EDIT: With the recent patch, this method has become outdated. No more short-cuts. If you're still interested in doing it, you're going to need some patience for trial and error. Visit the blog below to learn how to do this the more advanced way.
After reading about folder prioritising not being directly mentioned in the ToS and a friend of mine wanting a Ghost to Nova sexchange, due to Nova being so much more of a baller than Ghost, I realised how easy it would be to share things like this now that people don't need to touch their mpqs. That said, just because this isn't in the ToS doesn't mean Blizz won't take actions. It still says that they can ban anyone for any reason. While the risk is very low, do it at your own risk.
So, here it goes. A fully model swapped version. Everything working just like it should apart from the portrait which I had to keep 2D. It turns out campaign portraits are ridiculously more complicated than multiplayers'.
Just extract the two folders in the download to C:\Program Files (x86)\StarCraft II\Mods\LibertyMulti.SC2Mod
You'll need to rename the folder enGB.SC2Assets in the download to whatever region you're playing on.
If you want to learn how to make your own model edits, such as Dark Templar to Zeratul or Hydralisk to Kerrigan etc, I've written a tutorial on how it's all done.
Better enjoy it while it lasts. This will be abused by people to change other units so you can see them a lot easier, possibly making them easier to select as well. I am pretty sure Blizzard will change the way the models work eventually. Blizzard "soon" that is.
On May 07 2011 06:22 KhAlleB wrote: i wonder what happen if you play vs some1 else without this, will the game crash, will he see nova or will he see a ghost
The game won't crash. He'll see a normal ghost. If he makes his own ghost, you'll see Nova. Can't go wrong with moar Nova.
So you can change the models of units? If you were a toss player you could make the ghost something that is much easier to see, so you can feedback them faster. Am I missing something here?
On May 07 2011 06:19 OneBk wrote: is this allowed to use by blizzard? i mean its cool and all.. but cant you get banned for this?
OP just says it's not against the ToS. :|
Wierd, it definitly was in Wow.
With WoW model editing, you were directly modifying game files and replacing them with customisations. This replaces nothing. The default Ghost assets remain in place and no file has been tampered with.
1) Don't post my name everywhere. Because... read (2) 2) Because I can't guarantee, that its not 100% against ToS. And I've never said, that it's not. I said, that they haven't said anything about this,and my friend has phoned into tech support and got reply from Blizzard guy, that players can change anything, that does not gives them any advatange in multiplayer or for giving achievements.
So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.
On May 07 2011 06:38 holynorth wrote: So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.
Sure, why not?
It won't work at any offline event, and ladder doesn't matter.
So you can change the models of units? If you were a toss player you could make the ghost something that is much easier to see, so you can feedback them faster. Am I missing something here?
You can't change size of unit. You can't make him visible, because cloacked unit (with ANY texture, BRIGHTNESS PINK or rainbow or any other will still looks same, as standart cloacked unit from enemy eyes) You can only change unit textures. Again, if unit cloacked, he will still has cloack effect (light-blue, if detected and from your eyes, or small distornition, if not detected, like any other stealth unit)
Wierd, it definitly was in Wow.
Of course, maybe because peoples used that for take faster any achievement, or win the game, or maphack ?
On May 07 2011 06:38 holynorth wrote: So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.