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NO BALANCE WHINING |
On April 30 2011 17:45 nick1689 wrote: Lol its funny, if July opted to instead go for an all-in 2 base Roach attack, instead of expanding, everyone here would be talking about how awesome his play is... Yet as soon as any toss all-ins everyone QQs
There's a difference in deciding to Allin before the game even started and reacting to a hole in your opponents play by Allinning.
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On April 30 2011 17:45 Elementsu wrote: Its sad that zerg has to scout very carefully these allins and react perfectly while protoss can hold zerg allins using good micro... Blizz should give zerg more micro possibilities so we can get out of tight spots like this.
Even though I think that all-in would be hard to hold off no matter what, I think July should have gotten tunneling claws before speed, which would have made the initial forcefields less effective.
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United States7483 Posts
On April 30 2011 17:45 billyX333 wrote:maybe some broodlords and ultralisks too?
Oh please, he only needed one or the other and he had plenty of time. There's a huge difference between lair tech units, and he had the lair, and hive tech units. 3-4 fungal growths (especially since roaches are low gas) would have crushed that. Hydra den builds ridiculously fast too.
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On April 30 2011 17:46 Footler wrote: Enjoy the next patch anypro. Next patch won't nerf that strat.
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On April 30 2011 17:45 nick1689 wrote: Lol its funny, if July opted to instead go for an all-in 2 base Roach attack, instead of expanding, everyone here would be talking about how awesome his play is... Yet as soon as any toss all-ins everyone QQs
Well, July's allin wouldn't spawn inside the base of anypro's.
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During the first big engagement, anypro surrounded himslef with forcefields, and july, instead of burrow retreating, let his roaches hug the forcefield while getting shot for 15 seconds. Without that mistake July would have had much more roaches when the actual battle happened.
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On April 30 2011 17:43 proxY_ wrote: Protoss all-ins against zerg are just so hard for the zerg to hold. Well, July made a couple of mistakes there. Instead of focusing the army, with the part of his roaches that were down he HAD to focus the second pylon, that rush would have not succeeded had anypro not been able to reinforce as much as he did. Also, July did burrow+speed, not burrow+tunneling claws. He would have been able to snipe some sentries had he done the latter.
Anyway, Three T, three P and two Z. Seems like a TvP finals. Unless NesTea has some ungodly ZvP :D
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On April 30 2011 17:45 diverzee wrote:Show nested quote +On April 30 2011 17:44 Azzur wrote: July could've done 2 things very differently: - Make lots of spinecrawlers to help defend. - When anypro's forces were massed near july's 3rd, july could've counterattacked at anypro's natural. I don't see how spine crawlers help. What if Anypro just went into the natural instead? July would have even less of an army to protect his nat and main. Also, base trades are stupid.
You have to be prepared to lose that third imo. Spam spines and completely flank and make sure that protoss ball doesn't survive.
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On April 30 2011 17:46 Vorlik wrote:Show nested quote +On April 30 2011 17:45 ItsMeDomLee wrote: Nobody left to root for in code S lol. Maybe Nada I suppose. Lorisa is who you're looking for.
You're really gonna root for Losira over Nada? Have you seen his body?
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On April 30 2011 17:46 Jacuzzi wrote: LOL no protoss in top 8 of Code A. Where's your balance whining now? Because they are all code S
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On April 30 2011 17:45 Rifty wrote: He has +1/+1 and a robo, in other words better upgrades + better tech than July, how is that an all in? You people need to stick to your 15min no rush BGH games...
Yeah, as much as people complain you are right.I still don't have to like it
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On April 30 2011 17:46 ThePieRate wrote:Show nested quote +On April 30 2011 17:45 Rarak wrote: These live reports are getting so lame with all tge zerg crying. When Losira crushed alicia noone claimed imba, july just let it slip, anypro is decent.
Move on Losira didn't cheese out a player who is obviously better than him. This the same reason why no one likes Rain. He cheesed Nestea out of a GSL with bunker rushes and marine scv all ins. Ill never understand this argument. If July was so obviously better he would have won. END OF STORY. Anypro played better in game 3, get over it.
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On April 30 2011 17:46 pdd wrote: Hmm.. could Losira's roach-ling rush work against this build?
LosirA's rush works against everything.... as long as it's LosirA executting it.
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On April 30 2011 17:45 nick1689 wrote: Lol its funny, if July opted to instead go for an all-in 2 base Roach attack, instead of expanding, everyone here would be talking about how awesome his play is... Yet as soon as any toss all-ins everyone QQs Because toss allins are very good an easy to execute, and you can win just doing them like anypro, while zerg allins need better execution and more thought behind it.
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On April 30 2011 17:46 Footler wrote: Enjoy the next patch anypro.
The next patch doesn't even have any effect on what anyPro did in game 3, I think.
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On April 30 2011 17:46 _Darwin_ wrote:Show nested quote +On April 30 2011 17:45 Rifty wrote: He has +1/+1 and a robo, in other words better upgrades + better tech than July, how is that an all in? You people need to stick to your 15min no rush BGH games... observer is high tech? :\
He could have easily went to collosus tech/3rd base if that attack failed... Seriously +1/+1 vs an army 70% the size as the protoss army, i hope he'd win...
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On April 30 2011 17:46 Footler wrote: Enjoy the next patch anypro. uh, i dont think the patch will affect PvZ with 2 base timings lol... in fact it will make anypro even stronger in the early game with 2 gate proxys.
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And July just had to use the Losira build to crush anypro in all 3 games. He played bad, that's all.
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On April 30 2011 17:45 Roffu wrote:Show nested quote +On April 30 2011 17:42 Troublesome wrote: That was a fantastically calculated all in. He deserves this win. Lol even a bronze can do that, come on.
Ban ?
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This isn't a balance whine, but from a zerg point of view i'm not actually aware of what would stop that. Does he need hydras and spines...like a hydra roach army instead of zerglings?
I thought the flank would help but it was at a choke so it only cost i think 2 forcefields to block it...I think rushing hydras and maybe skipping burrow movement might help...not sure.
Good rush by anypro, more learning for zergs to do.
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