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iNcontroL
USA29055 Posts
Ive 9pooled into 3 hatch (2nd at choke) ive 2 hatch lurker to expand, ive 1 hatch lurker (gay rush) and ive straight 12 hatch to pool than expand.
T's seem to love to do the 1 rax fast bunk rush to depot / rax block than expand or fast tank.
It just seems T's are really powerful in tvz on neo forte, anyone have % from pro leagues or replays or advice? Im nearly going insane trying to figure something out >_<
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here control ill post some for you, cant guarantee if you'll find them worthwhile or not but check them out anyway
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Germany / USA16648 Posts
3 hatch and lern to defend with mutas like july 8[
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On September 19 2005 15:10 Carnac wrote: 3 hatch and lern to defend with mutas like july 8[ It's probably easier to learn how to push like goodfriend, and he really should have won that final game. His strategy was a killer against that build.
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have you tried 12 pooling then hatching in choke?
or 12pool 11 gas, mine 100 and get speedlings and expand in your minerals, then third hatch in choke?
or maybe 9 hatch, 9 pool in choke ? :O?
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iNcontroL
USA29055 Posts
those builds would lose easily to the fast tank rush or fast medic both of which seems to be favorites on this map o_O
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iNcontroL
USA29055 Posts
starofnc i replied to ur PM
thanks alot btw <3
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If you sent him any good reps on it mind sharing them with all of us? Forte seems a bit awkward for me as well.
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Seems to me like you simply need to make a very large amount of speedlings and flank vs a fast tank build. Its also good vs fast expand. I agree though its pretty hard zvt on this map.
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littlechava just keep posting on what you'd like to see, and i will make sure to get some up at playsc.com/replays so yeah, ask and you shall receive
I've just uploaded a game there right now, go check it out!
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holy shit you're right this map is crazy hard zvt
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ya u need july micro and gf fuck up to win it.im guessing 3 hat with alot of lings to stop that early force moving and pray u get cross positions
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I remember Yell0w used to do either a 2 or 3 ( i believe 3 ) hatch hydra (speed/range) build vs Boxer's early Tank Push on Plains to Hills or something and it worked out okay, maybe you should try that with some flanks and early +1 attack, if you can get enough hydra to stop the push, you should be able to get map control and lurkers and such.
If they are going Fast Expo, hydras could still be able to delay it, stall it, or something.
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Yeah, on neo forte u must play differently : Either you go mass glings and pray that ur terran is doing fast tanks which is pretty ok or you go fast hydras with range 1st (both of course by guarding the choke) But when you scout pretty well the T with a mass glings strat u should know what he's doing therefore if you see no fast tanks just stop making glings and pump drones instead.
I'm agree though it's a hard zv sk t map t_t
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Yeah, on neo forte u must play differently : Either you go mass glings and pray that ur terran is doing fast tanks which is pretty ok or you go fast hydras with range 1st (both of course by guarding the choke) But when you scout pretty well the T with a mass glings strat u should know what he's doing therefore if you see no fast tanks just stop making glings and pump drones instead.
I'm agree though it's a hard zv sk t map t_t
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iNcontroL
USA29055 Posts
a challenge is always good.
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12 hatch at choke into 3 hatch + drone micro vs bunker rush
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iNcontroL
USA29055 Posts
is weak vs fast tank since either lurk or muta tech is to slow o_O
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On September 20 2005 00:04 {88}iNcontroL wrote: is weak vs fast tank since either lurk or muta tech is to slow o_O
A question : Why would it be weaker on this map compared for example to LT ? (just wanna know, no sarcasam involved )
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