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“Dude! He just walled my ramp; he’s building cannons at our choke. What’re we gonna do?” “Chill, I’ve got it covered. Just keep building zerglings.” “Oh sweet, you’ve got a factory. Get some tanks and we’ll clear this shit up.” “I said I’ve got it covered. Run by with your lings.” “Run by? I thought you were getting tanks... What??? Mass hellions??” And then you win.
This, my friends, is the beauty of 2v2. Remember the heady days of the beta, when no one knew what the hell was going on, and TLO won games with warp prism-colossus harass? When the metagame was the Wild West, and each match felt like an adventure that could go in any direction at any time? That’s EVERY GAME in 2v2. There is no metagame, there are no “standard builds”, there’s just pure, undiluted craziness game in and game out.
Don’t get me wrong, the relentless precision and continual pursuit of perfection that is 1v1 is amazing to watch and provides plenty of thrilling moments. The depth of knowledge that’s grown around the game in less than a year since release, from general strategies to precise builds, is amazing. We have top-notch players who’ve already amassed their own legends and casters who can guide us through every intricacy of the game. There are hundred of progamers constantly evolving our understanding of the matchups, and new builds spread across the ladders like wildfire.
We pay a price for this, though. When the game starts up, you can usually count on one hand the number of approaches you’re likely to see from each player, and that’s before they even know what their opponent is doing (the “acceptable” responses tend to narrow from there). Rushes are so finely honed that your options for holding them off tend to be more of an “option” than “options”. And while carriers are pretty freakin’ cool, they appear in about as many competitive SC2 games as lurkers.
Personally, I want to see carriers. I want to see mass hellions. I want to see people tech straight to infestors without bothering with, you know, combat units. 2v2 gives me that fix, even if it’s not always going to tell me who’s “the best”.
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This, my fellow starcraft 2 players, is a blog.
This is EXACTLY why I play 2v2 when I get bored of ladder!
My favorites include: Only collossus/roach Only sentry/roach Cannon rush 8pool Cannon rush proxy hatch Cannon rush 2gate Cannon rush 1base muta
And other retarded stuff we make up on the spot
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Actually there kind of are standard builds and a metagame for those that are interested in doing well. Every single TZvsTZ opens the exact same way.
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United Kingdom31255 Posts
Ive been using 4 v 4 recently as a place to do this, so far my favorite has been mass infestor ( when you get more than 60 then it becomes quite silly )
in 2 v 2 i mainly just mass 255 3-3 ling or go 200 drones and feed my ally ^^
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Got a pretty sweet 2v2 opener that is super gimmicky:
Protoss rushes mothership (no units until mothership is out) Terran puts down 4 rax without gas to wall the bottom of both ramps, adds gas and two techlabs, research stim and combat shield.
When mothership arrives, push out and attack with 30 cloaked marines while expanding.
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I believe that there should be tourneys of high level 2v2s, as those must be very fun to watch. As a Protoss, I like to get mass Blink Stalkers or tech to Archons or do both, depending on the matchup.
However, I can't stand the idiots on Ladder. One game, I saw my opponent build a Forge and assumed he was cannon rushing to buy me time to tech to DTs or something. Later on, I looked at his base and saw a complete wall off on his ramp with cannons and a few zealots behind them, guarding nothing. I suicided my army, said GG and left.
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Seeker
Where dat snitch at?36900 Posts
Can you give a replay? How in the world do you win with mass hellions? Do you ignore the cannons and head straight for P's base? Do you kill the cannons with the mass hellions? Do you never transition? Just keep massing hellions?
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2s are pretty much all speedling/hellion or speedling/high-ground warp-in lol...
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On June 01 2011 14:37 Seeker wrote: Can you give a replay? How in the world do you win with mass hellions? Do you ignore the cannons and head straight for P's base? Do you kill the cannons with the mass hellions? Do you never transition? Just keep massing hellions?
Mass-Speedling/Hellion is a standard opening. Most early units that are effective vs lings are weak vs Hellions (Zealots/Marines especially) and most other units can't be produced in the neccessary quantity to defend against the combination.
In this case i think they just ignored the cannons, they just mean one of the opponent has nothing to defend in his base and probably not even a wall-off.
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I love those crazy 2v2s and I get them occasionally, but mostly my friend and I usually just get double 6-pooled or some other form of lame cheese. Their are the occasional awesome game, but mostly the games end in about 10-15 minutes.
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That's also 3's in circumstances.
TTT VS TZP
Z 6 pool's and kills off one of the our T's, luckily the other two T's tech into reactor hellions and just kill the fuck out of everything and proceed to win the game.
Either terran OP or team games can evolve into just about anything.
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nope, terrran no gas 6 rax and attack around 40-50 supply and expand is pretty standard safe. Especially when you can use the raxes to wall the nats and have zerg ally 15 hatch behind it. Only thing you really lose to is like TZ hellion/roach all in. But I think you can hold if you make bunks and delay CC and your scrap your timing attack obviously.
TT team is probably better suited to have 1 go MnMnM and the other just Tank/mech. but a 6 rax marine and 2 factory blue flame hellion reactor timing is pretty strong as well
ZP has that lord/warp rush that works pretty well. mass lings and 5 gate zeal warp inside your base. But I haven't really seen it enough. I think it can be stopped pretty easily if it is predicted/scouted.
PP obviously going to both 4gate or 3gate robo or a combo.
PT the most map/mu dependent
ZZ not sure on.
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On June 01 2011 14:37 Seeker wrote: Can you give a replay? How in the world do you win with mass hellions? Do you ignore the cannons and head straight for P's base? Do you kill the cannons with the mass hellions? Do you never transition? Just keep massing hellions?
The post was generally inspired by the EG MCSL week 3 2v2 between Sixjax and Root. It wasn't exactly mass hellions, but it certainly wasn't the approach I would first have thought of in that game, and it sure did work.
My understanding is that in more competitive 2v2 on the ladder (funny that ladder is more competitive than leagues here!) you often see hellion-zergling openings that do transition out.
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On June 01 2011 12:46 Kashll wrote: Actually there kind of are standard builds and a metagame for those that are interested in doing well. Every single TZvsTZ opens the exact same way.
Yeah, I may have taken a bit of poetic license here
That said, the metagame certainly isn't at the level of 1v1, and most of the "professional" 2v2s don't seem to follow the patterns of ladder games.
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At a decent level of play it's actually 100% predictable and it sucks pretty much.
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On June 01 2011 12:46 Kashll wrote: Actually there kind of are standard builds and a metagame for those that are interested in doing well. Every single TZvsTZ opens the exact same way.
Yes that are some 'standard builds' but there are a hell of a lot more unorthodox plays. Have you ever gone into a 2v2 and your random ally announces that he is going to carrier rush leaving you to defend against a toss gateway army AND marine tank, holding the first push but then being saved in the second push at the last moment by 2 carriers, and then 2 more carriers a couple of mins after?
I play alot of team games and id say that maybe 1/5 of games have some crazy build from one side. Most games are combined timing pushes but tbh the crazy games are alot more fun to play, whether your the one being crazy or they are.
TZ tends to open hellion ling, roach marauder is not quite as popular but is just as powerful
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Its all cheese and all ins in 2v2. Fucking lame
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