be enough to get some variety in the maps. I would love maps with wide nats. no ramps and all sorts of fun stuff but I feel sc2 forces the same main/nat somwhat easy third.
Buddy168
Profile Joined June 2012
United States157 Posts
January 24 2014 21:40 GMT
#12
On January 25 2014 05:13 CrazyF1r3f0x wrote:
No!
Crazy maps are fun!

"You're being a useless fucking asshole" - Day[9]
robson1
Profile Joined March 2013
3632 Posts
January 24 2014 23:07 GMT
#13
crazy maps yes. dumb maps no.

Daedalus is dumb. Having a stupid ramp that just breaks 1 matchup is not crazy or fun.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 24 2014 23:09 GMT
#14
Broken matchups are fun! You get to figure out how you put all the pieces back together. I think a lot of the time you'll find out what you put back together is cooler than what you had in the first place.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
January 25 2014 00:30 GMT
#15
We need another option too and that is should we remove some of the other maps that are equally problematic as Daedalus. At the moment I don't enjoy any of the maps other than the one with the gold base, that is the only one that feels balanced to play on even if it has problems too like a few too many chokes.
DBS
Profile Joined July 2012
515 Posts
January 25 2014 01:01 GMT
#16
On January 25 2014 00:01 Maegi wrote:
I really think having non standard maps is a very good thing, and even if Daedalus is not everyone's favorite map blizzard should continue trying out different types of maps.

Have you watched code A? It's just not fair to the players.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
HououinKyouma
Profile Joined November 2011
Australia152 Posts
January 25 2014 03:09 GMT
#17
what they should do is include a few raised depo that blocks half the ramp, just like the raised depos on whirlwind. problem semi-solved.
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
ErrantKnight
Profile Joined November 2012
Switzerland186 Posts
January 25 2014 13:01 GMT
#18
Don't remove Daedulus ! I can finally go for wierd 1 base terran builds ! 12 gas into 2 port banshee !
"Quantity is quality by itself"
sOvrn
Profile Joined April 2010
United States678 Posts
January 25 2014 19:02 GMT
#19
It's fine to stay in ladder, but code A? No way.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Rokevo
Profile Joined September 2009
Finland1033 Posts
January 25 2014 19:29 GMT
#20
I'm all for a diverse map pool, but Daedalus is an abomination that needs to be put down.
1 2 3 4 Next All
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