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Model Editing Ghost to Nova - Page 2

Forum Index > SC2 General
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Teliko
Profile Joined January 2011
Ireland1044 Posts
May 06 2011 21:43 GMT
#21
On May 07 2011 06:32 MaxwelsDemoN wrote:
So you can change the models of units? If you were a toss player you could make the ghost something that is much easier to see, so you can feedback them faster. Am I missing something here?

The file I'm providing doesn't give a player any advantage/disadvantage over another. If someone else was to make their own file that did such a thing, that's not my problem.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 06 2011 21:45 GMT
#22
So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.

Unit size will still same, so you still can missclick.

And I think, you're better to change something, that does not give you advatange, small or big, but gives. Or blizzard will take more attention about this and will start ban everything, who changed only overmind voice, 1 unit sound, loading screen or more, or they will start ban everything, who posted in that topic.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
May 06 2011 21:45 GMT
#23
On May 07 2011 06:39 Mailing wrote:
Show nested quote +
On May 07 2011 06:38 holynorth wrote:
So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.


Sure, why not?

It won't work at any offline event, and ladder doesn't matter.


Couldn't tell if you were trolling him or what but if you weren't your totally wrong by saying ladder doesn't matter and that makes no sense, your post didn't answer him at all. He pointed out it would be easier to hit key units to get a huge edge in games and that would be a yes. The fact that you think ladder doesn't matter isn't the info he was asking for...
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 06 2011 21:47 GMT
#24
Or just change the DT model to an Ultralisk.

I think, you can't. Why? Because stealthed model will still have small DT transparent model. And if detected, we will still see small cyan DT model.

DT texture we can see only in some custom games, where he's triggered to be non-cloacked unit.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 06 2011 21:48 GMT
#25
On May 07 2011 06:41 Backpack wrote:
Show nested quote +
On May 07 2011 06:38 holynorth wrote:
So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.


Or just change the DT model to an Ultralisk...

An invisible ultralisk. I'm pretty sure that the cloaked aspect of units and their models are separate. Still, the shimmer of an invisible ultralisk would be easier to notice..

invisible ultralisks... (drools)
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
nkwd
Profile Blog Joined February 2010
United States99 Posts
May 06 2011 21:50 GMT
#26
oh man, great work! I wanna change lings to mutas like old times
xD
Team MnM http://mnmsc2.com http://www.sc2ranks.com/c/823/
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 06 2011 21:51 GMT
#27
On May 07 2011 06:36 Existor wrote:
Show nested quote +
prioritising not being against the ToS

1) Don't post my name everywhere. Because... read (2)
2) Because I can't guarantee, that its not 100% against ToS. And I've never said, that it's not. I said, that they haven't said anything about this,and my friend has phoned into tech support and got reply from Blizzard guy, that players can change anything, that does not gives them any advatange in multiplayer or for giving achievements.

Removed the link to your thread. Wasn't intending to put any risk towards you, just providing credit.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
oxxo
Profile Joined February 2010
988 Posts
May 06 2011 21:56 GMT
#28
On May 07 2011 06:39 Mailing wrote:
Show nested quote +
On May 07 2011 06:38 holynorth wrote:
So now people are going to going to edit the colors of key units. Ghosts will be a neon green, high templars a bright pink, so they stand out and are easily hit with feedback/emp.


Sure, why not?

It won't work at any offline event, and ladder doesn't matter.


By your logic might as well map hack too right?
KoKoRo
Profile Joined April 2010
United States186 Posts
Last Edited: 2011-05-06 22:00:06
May 06 2011 21:58 GMT
#29
Clearing stuff up:

Blizzard is fine with things that do not give you an advantage. Changing the model of the Ghost to Nova is not an advantage. It is purely visual. In WoW people would edit the MPQ so their character would look cool or better at any level if they knew what they were doing. It did not give them extra stats.

Blizzard did no banning on people who edited Textures. How ever they did ban people who abused model editing to gain an advantage. Such as making the flag in WSG bigger so they can grab it from 50 yards away, or altering the terrain so they could run through it and nobody would be able to attack/see them. This would be the equivalent to the warp in Immortals, where someone edited to game files back to where they were in Alpha. He didn't actually make the code, he just used Blizzard code so it wasn't so easily detected.

Cheating to gain an advantage will get you banned.

Fun to have things or more visually pleasing will not.
When you ain't got nothin', you got nothin' to lose.
Genome852
Profile Blog Joined August 2010
United States979 Posts
May 06 2011 22:05 GMT
#30
Could you explain how you got the Boxxy background? I found that hilarious.
blackone
Profile Joined November 2010
Germany1314 Posts
May 06 2011 22:11 GMT
#31
On May 07 2011 06:58 KoKoRo wrote:

Cheating to gain an advantage will get you banned.

Fun to have things or more visually pleasing will not.

You can get an advantage by just changing visuals. In WoW people would change the model of mining nodes to Ragnaros, so they could see them from far away. In SC2 you could let the Ghost use the Ultralisk model so it would be easier to spot and feedback them in the middle of a bio ball. Model changing can clearly be a bannable offense.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 06 2011 22:12 GMT
#32
KoKoRo
+1, good post
KoKoRo
Profile Joined April 2010
United States186 Posts
Last Edited: 2011-05-06 22:26:14
May 06 2011 22:14 GMT
#33
On May 07 2011 07:11 blackone wrote:
Show nested quote +
On May 07 2011 06:58 KoKoRo wrote:

Cheating to gain an advantage will get you banned.

Fun to have things or more visually pleasing will not.


You can get an advantage by just changing visuals. In WoW people would change the model of mining nodes to Ragnaros, so they could see them from far away. In SC2 you could let the Ghost use the Ultralisk model so it would be easier to spot and feedback them in the middle of a bio ball. Model changing can clearly be a bannable offense.


I'm pretty sure both of what you listed is cheating to gain an advantage. [EDIT HERE]: Should go further into this explanation.

In WoW when you edited the model size/model in general you could be able to click on that model. So running up to the node the size of Ragnaros and being able to click it from far away was bannable. Being able to see it from a distance wasn't. You could easily have an add-on do that as well. In SC2 I'm sure the model thing would be about the same where you can click any part of the model and be able to click on it. This is obviously a bad idea and shouldn't be done because there is no distance in the game from where your view is to that model. So doing this would always result in an advantage and bannable offense. But changing the Ghost to Nova model is less of a risk because they're still about the same size. It's like DT1 and DT2. They're both different and you still click the same general area to target them.

I'm talking about texture edits when it comes to visually pleasing. The "Fun to have part" is always on the iffy spot.

The reason Fun is always on the iffy part is because you ask yourself, "Is this against the rules?" and if you have to ask yourself then it usually is. Basically in WoW it was against the rules to model edit for an advantage. Personally I changed my Human male to Night Elf male using model edits. The only downside was every Human Male was also a Night Elf. Which made the game less fun, so I didn't do it as much. Model editing isn't usually fun and should never be done to take advantage of the game.

So I actually see no glaring issue with changing the model of the Male Ghost to a Female Ghost. they're both about the same size, and clicking it doesn't really give you an advantage or disadvantage. It'd be about the same if Blizzard implemented RNG Male or Female Ghost spawns.
When you ain't got nothin', you got nothin' to lose.
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 06 2011 22:14 GMT
#34
On May 07 2011 07:05 Genome852 wrote:
Could you explain how you got the Boxxy background? I found that hilarious.

There's a lot of various ones you can download from here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=193365

or make your own, as well as a few more downloads including boxxy
http://elusive-teliko.blogspot.com/
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
blackone
Profile Joined November 2010
Germany1314 Posts
May 06 2011 22:17 GMT
#35
Addition: The Battle.net Terms of Service state the following (Point 2)
You agree that you will not, under any circumstances:
(...)
2.7 modify or cause to be modified any files that are a part of any Game or the Service in any way not expressly authorized by Blizzard

http://eu.blizzard.com/en-gb/company/about/termsofuse.html
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
May 06 2011 22:18 GMT
#36
I don't know if people got banned for it, but I know that Blizzard definitely frowned upon model-editing in WoW, even if it wasn't something that affected gameplay. They delete any thread discussing the subject on their official forums, which kind of makes me think it's not allowed.
From the void I am born into wave and particle
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 06 2011 22:19 GMT
#37
On May 07 2011 07:14 KoKoRo wrote:
Show nested quote +
On May 07 2011 07:11 blackone wrote:
On May 07 2011 06:58 KoKoRo wrote:

Cheating to gain an advantage will get you banned.

Fun to have things or more visually pleasing will not.


You can get an advantage by just changing visuals. In WoW people would change the model of mining nodes to Ragnaros, so they could see them from far away. In SC2 you could let the Ghost use the Ultralisk model so it would be easier to spot and feedback them in the middle of a bio ball. Model changing can clearly be a bannable offense.


I'm pretty sure both of what you listed is cheating to gain an advantage.

I'm talking about texture edits when it comes to visually pleasing. The "Fun to have part" is always on the iffy spot.

This in a nutshell.
Read KoKoRos post more carefully, blackone. What you describe blatantly provides an advantage over other players, the exact opposite to what KoKoRo was saying would be safe.

On May 07 2011 07:17 blackone wrote:
Addition: The Battle.net Terms of Service state the following (Point 2)
You agree that you will not, under any circumstances:
(...)
2.7 modify or cause to be modified any files that are a part of any Game or the Service in any way not expressly authorized by Blizzard

http://eu.blizzard.com/en-gb/company/about/termsofuse.html

If someone downloads this, how are they modifying Blizzards files? They're putting more files into the SC2 directory. At no point are Blizzards files interfered with.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
blackone
Profile Joined November 2010
Germany1314 Posts
Last Edited: 2011-05-06 22:34:48
May 06 2011 22:28 GMT
#38
On May 07 2011 07:19 Teliko wrote:
Show nested quote +
On May 07 2011 07:14 KoKoRo wrote:
On May 07 2011 07:11 blackone wrote:
On May 07 2011 06:58 KoKoRo wrote:

Cheating to gain an advantage will get you banned.

Fun to have things or more visually pleasing will not.


You can get an advantage by just changing visuals. In WoW people would change the model of mining nodes to Ragnaros, so they could see them from far away. In SC2 you could let the Ghost use the Ultralisk model so it would be easier to spot and feedback them in the middle of a bio ball. Model changing can clearly be a bannable offense.


I'm pretty sure both of what you listed is cheating to gain an advantage.

I'm talking about texture edits when it comes to visually pleasing. The "Fun to have part" is always on the iffy spot.

This in a nutshell.
Read KoKoRos post more carefully, blackone. What you describe blatantly provides an advantage over other players, the exact opposite to what KoKoRo was saying would be safe.

That's a misunderstanding, I didn't mean to compare the two things or say that having your ghost be a nova is cheating, I just tried to explain that a purely visual change can still provide an unfair advantage. I was quoting KoKoRos because his examples for something that would get you banned were all implicating that you get an advantage by changing models in a way that changes their behavior and I wanted to add that this is not necessary for something to be banworthy.

On May 07 2011 07:19 Teliko wrote:
Show nested quote +
On May 07 2011 07:17 blackone wrote:
Addition: The Battle.net Terms of Service state the following (Point 2)
You agree that you will not, under any circumstances:
(...)
2.7 modify or cause to be modified any files that are a part of any Game or the Service in any way not expressly authorized by Blizzard

http://eu.blizzard.com/en-gb/company/about/termsofuse.html

If someone downloads this, how are they modifying Blizzards files? They're putting more files into the SC2 directory. At no point are Blizzards files interfered with.

The files they download are modified files from the game, aren't they?
Anyways, I'm not sure if this is a violation of the ToS or not, but I think it could be interpreted as one and I recommend not risking your account for some cute visuals.
Zooper31
Profile Joined May 2009
United States5713 Posts
May 06 2011 22:29 GMT
#39
On May 07 2011 07:18 corpuscle wrote:
I don't know if people got banned for it, but I know that Blizzard definitely frowned upon model-editing in WoW, even if it wasn't something that affected gameplay. They delete any thread discussing the subject on their official forums, which kind of makes me think it's not allowed.


In the same sense that casinos don't like card counters.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Teliko
Profile Joined January 2011
Ireland1044 Posts
May 06 2011 22:32 GMT
#40
On May 07 2011 07:18 corpuscle wrote:
I don't know if people got banned for it, but I know that Blizzard definitely frowned upon model-editing in WoW, even if it wasn't something that affected gameplay. They delete any thread discussing the subject on their official forums, which kind of makes me think it's not allowed.

If they didn't take action to people discussing it on the forums, people would assume it's ok and everyone would be doing it. Just because they try to keep it as quiet as possible doesn't mean they go banning everyone who's only in it for the looks and not after an exploitable advantage.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
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